Minefields in Micro Armor rules
Posted: Wed Sep 20, 2006 8:24 pm
Do any of the Micro Armor rules in use cover minefields, specifically the use of Volcano or Skorpion type mine dispensing units?
Paul
Paul
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thanks
Ar
do you use FASCAM or other artillery delivered munitions?Mobius wrote:I don't consider dispensing mines during combat.
that is why I think points allocations is best for items like this oneMobius wrote:Using WRG rules I was the biggest offender of tactical use of minelets.
We used SCUDs in our day to saturate enemy's side of the table with mines.
Just led to a stalemate and uninteresting games.
That's why I ask about rules. Clearly, if you don't stick to what would be realistically possible based on doctrine or logistics or basis of issue concerns then things can get out of hand quickly. Seems to me that if the rules are good then it would make for a much more interesting game.Mobius wrote:Using WRG rules I was the biggest offender of tactical use of minelets.
We used SCUDs in our day to saturate enemy's side of the table with mines.
Just led to a stalemate and uninteresting games.
I don't use a rule system that uses points for each unit so maybe I don't understand. Are you saying that mine dispersal systems like Volcano or Skorpion or artillery delivered mines should cost extra points? It seams to me that if it is in the basic kit of whatever unit size you are using then you should be able to employ all the toys. And of course there should be rules designed to allow you to do this.that is why I think points allocations is best for items like this one
...using mines in a tactical game using one tactical battlefield was probably more of a culprit. Being able to employ a large number of mines in a single battlefield should have been foreseen.Mobius wrote:Using WRG rules I was the biggest offender of tactical use of minelets.
We used SCUDs in our day to saturate enemy's side of the table with mines.
Just led to a stalemate and uninteresting games.
I agree with you with regard to CORPS or higher level assets like SCUD. I would also agree that if all you ever played were company or battalion level meeting engagements the engineer mine units might not ever come into play. But most engineers, Division and below, have some capability to rapidly emplace minefields. Whether it is to channel an enemies attacking forces during a defensive stand or protect a flank during an advance the doctrine exists and the release authority exists at that level so why shouldn't it be modeled in a game.Now if you play a campaign type game,using maps, you will see a more realistic employment of mines or like devices...
Paul what I am refering to is WW2 mainly I should have been more clear on this...some scenarios are clear ie: a normandy landing for example mines are in place...in Modern if you take a Tank BN vs another armored unit etc. for example and the method to get this unit is via points then yes...I do allow itav8rmongo wrote:kgpanzer wrote:I don't use a rule system that uses points for each unit so maybe I don't understand. Are you saying that mine dispersal systems like Volcano or Skorpion or artillery delivered mines should cost extra points? It seams to me that if it is in the basic kit of whatever unit size you are using then you should be able to employ all the toys. And of course there should be rules designed to allow you to do this.that is why I think points allocations is best for items like this one
Paul