Confused on Micronaut Sub Rules
Posted: Sun Nov 02, 2008 4:13 am
I don't think I'm understanding how part of these rules should work. Specifically:
13.1.2 (except) "Any marker may be attacked, whether it has been dectected or not. Attacks on false targets have no effect..."
Now if any marker can be attacked, what is the point of the Sonar Detection Table? On this table it seems the only thing I'm trying to accomplish is to roll a 1 or less given the modifiers listed so I can identify a CERTSUB. If I roll less than the modified contact number I get no benefit (except if I roll low enough for a CERTSUB), and if I fail the role I can still attack as stated in 13.1.2
What am I missing??
14.3 states "Before a submerged submarine can be attacked effectively, it must first be located and a firing solution calculated". So I'm thinking that attacks should be allowed only on a detected target as determined by the roll on the Sonar Detection Table. If you rolled 1 or less you get the +4 CERTSUB attack bonus, or if it was a false contact you get to remove the sub marker. Fail the roll on the Sonar Detection Table, no firing solution, therefore, no attack.
13.1.2 (except) "Any marker may be attacked, whether it has been dectected or not. Attacks on false targets have no effect..."
Now if any marker can be attacked, what is the point of the Sonar Detection Table? On this table it seems the only thing I'm trying to accomplish is to roll a 1 or less given the modifiers listed so I can identify a CERTSUB. If I roll less than the modified contact number I get no benefit (except if I roll low enough for a CERTSUB), and if I fail the role I can still attack as stated in 13.1.2
What am I missing??
14.3 states "Before a submerged submarine can be attacked effectively, it must first be located and a firing solution calculated". So I'm thinking that attacks should be allowed only on a detected target as determined by the roll on the Sonar Detection Table. If you rolled 1 or less you get the +4 CERTSUB attack bonus, or if it was a false contact you get to remove the sub marker. Fail the roll on the Sonar Detection Table, no firing solution, therefore, no attack.