PLAYING YOUR FAVORITE RULES SOLATAIRE

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sfcgreg29er
E5
Posts: 113
Joined: Sat Feb 18, 2006 4:09 am
Location: Maryland, USA

PLAYING YOUR FAVORITE RULES SOLATAIRE

Post by sfcgreg29er »

Does anyone have a source or ideas for playing your favorite set of rules solataire?

You know when you have everything planned to play a game with your local gaming buddy and everything just goes to pot, your kids are sick so you have to watch them while your wife goes shopping, or his kids are sick, or you forgot your wife said you are going to the in-laws, or the weather's bad and you can't get out of the driveway, or work calls you in, and its been several months since you've played a game, and you're tired of painting figures or working on terrain, and you just want to roll some die and move some of your minis around, and you want to hone your skills, or try some of those optional rules out, and you've spent all that time designing a scenario, and on and on and on....

Do I sound depressed???

Anyhow, I need some ideas for playing the GHQ Micro Armor the game rules solataire, when you just can't seem to get together with an opponent.
Mike G.

"29 Let's Go"

voltigeur
E5
Posts: 814
Joined: Mon Dec 13, 2004 3:26 am
Location: Dallas Texas

Post by voltigeur »

well 2 suggestions one really geeky and one kinda geeky.

First the really geeky one. I use FM's and play doctrine against doctrine. For US vs Soviet this is pretty easy to do. WW when it happen the second time is a little harder but the information is out there. Do a Soviet human wave or Japanese Banzi charge and run charts. It gives you great insite as to how the numbers in a game actually work. This can translate in to a great deal of confidence when facing an otherwise intimidating situation.

Second is to write scearios lay out the terrain and draw 3 plans for how to attack it. but them in 3 envelopes and stow them away for a bout a week or 2. When you get ready to play decide how best to defend the terrain. Hopefully with all the distractions you will have forgotten the 3 attack plans. Roll the dice to choose one then play it strictly.

Ok OK so I'm white and nerdy. :roll:
I pray for Peace on Earth Good will toward men. Till then one round HE fire for Effect!

Rolando
Posts: 19
Joined: Tue Aug 15, 2006 9:39 pm

solitary

Post by Rolando »

Well I live in Panama and here we have around 2-3 wargamers per million living souls... so I mostly game alone

I have read some articles in diferent magazines and web pages about it... and the scenarios I enjoy more wile playing solitary are the assault/defense scenarios...

A hevily fortified and inmobile defense and a mobile / heavy attack.

You play the attack and the defense (been mostly inmovile is played almost automatically)...

Solitary play forbids artillery/air strikes and hidden minefilelds... but you can make "risk zones" in the field and asign a letter code... for each of them you make some random event tables and if a unit enters a zone you roll on the table to see if something bad happen... you just roll once per risk zone, so if a unit pass over a riky minefiel the minefield will not turn into a barbed wire...

An example of risk zone:
Rolling a 6 sided
1= nothing
2= nothing
3= nothing
4= artillery barrage 6" radious (roll for deviation centered on the center of the zone)
5= 2"x6" standard minefield
6= support infantry ambush -> insert a support infantry stand besides the stand activating the risk zone and resove a close assault.

I have been a roleplayer for many years and the old times dungeon crawls can teach us a few tricks ;)

You may even make a solitary scenario protecting a convoy acros a gerrylla infested area with lots of risk zones and some tables.

Luca
E5
Posts: 364
Joined: Fri Feb 18, 2005 11:52 pm
Location: SLC

Post by Luca »

I nice idea would be making unpredictable the enemy's movement.

Before moving an enemy stand or group, roll again for coesion after have rolled the "normal" coesion. If it pass coesion, move it as you had planned. But If it loose coesion, roll for deviation. This way, You will never Know where the ack the enemy is moving, and You will ask Yuor self:" Does he have any secret plan, or do They are just scared as hell?"

Hope this helps! L.

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