why not scifi?

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Sven
Posts: 79
Joined: Wed Jan 07, 2009 2:01 pm
Location: Oregon, USA

Post by Sven »

I feel that the Baccus "Command Horizon" armour & figures work very nicely besides the regular GHQ miniatures. I've been playing that way with them myself.
Skal,
Sven

orpheus589
Posts: 4
Joined: Tue Jun 10, 2008 10:47 pm

Post by orpheus589 »

The geat thing about Sci-Fi is that, obviously, you have no clear and certain idea whatsoever beyond a poorly educated guess about what's going to happen or what things are likely to look like in the future. Therefore, you can kit-bash, customise and improvise vehicle appearances as you see fit, and subsequently devise the requisite statistics for each vehicle type you create for the game you play (Dirtside II, for instance). Now that it comes up, I don't see why the same can't be done for fictional near-modern or planned, but never produced vehicles using relevant statistics from a particular game system.

Kitbashing 6mm vehicles is one of the reasons I most enjoy playing Sci-Fi games and collecting miniatures for them. GHQ, Brigade Models, GZG, H&R, CinC, Scotia, InService and Steve Jackson models and parts therof all feature in my 6mm Sci-Fi collection. There is even a smattering of a few particularly good GW minis. As far as I understand, ordering extra parts serves to benefit the manifacturer anyway, either directly through nominal charges for the bits, or through return business given the company by a pleased buyer. A little like the disposable razor business, actually!

Game design and miniature manufacturing companies like Games Workshop may try to define and constrain a speculative future army's mythos and ethos, thereby trying to restrict customer purchase to their products exclusively, but that's a cheap customer base engineering parlor trick. It is up to each individual to determine what he/she wants, and it's up to the company to provide a high quality and appealing product, as GHQ has. There is no rule of thumb.

piersyf
E5
Posts: 625
Joined: Sat Oct 04, 2008 1:59 pm
Location: Melbourne Australia

Post by piersyf »

That's why I liked Traveler (before it went stupid); the basic books and all the supplements and add on books. The one for land combat (Mercenary) included rules for construction. You could design your own military and work out the costs involved (small planet, limited defence budget, all factor in). It was a good system. Had some great games with that.

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