MicroSquad Rules Question
Posted: Mon Oct 17, 2011 11:30 pm
Since the National Artillery Efficiency rules (7.10) are in effect, does it take the same amount of turns to 'terminate' a 'duration' indirect artillery fire mission, as it does to call one? I'm referring to the specific wording in rule 7.8.4 (page 10) where it says ".... you would have to make a successful cohesion die roll one turn prior to the turn in which you wish to 'terminate' the mission..."
It makes sense to me that it would be easier to cancel a mission than to call one so it works as written. But I can also see it from the point of view, that if a nation relies on runners and land lines for communication back to their artillery batteries it may take just as long to communicate any change to them.
Just curious.
Leif
It makes sense to me that it would be easier to cancel a mission than to call one so it works as written. But I can also see it from the point of view, that if a nation relies on runners and land lines for communication back to their artillery batteries it may take just as long to communicate any change to them.
Just curious.
Leif