WW2 MicroSquad - Firing opportunities / restrictions

This is a general forum for all types of posts related to Military models.

Moderators: dnichols, GHQ, Mk 1

Post Reply
ZAJACMWZ
Posts: 24
Joined: Sat Jun 02, 2012 9:42 am

WW2 MicroSquad - Firing opportunities / restrictions

Post by ZAJACMWZ »

All,

After a couple run-thrus I think I've got the fire and movement mechanics down, but still some questions. As I interpret the rules:

During Posture Determination, only FIRE and MOVE postures are committed with all MOVE units marked with "green bead". The FIRE/MOVE posture is actually a result of firing a unit during the Standard Fire Phase that is committed to MOVE. Therefore,

1) Unit in FIRE posture can fire during Standard Fire or Opportunity Fire with no penalty

2) Unit in FIRE/MOVE posture can fire in only Standard Fire with +3 Cohesion penalty and then still move and conduct an Overrun and/or Close Assault

3) Unit in MOVE posture can not fire but can Overrun and/or Close Assault

Therefore Overruns and Close Assaults are not Fire actions - i.e. if a Fire/Move posture unit is already marked with a Fired status from the Standard Fire phase it can still move then conduct an Overrun and/or Close Assault as/after it moves. This is the part I'm not positive about. Seems correct though from a tactics standpoint - a unit fires to suppress (with +3 penalty), then moves, then overruns and/or close assaults.

One other clarification - can a defending FIRE or FIRE/MOVE posture unit marked with a Fired status take another defensive shot during an Overrun? The rules specifically allow this for defending against Close Assault only if the Fired defender is in the FIRE posture, but don't state it for defending against an Overrun.

Appreciate anyone's clarifications.
Thanks
Matt

microgeorge
E5
Posts: 100
Joined: Wed Nov 24, 2004 6:57 am
Location: Arlington, TX

Post by microgeorge »

Matt,
Correct on points 1 and 3. However, units in Fire/Move posture can fire during either the Standard Fire Phase or use Opportunity Fire during the Movement Phase. Also, units defending against an overrun may not attempt fire again if they have already attempted to fire that turn. Close Assaults and Overruns are not fire actions.
-George Chrestensen

ZAJACMWZ
Posts: 24
Joined: Sat Jun 02, 2012 9:42 am

Post by ZAJACMWZ »

George,

Thanks! One more point on overruns - if a unit survives a overrun and is not still adjacent to an enemy unit can it later use OpFire, assuming it has not yet Fired? I think it can.

Also, I'm a bit confused on the FIRE/MOVE posture. I think it is a sub-set of the MOVE posture, determined during execution of the Standard Fire or the Movement phase. A unit determined to be in MOVE posture in the Posture Determination Phase transitions into the FIRE/MOVE posture in one of three ways:

FIRE/MOVE = unit Standard Fires at +3 then moves up to half its movement allowance, can't OpFire

OR

FIRE/MOVE = unit OpFires at +3 then moves up to half its movement allowance

OR

FIRE/MOVE = unit moves up to half its movement allowance then OpFires at +3

Therefore, only MOVE = any unit that has not Standard Fired and moves greater than half its movement allowance. Unit can't OpFire.

Last, being in either MOVE or FIRE/MOVE doesn't matter in overrun or close assault - just have to have enough movement allowance to make contact (+1 for close assault)

Hopefully I've got that all right or I'm very confused.

It's great to talk directly with the game designer!

Thanks - Matt

RedLeif
E5
Posts: 784
Joined: Sat May 21, 2011 3:11 am
Location: Boise, ID
Contact:

Post by RedLeif »

Hi,

I noticed something in your first e-mail I thought I'd better clarify. During the posture determination phase I recommend you mark stands in the Fire/Move posture with a bead of some other color (i.e. light blue). Technically stands in the movement posture may not conduct fire and then move. Stands in the F/M posture may only use half their MP's, whether they fire or not (see 8.3.2). It really is a different posture than firing or moving.


From the MicroArmour (platoon scale) rules:
"8.5.1 Opportunity Fire (OF) is a variation of the Standard Fire process but takes place during the Movement Phase. Only those stands that are in the fire or fire/move posture and have not fired during the Standard Fire Phase may execute this type of attack. Stands in the fire/move posture incur the usual +3 Cohesion roll modifier when firing opportunity fire."

hopefully this clarifies it for you.

Regards,
Leif

ZAJACMWZ
Posts: 24
Joined: Sat Jun 02, 2012 9:42 am

Post by ZAJACMWZ »

Leif,

Yes, that does clarify it. Marking separately both the MOVE and FIRE/MOVE postures in the Posture Determination Phase clearly identifies what a unit's moving and firing restrictions are throughout the turn.

Thanks AGAIN!
Matt

microgeorge
E5
Posts: 100
Joined: Wed Nov 24, 2004 6:57 am
Location: Arlington, TX

Post by microgeorge »

Matt,
I like to use green beads for the movement posture and light blue beads for the fire/move posture. Thanks for the clarifications Leif.
-George Chrestensen

Post Reply