I wouldn't call your comments "heresy". Sounds very practical to me!
But the unit symbols also sound very "70s" with respect to microarmor's reputation among gamers and trends in games. Based on my experience (so this opinion only and worth what you paid for it!) microarmor had a reputation for three things:
- spray painted minis on bedsheets thrown over books
- so many hub-to-hub AFVs that "maneuver" simply meant moving straight ahead
- rules so complex that they required a calculator and a flow chart several pages long
But now people like Mark Luther and Troy are putting on presentations with microamor that are better than most 15mm and 20mm games. And with less time in their busy lives gamers are gravitating to simpler rules, especially after they realized that modeling detail does not always result in an accurate simulation (a lot of times it's frankly inaccurate) and that spending an hour to resolve a few shots is not exactly "fun".
So counters can make perfect sense, but with GHQ's amazing infantry figures it seems to me a step backwards at this time.
Even board games are moving away from counters and towards figures (e.g. A&A Miniatures, Tide of Iron, Memoir '44, Heroscape, Heroclix, BattleLore, etc.) And many board games that still use counters are moving towards more visually pleasing counters with full color pictures of troops that echo miniatures games (e.g. the Lock 'n Load series, Command & Colors, Combat Commander, Great Battles series, etc.) Heck, some gamers are even using miniatures in their boardgames! (e.g. swapping out their blocks in Command and Colors with 6mm miniatures).
That being said, I'm now using some types of board game mechanics to make my miniatures games more enjoyable. I now use squares instead of rulers (in fact when I play a game with rulers I really dislike it after my conversion to squares!), and I use nicer markers than gamers are used to. For example, instead of the usual "casualty caps" made from little rubber caps or rings I now use double-sided thick counters with a photo of an explosion/burst. One side has a "1" to indicate 1 hit and the other side has a larger explosion and a "2" indicating 2 hits (as stands accumulate hits they go pinned/suppressed/broken based on their morale type).
And I've acutally made my miniatures bases function like counters. I print out labels with stand data and stick them to the bottom of a stand. During a game when a new player needs to know a value (eg range) he simply picks up the stand and looks underneath (and since I use squares all he has to do is place it back in the right square rather than worrying about it's exact postion).
So, counters at one level sound like a very good idea. But there's also an opportunity to take the best of miniatures (ie visual presentation) and boardgames (ie measurement precision and data/status tracking) and combine them.
If your goal is to get visually attractive counters on the table ASAP try this:
1. get photos of nice wargame figures (or real soldiers!!!) off the web
2. make up counters using these photos in a program such as Publisher
3. print the counters onto whole-sheet sticker paper (Avery makes this)
4. Cut the counters into approx. 4" x 6" blocks and stick to .06 styrene (you can make these double sided)
5. Cut out the counters with an xacto...make sure to cut through the sticker paper and score the plastic...snap the plastic counters apart
6. carefully stack the counters and then spray the white edges green/olive drab
A friend of mine and I use this process to make counters for games and they look great! (he runs a vietnam game using period images that look very good).
Check out this to see some nice counter art...
http://www.locknloadgame.com/
hopen that helps!