Micronauts the game

This is a general forum for all types of posts related to Military models.

Moderators: dnichols, GHQ, Mk 1

Post Reply
aricart2003
Posts: 12
Joined: Wed May 14, 2008 6:10 am

Micronauts the game

Post by aricart2003 »

I am very impressed with this game but have questions and concerns over the armor penetration table C-14. the way I read this table a 14 inch gun can penetrate level 3 deck armor at 25 thousand yards but only level 2 deck armor at 30 thousand yards. however the penetration of deck armor should increase with range, and not decrease. the same problem happens with 6 and 8 inch guns which penetrate less deck armor as the range increases.
Am I reading this table correctly?

Alberto
aricart

hussar62
Posts: 50
Joined: Wed Jan 09, 2008 11:07 pm
Location: Clarksville TN

Deck Armor and Range

Post by hussar62 »

Alberto,

You are reading the chart correctly. Like you I like the game but like any game some compromises are made for playability. I believe the range and penetration issue you ponited out is one of thoses compromises.

An idea I had to account for this is to adjust the penetration number up by one in the extreme range bands for medium to heavy guns. In cases where you hit the 1st range band that a deck or belt hit is possible consider the penetration to be one less for a deck hit at this range. For very light to light, I'm not sure their low mass would make a big difference in there ability to penetrate at extreme ranges (although I do admit it would increase some).

So in the 13-14" gun the penetration at range would be:

2k = 5
4k = 5
6k = 5
8k = 5
10k = 5
12k = 4
14k = 4
16k = 4
18k = 4
20k = 3
25k = 3 belt, 2 deck (1st range band with possibility of a deck or belt hit)
30k = 2 belt and deck
35k = 2 belt, 3 deck (extreme range band)

This may not be a perfect solution but it does give you the incresed deck penetration that the shells should have. It also fixes the problem of having some battleships decks as currently rated being 100% immune to heavy caliber shells at extreme range.
Tom

aricart2003
Posts: 12
Joined: Wed May 14, 2008 6:10 am

Post by aricart2003 »

Hussar
Thanks for your reply
your idea makes sence.
maybe the table could be reprinted with 2 colors at those longer ranges.
the same way that the hit probability is printed with two numbers separted by a slash, half the box would be the armor penetration for the belt and the other half the armor penetration for the deck.
Alberto
aricart

aricart2003
Posts: 12
Joined: Wed May 14, 2008 6:10 am

Post by aricart2003 »

My apologies
My post should have said Tom instead of Hussar
alberto
aricart

Post Reply