Near Future stuff

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clansittingducks
Posts: 5
Joined: Wed Aug 13, 2008 1:12 pm
Location: Bakersfield, California

Near Future stuff

Post by clansittingducks »

So I got my USMC and Russian command boxes, just hit them up with some primer, but I havnt done any color schemes just yet. Some local friends of mine and I are playing around with using a near future setting, that way we can throw the stuff from the other games we play (and save money).

Right now my big problem is stats for super heavy tanks (200 ton monsters) I figured that they would be slower than usual, but have heavier armor and arms to make up for that short coming. (we are using the Coldwar Commander ruleset) any ideas would be helpfull.

Panzerleader71
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Location: Ontario, Canada

Post by Panzerleader71 »

What's the matter? Can't wait for Sci-Fi Commander? :wink:

clansittingducks
Posts: 5
Joined: Wed Aug 13, 2008 1:12 pm
Location: Bakersfield, California

Post by clansittingducks »

Panzerleader71 wrote:What's the matter? Can't wait for Sci-Fi Commander? :wink:
Didnt know that was coming out! =D

Panzerleader71
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Location: Ontario, Canada

Post by Panzerleader71 »

No actual release date is set, other then "soon." I think it is pretty much just what you are looking for. Check out the BKC/CWC site, there are a few threads on the forum about it.

Timothy OConnor
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Post by Timothy OConnor »

While there are some super-heavies on the drawing board, especially for the Russians, I think the real future for armored warfare is Non-Line-of-Sight (NLOS) AT systems. I've read about upcoming 135mm and 152mm Russian tank guns but the NLOS stuff appears far more deadly.

In fact, we've played some near future games using home grown rules and the NLOS really showed its strengths. Essentially it's just a tactical version of the approach used for weapons such as JDAMs. The target acquisition and designation system (be it UAV, ground sensor, or soldier) is seperate from the typically bulkier launch platform (tank) which stays safely out of sight.

In our scenario a super-high tech Japanese Defense Force (JDF) invades a small Pacific island nation. WIth the help of local militia it engages conventional early 21st century forces. The JDF infantry and UAVs acted as FOs for the NLOS AFVs which stayed behind hills, woods, and urban areas. Unlike conventional ATGMs the JDF infantry could engage enemy AFVs from concealment without giving away their position and could do so with devastating top-attack AT munitions fired at extreme range by the NLOS platforms.

We also had close support APCs armed with heavy MLRs to plaster defensive positions prior to infantry assault (think anime style multiple rocket lauchers). Loads of fun!

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