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GHQ Modern Rules Question
Posted: Sun Sep 16, 2007 11:03 am
by skypig53
In the combat results table it says that a suppressed stand has a +4 penalty to cohesion rolls, makes sense. Then it says that a disorganized stand gets a penalty of +3. Now I'm confused. Wouldn't a disorganized stand be in a worse condition than a supressed stand? Why does it get a smaller cohesion roll penalty? My first thought was that it was a typo and they were switched but it is written that way everywhere in the rulebook. Then I thought maybe a supressed stand would get a +4 and if it was later disorganized it would get an additional +3 for a total of a +7 penalty to cohesion rolls, which would certainly prevent that stand from accomplishing much. Then again, maybe thats just the way GHQ wanted it and I should stop trying to interpret their rules. Any suggestions?
Posted: Sun Sep 16, 2007 8:57 pm
by dougeagle
Good point...I never saw that at first.
I like you second thought on it, making it harder for the stand to anything with +7 Cohesion Roll.
Posted: Mon Sep 17, 2007 2:18 am
by skypig53
The whole thing came up as I was executing an airstrike on a buddies T-90. HIs 2S6 Tunguska lit my Harrier up and disorganized it, yet my aircraft continued on its route, dropped its munitions, took out the T-90 and went on its merry way. I passed the cohesion roll for deviation even with the +3 penalty. If I had been supressed I would have failed the deviation roll. I just thought it wasn't very realistic.
If one uses the literal sense of the word a suppressed stand still has their "stuff" together, they are just having difficulties due to the shear volume of fire on their postion. A disorganized stand, on the other hand, can't even perform basic tasks because they have they're heads shooved up their rear-ends.
Posted: Mon Sep 17, 2007 4:48 am
by Luca
Being disorganized means that the stand got a definitive handicap (unless you can roll a 1 in the marker removal phase). I think that for ease of playbility the penalty was just a +3, otherwise the stand risked to be completely useless.
And I think there's also a more important reason. When a stand get disorganized, this means that a vehicle has been pretty bad damaged or somebody got pretty bad hurt. This mean that the stand taken as a team of combat soldiers got some troubles, but nothing concerning his cohesion, it just losted some equipment or combat elements, and with some troubles it can continue to figh.
On the other hand, when a unit get suppressed, the team of combatants momentaniously lose his capability to fight as a team, whic from a tactical point of view is worst than losing some equipment or getting some man injured. So the penalty is greater.
The rules states that a stand can get a +4 when suppressed, plus a +3 when disorganized, for a maximum of +7.
If a stand is already suppressed and get another suppresion nothing happens, exept when the combat results table show an (S) that I call an "effectiv" suppression, in wich case the stand get disorganized. If already disorganized the stand is eliminated (double disorganization).
bye
Posted: Mon Sep 17, 2007 6:33 am
by skypig53
ok, so when a stand is suppresed it gets a +4 penalty, if it then gets disorganized it gets and additional +3 penalty. Now every cohesion roll gets a +7 penalty. If A stand goes from perfect status straight to disorganized does it get a +7 penalty or just a +3?
Posted: Mon Sep 17, 2007 8:23 am
by Gort
As explained in sections 07.06 and 07.07, suppression is a temporary situation that can be remedied at a cost of +4 on the cohesion roll during the marker removal phase. Basically it's 20% harder for the officers and NCOs to overcome their peoples' instinct for self-preservation when there's lots of sh!t flying thru the air. Disorganization represents casualties, either to personnel or equipment. Combat capability is reduced long term. A D result can only be removed by rolling a natural 1 on a d20 (ie only a 5% chance of success). Additionally, if a natural 20 is rolled, a (S) result is applied. If the unit was already suppressed it now becomes disorganized. If the unit is already disorganized it is eliminated.
Remember combat results are cumulative.
S
[S + (S)] = D
[D + (S)] = [D + D] = E
E
In the example of the Harrier in the post above the D result means that some casualties or damage has been inflicted on that group of planes. After their attack they must exit the battle and may not return. It's like shooting them down after they've attacked. Hurts if they have unexpended ordnance.
To really show how bad it is to become disorganized let me give you the following example of play.
3 x TL3 units fire on 1 TL3 unit. All attacks are at +1 on the CRT. There are no other modifiers. Therefore the dice roll range for the 2D6 is from 2 to 12 only. Remember that Combat Events ( ie Shots) are taken individually, and are therefore sequential and cumulative.
1st Shot
DR of 7-12 = 21 of 36 possible rolls = 58.3% probability = S or (S) = S
DR of 3-6 = 14 of 36 possible rolls = 38.9% probability = D
DR of 2 = 1 of 36 possible rolls = 2.7% probability = E
Attacker #1 rolls a 9, which is an S result. Target is suppressed.
2nd Shot
DR of 9-12 = 10 of 36 possible rolls = 27.8% = S (no effect if already suppressed)
DR of 3-8 = 25 of 36 possible rolls = 69.4% = (S) or D = D
DR of 2 = 1 of 36 possible rolls = 2.7% = E
Attacker #2 rolls a 7. The result is a (S), which = D. Target is now disorganized in addition to being suppressed.
3rd Shot
DR of 9-12 = 10 of 36 possible rolls = 27.8% = S = no additional effect
DR of 2-8 = 26 of 36 possible rolls = 72.2% = (S) or D or E = E
If Attacker #3 rolls less than 9 the target is eliminated.
If Attacker #3 rolls 9 or more the target remains disorganized and suppressed. ie +7 on cohesion rolls until one or both results can be removed during the Marker Removal Phase.
In a nutshell, the disorganized unit is less capable of absorbing damage and is more easily eliminated.
hope this helps
regards
Steve
edited thrice for lack of higher brain function at this time of night
Posted: Mon Sep 17, 2007 10:57 am
by skypig53
Makes sense as far as it being nearly impossible to remove a D marker and being very likely to get another (S) and be eliminated. I just thought it was strange as far the cohesion roll penalty ie. a D stand has a better chance of passing a cohesion roll(+3) then an S stand(+4). But I guess when you put the +3 modifier along with the increased odds of being eliminated you are at a much bigger disadvantage overall. Thanks for for all the help everybody.
Posted: Mon Sep 17, 2007 12:42 pm
by Gort
Upon further review...
It appears that I'm the one who's confused.

Looking at the CRT I couldn't figure out how a unit could suffer a maximum +7 cohesion modifier - unless the suppressed and disorganized modifiers can
both be added to the unit. Makes sense now. It didn't before. I'll go and edit my previous post now. Sorry for the additional confusion.
regards
Steve