A recent question regarding the air combat section of the Micronauts:The Game rules, has prompted the following correction to the rules examples:
Replace as the example on the bottom of page 35, first column.
Example: The B5N2 Kate shown on the sample Aircraft Card can act as a Torpedo Bomber (TB) or Level Bomber (LB) The Kates Speed is “6â€, her climb rate is Low, Air-to-Air Attack Factor isâ€4â€and Air-to-Air Defense Factor is “4â€. The Kate may carry up to 1800 pounds of bombs or one torpedo. The Kate’s turn and dive rates are found on the Turning Table and the Climb/Dive table and referring to the factors for level bomber (if carrying bombs) or torpedo bomber if carrying a torpedo.
Replace as the example on the bottom of page 35, second column.
Example: A flight of B5N2 Kates on a level bombing mission is maneuvering to attack the Enterprise and avoid her escorts. The aircraft are currently 15 Kyds directly astern of the carrier. During the first air Combat Impulse, the Kates make a 90 degree turn to starboard (counting as 1 Kyd or 1†of movement), then move 2†(2 Kyds) directly ahead, then make a 45 degree turn to port (also counting as 1 Kyd or 1†of movement), then finish the impulse on this heading. The Kates may make additional turns in subsequent Air Combat Impulses.
Replace as the example midway down of page 37, first column.
Example: A flight of D3A1 Vals is conducting a dive bombing attack on the USS Enterprise. The aircraft begin the Air Combat Phase 10 Kyds from the carrier and are at high altitude. They want to drop their bombs from low level for maximum accuracy. The Val’s speed is 6. They are currently too far away to begin their dive. In the first impulse, the Vals move 6†to within 4 Kyds from the carrier (and could be engaged by fighters and antiaircraft fire, ignored for the moment). They are still too far away to begin their dive, since an aircraft’s maximum speed is halved if it dives two levels (the aircraft is using airspeed to move in the vertical plane). The Vals move another 2†(minimum airspeed, one-third of normal speed) to set up for the dive bombing attack. Now the Vals are 2†from the carrier, and within dive bomb range. They move the final distance in a straight line ahead directly towards the carrier, dive two levels to Low Altitude and drop bombs.
These corrections should make the examples more clear, and easier to follow.
Thanks
Corrections to Air Combat examples in Micronauts: The Game
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Corrections to Air Combat examples in Micronauts: The Game
Russ Jensen - Salt Lake City
Co-Author of Micronauts: The Game
Co-Author of Micronauts: The Game
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