Modern Rules: Question re: Battlegroups and Movement Groups
Posted: Wed Dec 13, 2006 10:10 pm
What is the intent behind making it optional for players to assign units to a permanent (for the game at least) Battlegroup? In most other rules units are part of a larger unit and they take their orders as part of that larger unit. So I'm wondering what the thinking is behind not having this requirement in these rules?
I suppose it just strikes me as "ahistorical" to allow units to change their command structure from turn to turn.
In that vein, what is the "normal practice" for creating "Battlegroups"? The rules would allow you create one without restrictions, but I guess that if you want to recreate "history" you'd say that, for example, each Soviet Battalion would be a Battlegroup or each U.S. company or battalion would be a Battlegroup.
Are there any guidelines or suggestions for making this sort of determination?
Thanks.
I suppose it just strikes me as "ahistorical" to allow units to change their command structure from turn to turn.
In that vein, what is the "normal practice" for creating "Battlegroups"? The rules would allow you create one without restrictions, but I guess that if you want to recreate "history" you'd say that, for example, each Soviet Battalion would be a Battlegroup or each U.S. company or battalion would be a Battlegroup.
Are there any guidelines or suggestions for making this sort of determination?
Thanks.