What is the intent behind making it optional for players to assign units to a permanent (for the game at least) Battlegroup? In most other rules units are part of a larger unit and they take their orders as part of that larger unit. So I'm wondering what the thinking is behind not having this requirement in these rules?
I suppose it just strikes me as "ahistorical" to allow units to change their command structure from turn to turn.
In that vein, what is the "normal practice" for creating "Battlegroups"? The rules would allow you create one without restrictions, but I guess that if you want to recreate "history" you'd say that, for example, each Soviet Battalion would be a Battlegroup or each U.S. company or battalion would be a Battlegroup.
Are there any guidelines or suggestions for making this sort of determination?
Thanks.
Modern Rules: Question re: Battlegroups and Movement Groups
Moderators: dnichols, GHQ, Mk 1
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Rather than offer my 'estimate' of the correct answer, I suggest you ask your questions directly to the author of the game. When I have had questions in the past, he has given me the answer in a timely fashion. You can contact him directly with rules questions at
Rules Master
E-mail Address(es):
GHQWargames@yahoo.com
Rules Master
E-mail Address(es):
GHQWargames@yahoo.com