Snipers

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Waddell
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Snipers

Post by Waddell »

For those of you who play at the platoon/stand level, have any of you worked Snipers into your game? GHQ is making some nice looking models of snipers in a couple of their infantry figure sets and there should be some way to work them into the rules.

Also, has anyone heard of any progress on the Microarmor-the Game: Modern rewrite that was started some time ago? Their website doesn't show any change from last year and I was wondering if they were still working away.

piersyf
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Post by piersyf »

Yep, but only on 1:1; I don't play 1 platoon per stand.

No model on board, just record the position. Use a grid map of the table, measure distances to targets on that and do the rolls as per your rule set. Let the opponent see the die roll. They have to figure the location of the sniper based on where they are being shot (what vantage points are available that can see the unit that was targeted) and also get an idea of range from the effects of the roll (there are certain indicators of range when under fire from snipers, assuming you live long enough to notice them). If the player correctly identifies the location of the sniper AND can bring fire onto that location, THEN you put the model down. And try to escape.

I'd figure for platoon/stand games, the sharpshooter is factored into platoon firepower.
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TAMMY
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Post by TAMMY »

piersyf very simple and effective rules but today there sre digital systems to detect snipers in use by regular armies (USA; UK, France). They can give range, azimuth and direction within one second from the shot.

I suggest a search for "anti sniper system" to get details
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kfeltenberger
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Post by kfeltenberger »

TAMMY wrote:piersyf very simple and effective rules but today there sre digital systems to detect snipers in use by regular armies (USA; UK, France). They can give range, azimuth and direction within one second from the shot.

I suggest a search for "anti sniper system" to get details
In urban situations where there isn't much gunfire, they work relatively well. On a battlefield with gunfire from many directions you'd be chasing your tail with false positives.
Kurt

RedLeif
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Post by RedLeif »

The Modern Micro Armour:The Game rules are still in development but I've been very busy with other projects for the last few months. I will make no commitment on a completion date at this time, but they are still in progress.

Regards,
Leif

TAMMY
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Post by TAMMY »

What do uou mean with false positive? A wrong firer position or a non sniper?

The Boomerang is credited with one false potivie every 1000 hours of operation (without detail on the environment).
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piersyf
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Post by piersyf »

Hey TAMMY. I only wargame 20th Century, so systems like Boomerang don't figure in my world.

In any case, Boomerang is designed to detect local small arms in a COIN environment and operates on the same principles as Sonobouys and so is definitely open to false positives in a firefight with multiple firers (any such system can be 'swamped' if there are enough shooters). The system is obvious (big tower thingy) and works to a distance of about 250m. Modern battlefield snipers engage from 600m+, and in an actual battle I'd suggest that snipers are the least of the worries the Boomerang vehicle would have.

It's a useful piece of kit, but hardly going to counter a real sniper. It does open a potential for a game though, just like playing sub hunter scenarios. Can your shooter harass then escape while the Boomerang tries to find you?
There is no right or wrong, only decisions and consequences.

TAMMY
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Post by TAMMY »

It depends o the definition of sniper.

There are various so called anti sniper systems (sound, infrared, laser) with various range and weapons detection.

Bppemrang is classified as nati-sniper but has a range of 400m only, has to be used in urban environment from a moving vehicle and is optimized for ue against AK-47 (hardly a sniper weapons in the meaning we both give to sniper).

Othersystems seems to have a max range up to 1 km, no more.

In all cases they seem to be designed to be used by technologically advanced armies against insurgents and not against properly trained long range shooters.
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