SCENARIOS

This is a general forum for all types of posts related to Military models.

Moderators: dnichols, GHQ, Mk 1

Mobius
E5
Posts: 481
Joined: Tue Oct 26, 2004 1:02 am
Location: Glendale CA
Contact:

Post by Mobius »

Now this is what I call a great battle board.

http://www.pbase.com/x6ftundx/image/59468824
All your tanks are belong to us.
Panzer War rule system

ACWBill
E5
Posts: 667
Joined: Mon Dec 13, 2004 10:33 pm
Location: Buford, GA
Contact:

Stalingrad

Post by ACWBill »

There are only two or three that were shot by Danny Secary. I put the link to his site in my earlier post. Lots of great pics of the con in there so enjoy!

B Moreno
"I was worse scared than I was at Shiloh" - Sam Watkins
Perryville, KY - October 8, 1862

sfcgreg29er
E5
Posts: 113
Joined: Sat Feb 18, 2006 4:09 am
Location: Maryland, USA

Post by sfcgreg29er »

tstockton wrote:I suppose, in an "ideal world", one would have enough hexes of every terrain type so that one could throw together a scale representation of any piece of real estate. But if you've built hexes with a specific goal in mind, I think it serves as a wonderful example for the rest of us!
Thanks for the comments and the info on the OOBs. I haven't gamed this scenario yet but I wanted to get the OOBs as close as possible so that when my son comes home from college we can play this summer. I post some pics of the game when we play it and show everyone how my son beat his old man!!

That Stalingrad terrain is awesome! I would like to know where he got or how he made his ruined buildings.

To answer your question, I started just like everyone else. I made the "generic" hexes; clear, woods, streams, roads, etc. and gamed with those. If I wanted to create a certain map for a scenario I just made the required hex that was needed to fit the actual "real world" terrain. For example, crossroads, hills or cliffs, or a road or trail on a slope, or marsh.

When designing a map I take a piece of clear overhead transparency, which has a hex grid printed on it, and use it as an overlay and place it over a printed map that is scaled and printed so that 1" = 100 yds or meters. A hex measures 4" across so that represents 400yds or meters on the map. I adjust the overlay over the map so that it best lines up with the terain features on the map. I tape it to the map and using alcohol pens I draw the roads, streams, hills, etc. Sometimes you can't match the terrain exactly so you have to make some compromises and move some roads or streams to fit the hexes. I then transfer this to paper and add color with pencils. I've been making hexes for about 3-4 years now and have over 300. I've cataloged all my hexes by taking a pic of each one and the number on hand, so when I create a map I know if I have enough.

I think the advantages of hex terrain is you can create any battlefield on the planet.
Mike G.

"29 Let's Go"

dougeagle
E5
Posts: 726
Joined: Thu Mar 23, 2006 10:07 am
Location: Northern Alberta

Post by dougeagle »

I like the scenario idea. Sounds great. Also, the board in which you have posted looks awesome as well. 8)
Doug

A goal is not always meant to be reached, it often serves simply as something to aim at.
Bruce Lee

tstockton
E5
Posts: 715
Joined: Sat Apr 16, 2005 10:55 pm
Location: Indiana
Contact:

Post by tstockton »

ping...

Let's keep this one going for a little while longer...

Regards,
Tom Stockton
"Well, I've been to one World's Fair, a picnic, and a rodeo, and that's the stupidest thing I ever heard come over a set of earphones. You sure you got today's codes?"

-- Major T. J. "King" Kong in "Dr. Strangelove"

Bruce Morris
Posts: 86
Joined: Sat Feb 05, 2005 3:30 am
Location: Columbus, GA

Battle Board

Post by Bruce Morris »

I just noticed in Mobious' picture link that the boards appear to be transported on a clothes rack! That is ingenious! Note the gentleman holding a board next to the rack.

http://www.pbase.com/x6ftundx/image/59468824

Bruce

ACWBill
E5
Posts: 667
Joined: Mon Dec 13, 2004 10:33 pm
Location: Buford, GA
Contact:

Transport

Post by ACWBill »

Actually, they are not clothes racks. This is a "porters cart" belonging to the hotel at which we held the convention. Nice tought though.
"I was worse scared than I was at Shiloh" - Sam Watkins
Perryville, KY - October 8, 1862

sfcgreg29er
E5
Posts: 113
Joined: Sat Feb 18, 2006 4:09 am
Location: Maryland, USA

Post by sfcgreg29er »

Ping :D

Just keeping this alive.

Does anyone else have any scenarios they would like to post?

Close-up of scratch built bridge.
Image
Mike G.

"29 Let's Go"

tstockton
E5
Posts: 715
Joined: Sat Apr 16, 2005 10:55 pm
Location: Indiana
Contact:

Post by tstockton »

sfcgreg29er,

What technique did you use to "cut in" the small stream in your marsh hexes? It looks very good! And so does the bridge! VERY nice!

