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Deluxe Advanced Squad Leader
Posted: Fri Jun 08, 2007 3:51 am
by pushbike
I was wondering what the story was here?
I believe GHQ used to make packs specifcally for these rules, back in the day?
How does ASL shape up as a rule system for mico armour?
It sounds great
1.1 scale, my favouite
50m per hex a pretty realistic scale for us Terrain maker fanatics.
Anyone have any thoughts, experiences?
I'd love to know as it all sounds like a possible candidate.
Chris.
Advanced Squad Leader
Posted: Fri Jun 08, 2007 7:28 am
by Eagle
I gamed years ago with the original rules from Avalon Hill:
Squad Leader
Cross of Iron
Crescendo of Doom
GI: Anvil of Victory
Game scale was 40 meters to the hex. We substituted inches for hexes and played them the way they werte writen. They were many hours of fun, but seemed a little slow at times.
I never tried ASL after it came out, but am thinking about going back to it.
I agree with the one equals one concept on the table. If you want to field a unit, you field the WHOLE thing!
Good Luck!
Eagle
Posted: Fri Jun 08, 2007 12:15 pm
by thenorthman
Hello all,
I have an email of a friend / ex boss of mine who loves ASL and still plays it all the time. He stocks just about every thiing for it (except the GHQ miniatures).
I could foward any requests / questions you have about it and see if he would answer them for who ever. Or check with him if it is okay to foward his email to who ever asks for it.
Sean
Posted: Fri Jun 08, 2007 7:16 pm
by Doug B
Deluxe ASL (DASL) was an attempt to merge miniatures with ASL. The game was played using ASL rules, with minor amendments, on boards with "big" hexes. Also came with vehicle cards to let you put game status counters (e.g. bogged, malfunctioned gun, buttoned up, etc) "on" the minis. Basically the terrain on the maps was scaled to 1:285. There are a couple of pics on the GHQ website of vehicles on these boards (
http://www.ghqmodels.com/store/g6.html and
http://www.ghqmodels.com/store/g60.html). The original ASL rules had a chapter on DASL which included a very useful how-to guide for painting.
Two modules were produced, Streets of Fire (East front urban fighting) and Hedgerow Hell (Normandy '44). Apparently neither did very well in terms of sales, both are out of production and (to my knowledge) there are no plans to reprint. IMO the problem was that microarmor types would have preferred 3D terrain while boardgamers wouldn't have wanted to expend the time and $$ on getting painted minis.
D
Posted: Sat Jun 09, 2007 9:25 am
by DrBig
Push, I like others only played SL & COI. But ASL isn't that different so I'll add the following: the unique element of using DASL for gaming is the urban aspect. Your squads are on different floors of buildings, sewers, etc. You can do things with DASL you can't do with anything else. Urban combat. And it's a blast. (no pun) Can your guy run across the street to set his demo charge? Can your flamethrower team make it into position without getting blown up?
You can do the terrain maker & use the rules which would be fine and make your own mapboards,
Or you can use the provided mapboards. Most of the exact buildings on the 4 urban mapboards are sold in 3D that fit right over the map image. These buildings are sold by MKP in the Action Terrain line.
As for the armor rules, ASL incorporated a lot of concepts from COI, which included turret facing, commander exposed, bog, engine trouble, etc. I really enjoyed it.
ASL was just too much for most SLer's. Most of us had gone through the !painful! SL->COI->COD->GI experience. Then to do the whole thing again, but at once is what killed the game. A community of 100,000 gamers shrank down to about 5000. So, ASL was Dead on Arrival which didn't give DASL a chance.
Posted: Sat Jun 09, 2007 9:28 am
by DrBig
Without Divine Intervention (Curt Schilling) from above, the game would have disappeared 15 years ago.
Posted: Mon Jun 11, 2007 10:48 am
by hauptgrate
At a convention in Los Angeles many years ago I saw a group playing ASL with minis. They had mounted the models on enlarged copies of boardgame counters so all the stats were right there in front of them. I believe they used enlarged Squad Leader map boards and then had paper foldup buildings and model RR trees. I thought it was cool but wondered -- it wasn't really a board game but neither was really a miniatures game... However, it did solve the ubiquitous problems of stat cards and such...
Posted: Tue Jun 12, 2007 3:39 am
by pushbike
Mmmm
Reading forums and stuff there are a lot of frustrated ASL players out there.
Many dollars require to play infinate add ons required ETC ETC.
However the new Starter kits promise everything needed to play in one affordable pack.
I think I'll buy one and let you know how I get on.
Thanks Chris.