Have played FOW since it was first available in the US. It used to be fast and fun until it was over loaded with lots of exceptions to rules, special rules, and exceptions to special rules, and horrible codex-creep. If you're looking for something that's even remotely related to WWII gaming, look elsewhere. Here are just some of the more bizzare aspects:
- Against infantry in the open a group of light mortars (50mm - 60mm) is far more effective at killing infantry that the same sized group of 75mm, 105mm, or even 150mm guns...yes mortars can have a higher ROF but that doesn't mean they can maintain that ROF for an entire battle given their typical combat load of ammo.
- tank crews repreatedly bail-out and jump back into their tanks - over, and over, and over
- a massive German tank such as a Jagdtiger can pop-up over a hill, fire, and then pop-back down before being shot at
- British guns become MORE effective at LONGER ranges
- infantry can cross in front of enemy MGs without being shot at
- a light tank can whip 32" across the board, right in front of enemy tanks, ATGs, etc., without suffering a shot
- for platoons such as ATGs from a morale perspective you're better off putting the platoon CO waaay back behind your lines instead of with the guns
- AFVs with hull-mounted guns are more flexible than AFVs with turret mounted guns...the AFVs with the hull mounted gun can rotate to face an enemy while the turreted AFV may not turn to face (although it can rotate the turret)
- you can fit an entire platoon of infantry in/on a single motorcycle, jeep, etc...yes, that's right...40+ soldiers in a single jeep...the FOWers call it "The Clown Car" rule and it's inspired many fun photos on the FOW forum
- basing, scale, and organization often result in table-tops that look like ancients/DBM games rather than a WWII game
etc., etc.
When it comes to FOW's historical accuracy, you'll often hear fanboys say, "Well it's historical in result." One such fellow that I met was in training at the infantry school at Fort Benning GA. I asked him what his CO would do to him if he used FOW tactics while in training (or on the battlefield in Iraq). He laughed and said, "I see your point, I guess it's not accurate after all". On the FOW forum a ROTC instructor claimed to use FOW as a training tool. Someone concerned about young men being trained with FOW tactics for potential deployment to places such as Iraq contacted his superiors and he very quickly issued a retraction. Given the game's structure it's not only "less than accurate", it actually is the opposite of accurate in that it inverts many key aspects of modern war.
I used to enjoy the army books for TO&E info, but the relase of their "late war" books changed my opinion there. They were very misleading as to the period it covered and there are significant errors.
Finally, as Mobius indicated, if you dare critique FOW, be prepared to be flamed by gamers who treat the rules not as a game, but something like a cult.
For example, in September I helped run a FOW tourney and provided 5 tables of my own terrain. When I noted on the FOW forum that their late war army lists didn't cover what the marketing claimed one of the guys who played on my tables at the tourney accused me of "hating" FOW!

Yes, I "hate" it so much a spent an hour on the road and was up until 1 AM setting up terrain and then spent my Sunday afternoon picking up my terrain and that of another gamer who also provided terrain. So much for helping out!
And yes, even though I've helped run several FOW tournies over the last year and caused yet another retail shop to start carrying the products this year, you can bet that because I've noted just how whacky the game is from an historical perspective I will get flamed.