"The Game" and Bocage
Posted: Tue Jul 26, 2011 5:46 am
I recall somewhere in GHQ’s literature (pre-Web page days) their assertion that their system—principally Terrain Maker—gave infantry the cover necessary to survive on the modern battlefield. And I agreed. Key to this is the Bocage of Normandy. Accordingly, I created a lot of Bocage in my early days. But the gaming systems I used weren’t satisfying. Given a copy of John Fernandes’ WWII Micro Armour: The Game, I concluded I had a system worth investing in. And an investment it is because I’ve mounted every last unit on one inch square steel plates I’ve procured locally. (Sixty bucks just for the plates so far.) Also spent a lot of time gluing terrain on those things to look like the pics in the book.
The other big change: the terrain itself. I’ve removed all permanent trees and structures from the hexes to facilitate movement. Trees, buildings, boulders, etc. are movable now. I’ve given away some realism for playability. (I intend to show photos in another post … someday.)
Also gone are the Bocage hedgerows, read: walls. Like trees, the mounted units don’t do well on them. Walls don’t work well with platoon-sized units either. Beyond that, the book doesn’t have a Bocage terrain type. This is somewhat understandable but it does mean the end to GHQ Bocage system. I suppose I can draw flat hedgerows on terrain hexes but the question remains: how does it affect combat?
I have an idea or two but thought I’d toss this up for the crowd. Remember: WWII Micro Armour: The Game rules and flat terrain hexes.
The other big change: the terrain itself. I’ve removed all permanent trees and structures from the hexes to facilitate movement. Trees, buildings, boulders, etc. are movable now. I’ve given away some realism for playability. (I intend to show photos in another post … someday.)
Also gone are the Bocage hedgerows, read: walls. Like trees, the mounted units don’t do well on them. Walls don’t work well with platoon-sized units either. Beyond that, the book doesn’t have a Bocage terrain type. This is somewhat understandable but it does mean the end to GHQ Bocage system. I suppose I can draw flat hedgerows on terrain hexes but the question remains: how does it affect combat?
I have an idea or two but thought I’d toss this up for the crowd. Remember: WWII Micro Armour: The Game rules and flat terrain hexes.