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Naval Fire Support
Posted: Sun Jul 31, 2011 12:17 pm
by Maple-leaf-Warrior
Would I be right to assume that Naval fire support (ex. 6 inch guns) would be treated as off table artillery?
much thanks,
Russ

Posted: Sun Jul 31, 2011 4:33 pm
by piersyf
Which rule set? Kinda depends. You can, of course, treat a cruiser as a battery of medium guns, except that some had 12 6" guns (equal to a full battalion) and the loading system meant that a much higher sustained rate of fire was possible. Almost no land combat rules treat naval gunfire or air dropped ordnance accurately.
Posted: Sun Jul 31, 2011 9:26 pm
by battlewagon
I'd take a look at Micronauts - The Game (or whatever naval rules you are familiar with) to establish the range and rate of fire for the types of ships in your naval gunfire support group and look at the combat tables for modifiers for a stationary target. You could create additional modifiers for direct fire vs having a spotter plane or forward observer calling in the coordinates.
Interesting fact: on January 10th, 1945 the USS Pennsylvania used her 14" guns to take out a Japanese tank column in the Phillippines. 12 - 14" projectiles = no more tank column.
I hope this helps.
Re: Naval Fire Support
Posted: Mon Aug 01, 2011 5:02 am
by jb
Maple-leaf-Warrior wrote:Would I be right to assume that Naval fire support (ex. 6 inch guns) would be treated as off table artillery?
much thanks,
Russ

Extremely vague question with tons of answers...but I guess the bottom line answer would be "yes" if the ship(s) in question are not physically on the gaming area...
Re: Naval Fire Support
Posted: Mon Aug 01, 2011 7:25 am
by av8rmongo
jb wrote:Maple-leaf-Warrior wrote:Would I be right to assume that Naval fire support (ex. 6 inch guns) would be treated as off table artillery?
much thanks,
Russ

Extremely vague question with tons of answers...but I guess the bottom line answer would be "yes" if the ship(s) in question are not physically on the gaming area...
Unless something went terribly wrong they should be off table. If not, well, as Ricky would have said, "Lucy you've got some 'splaining to do".
Re: Naval Fire Support
Posted: Mon Aug 01, 2011 8:59 am
by battlewagon
av8rmongo wrote:jb wrote:Maple-leaf-Warrior wrote:Would I be right to assume that Naval fire support (ex. 6 inch guns) would be treated as off table artillery?
much thanks,
Russ

Extremely vague question with tons of answers...but I guess the bottom line answer would be "yes" if the ship(s) in question are not physically on the gaming area...
Unless something went terribly wrong they should be off table. If not, well, as Ricky would have said, "Lucy you've got some 'splaining to do".
What?...Nobody makes a set of treads for a 600' cruiser???
(No...I'm not going to do it)
Posted: Mon Aug 01, 2011 11:51 am
by piersyf
Yeah, ships in close are an issue, but destroyers can and did operate 1000yds offshore. I have had models on board for beach landings. The issue we always had was not the naval gunfire (treated as medium artillery for US destroyers, field artillery or medium for British destroyers) but direct fire from shore to ship. A mortar stonk will hurt a DD if you can get the range (I know, not direct fire). Much simpler to keep them at a distance from the shore.
If you run aground, yeah you have some 'splainin'' to do. Something of an issue for early LST skippers, being told to 'deliberately' run aground.
Posted: Mon Aug 01, 2011 6:15 pm
by jb
Just an example of what to expect when adding Naval gunfire support to your games. the following website address' how far the US Navy has achieved in this category up to the point in WWII at Iwo Jima...
http://www.allworldwars.com/Iwo-Jima-Na ... pport.html