Regards,
Tom Stockton
"Well, I've been to one World's Fair, a picnic, and a rodeo, and that's the stupidest thing I ever heard come over a set of earphones. You sure you got today's codes?"

-- Major T. J. "King" Kong in "Dr. Strangelove"

Thunder
E5
Posts: 315
Joined: Mon Jan 17, 2005 3:25 pm
Location: Chandler

Post by Thunder »

On the "Scenarios" topic, I'm creating one right now. For fun, I'm creating unit lists for up to 5 German players and 5 Soviet players. I'm finding famous tank commanders to lead each of the player's forces and creating player cards with this info.

Can someone out there give me some famous tankers I can use on the Soviet side?

Thanks!

Mk 1
E5
Posts: 2383
Joined: Fri Dec 24, 2004 3:21 am
Location: Silicon Valley, CA

Post by Mk 1 »

Thunder wrote:

Can someone out there give me some famous tankers I can use on the Soviet side?
He he he he. Silly boy!

So, what do you want? Just names (to use to test your own Google-fu)? Or whole stories?

For some names, check out:

Konstantin Samokhin: reputedly the leading Soviet tank "ace" with 69 kills (I have almost nothing on him... :oops: )

Dmitri Fiodorovich Lavrinenko: reputedly number 2, with 52 kills in 28 engagements

Dmitri Malahovich Tsirubin: Battalion commander who found a crossing for his tanks by doing a foot-reconnaissance of an AT ditch, and also found (and killed) two Landsehrs with Panzerfausts in the process (offensive after the crossing of the Neva)

Mikhail Vasilevich Kopitin: destroyed 2 Panthers, 3 Pz IVs, 2 StuGs, and captured a Pz III in one action (battle of Zheduv, during the Lvov-Sandomir offensive)

A.P. Oskin: repelled the first ever attack by a Tiger II battalion, killing three in the process, with his T-34/85.

How's that for a start?
-Mark 1
Difficile est, saturam non scribere.
"It is hard NOT to write satire." - Decimus Iunius Juvenalis, 1st Century AD

Thunder
E5
Posts: 315
Joined: Mon Jan 17, 2005 3:25 pm
Location: Chandler

Post by Thunder »

Perfect! Just what I'm looking for. Even though its pretty darn unlikely that these 'characters' ever came together in combat, I though it would be fun for each player to have a personality they can get a little background on and identify with. I'm going to have a sheet for each player with their commander and a brief story, the units they get to command, and some other info. I'm setting this up so I can run it at a con and just hand a sheet to each player. In some cases there will be secret info unique to that player that no one knows of until that aspect is utilized in the game.

I'll post the scenario fro review when I am ready in the near future.


Thanks again!


After Google fooing your first suggestion, I came across a nice list for those interested:

http://www.iwnation.com/Forums/lofivers ... 12939.html

sfcgreg29er
E5
Posts: 113
Joined: Sat Feb 18, 2006 4:09 am
Location: Maryland, USA

Post by sfcgreg29er »

tstockton wrote:

What technique did you use to "cut in" the small stream in your marsh hexes? It looks very good! And so does the bridge! VERY nice!


I just used a pointed piece of dowel rod and pressed the stream into the styrofoam and painted. Thanks for the comments.
Mike G.

"29 Let's Go"

tstockton
E5
Posts: 715
Joined: Sat Apr 16, 2005 10:55 pm
Location: Indiana
Contact:

Post by tstockton »

sfcgreg29er
I just used a pointed piece of dowel rod and pressed the stream into the styrofoam and painted.
Do you have any pictures of how you "merged" your stream into a larger river / waterway? Or does your stream just kind-of start and end in a bog / marsh?

Just curious... in my mind, I'm "playing around" with different widths of waterways, representing different sizes of streams / rivers / "what-have-you". Keeping them "geomorphic" might bring a slightly different set of problems...

Regards,
Tom[/b]
"Well, I've been to one World's Fair, a picnic, and a rodeo, and that's the stupidest thing I ever heard come over a set of earphones. You sure you got today's codes?"

-- Major T. J. "King" Kong in "Dr. Strangelove"

sfcgreg29er
E5
Posts: 113
Joined: Sat Feb 18, 2006 4:09 am
Location: Maryland, USA

Post by sfcgreg29er »

Do you have any pictures of how you "merged" your stream into a larger river / waterway? Or does your stream just kind-of start and end in a bog / marsh?
I've done two things. In the pic below I butted a swamp/marsh hex up to a "Y" stream hex. I then placed some bushes around the seam to blend in the transition from one hex to the other. I've also made a transition hex which actually does go from a stream to a swamp/marsh hex. You can't see it in this pic, but farther to the right is the transition hex.
I'll post a pic when I get a chance.

You'll also notice at the bottom center, that I didn't have a cobblestone "Y" bridge hex so I placed some stone walls on both sides of the street and placed some bushes where the stream hex meets the "bridge" hex.

Image[/quote]
Mike G.

"29 Let's Go"

Post Reply