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Meeting engagement game

Posted: Tue Oct 02, 2007 2:09 am
by Thunder
Pete ran a fun game last Saturday in Phoenix. Here's some pictures from it. The paint jobs were mostly done by Pete, but some were from the other players.

http://www.microarmor.com/images/Sept29-2007/

Posted: Tue Oct 02, 2007 1:50 pm
by BattlerBritain
Great write-up. I love the piccies - makes it look like you had a really good game.

Terrain looks good as well. Are the buildings GHQ?

Meeting Engagement

Posted: Tue Oct 02, 2007 8:22 pm
by pmskaar
Some of the buildings are GHQ and some are by various other manufacturers. The terrain is of course GHQ Terrain Maker and all the models are GHQ. The scale of the game is 1 vehicle = 1 vehicle. It has been about 5 to 6 months since I ran the last game and I chose to do a meeting engagement with tanks only so all the players could get into the game quickly and the game could reach a conclusion in a reasonable time since we were playing at one of the local game stores. We had 6 players for the game with Chris, Craig and Matt as the Russians and Big D, Tim, and Rich as the Germans. I assigned 50 points for control of each of the geographical objectives plus various points for kills. I want to thank Chris who did an excellent job taking and posting the pictures and doing a nice little writeup as well.

Pete - Binpicker, Out!

Meeting Engagement

Posted: Tue Oct 02, 2007 9:59 pm
by pmskaar
Hey Gang

I just wanted to add a little bit to Thunder's excellent AAR for the meeting engagement.
We played this game at Imperial Outpost Games last Saturday. I ran the game using the Mein Panzer rules which is at a scale of 1 to 1 for tanks and other vehicles and squads for infantry. The players were Chris Barath aka "Thunder", Rich Harkless, Darren Schmidt, Tim Bowman, Craig Ferguson, and Matt.

The scenario was a meeting engagement in 1943 with the Germans coming in from the "west" map edge and the Russians coming in from the "east". The German forces consisted of a somewhat reduced Pz III company of 13 tanks, a Pz IV company of 13 tanks, a Marder III platoon of 3 Marders, and 1 platoon of 2 Tigers and 1 platoon of 2 Panthers. The Russian forces consisted of 3 full companies of T-34's, 1 company of T-70's, and 3 batteries of 2 SU 152's each plus a command tank. The geographical objectives were 1 village on the southside of the map, 1 hilltop with a factory in the center, and another village in the south of the map. I assigned 50 points for holding the majority of each objective and points for destroying vehicles.

Both sides started off the map and came on from the 3 roads leading off the map edge. As the moderator I decided to let the teams choose how to deploy their forces on the 3 roads in any way they saw fit and also allowed the forces to deploy off road immediately after entry. The Russians arrived at all 3 objectives first and the fight was on.

In the north a company of T-34's supported by a company of T-70's seized the village in that sector and were able to hold it throughout the battle. The T-34's stayed in the village while the T-70's were sent to deal with the Pz IV company that was coming in from the west at close range. The Germans drew first blood in the game by knocking out 2 T-34's at fairly long range from the company that had seized the hilltop. The T-70's sent to engage these Pz IV's were almost all destroyed in exchange for 2 or 3 of the Pz IV's. The Pz IV's were not able to get into the northern village held by the T-34 company.

In the center the Russians were able to acheive a measure of revenge by knocking out 1 of the 2 Panthers early on and later taking out the 3 Marders deployed to this sector with the T-34 company and SU 152 battery deployed here. The T-34's in this sector were almost all destroyed during the course of the game but managed to hold on to the vital postion for the points.

In the south sector, one company of T-34's supported by 2 batteries of SU 152's contested the village against the Pz III's supported by the Tiger I's. The outcome was in doubt till almost the end but the Russians ended up coming off the worse here with 1 T-34 remaining out of 10. Chris who played the Russians in this sector did a great job keeping the Germans at bay and managed to get a couple of late kills with his SU 152's.

The game took about 3 hours to play and went about 6 turns. I scored this one as a German tactical victory. Although the Russians retained 2 of the 3 objectives for 100 points, the vehicle losses were much higher than those suffered by the Germans. Of the 3 T-34 companies engaged, 2 were down to a singe tank at game's end. The T-70 company was virtually wiped out. The German losses amounted to several Pz III's and IV's, all the Marders, and 1 Panther with 1 of the Tigers getting immobilized early on.

We used the current Mein Panzer rules and I used vehicles only to keep the game fairly simple and smooth. One of the new wrinkles in the updated sequence of play is that several elements are activated simultaneously. This had the effect of keeping all of the players engaged during the game and also speeded up play quite a bit. Other improvements were to some of the vehicle stats although there was a case where we noticed a misprint for the AP value of the Panther.

I think everyone had a great time and next time I plan to concentrate on the infantry rules
using a smaller map. I want to thank Craig and Tim for helping me with setting up the map which made for a very interesting arrangement and an enhanced gameing experience. I also want to thank Rich for supplying his Panthers, Tigers, and some of the Pz III's that we used and Bill Scott for 2 companies of T-34's. Special thanks to Thunder for taking and posting the great pictures and for giving his report of the fight on the south flank. I think everyone had a great time.

I am also currently slated to Playtest GHQ's Skirmiish Rules. I am getting some of the same players together for this and will commence in the next couple of weeks. I am downloading the playtest version of the rules. If anyone is interested in doing this please let me know.

Pete - Binpicker, Out!