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Micro Armour: The Game - WWII 2nd edition

Posted: Sun Aug 04, 2013 9:28 am
by RedLeif
GHQ has the new 2nd edition of MATG - WWII on their 'new items' page in softcover and hardback.
It is also available in PDF format for download (for free) on wargame vault here:
http://www.wargamevault.com/product/114 ... l-Color%29

It features many re-organized and revised sections written for clarity and ease of learning. It includes more examples and new artwork. They blend some of the material from the Modern rules and the MIcro Squad rules into these WWII platoon scale rules to make a more complete game resource.

So check them out.

Have Fun
Leif Edmondson

Posted: Sun Aug 04, 2013 9:47 am
by MTB
Leif - I picked up a copy at HISTORICON 2013. You did a fine job on reorganizing the rules, clarifying, providing great examples, and adding new rules (and changing a few) all of which will make the game even better.

Good job,
Mitch
McAlester, OK

Posted: Sun Aug 04, 2013 6:46 pm
by ftm2kleszics
I just downloaded your revised rules. They are impressive :!: As I am in the process of reworking my collection, these rules came out at a fortuitous time. Thank you for the hard work you did to update a fine set of rules. Pete.

Posted: Tue Aug 06, 2013 8:01 pm
by Gompel
That's great! Thanks for making it available (for free).

Posted: Wed Aug 07, 2013 1:18 am
by RedLeif
Thanks everyone for the kind words.
I hope you enjoy playing them.

Leif

Great Game System.

Posted: Fri Aug 09, 2013 8:08 pm
by 28th INF. DIV
Great work on the Game guys. We play it alot.

Posted: Mon Sep 09, 2013 2:44 am
by jomc67
Hello GHQ,

I'm having an issue with the 'Wargame Vault'...
I have the older GHQ 'WWII Micro Armor the Game', but can't seem to download any of the free updated editions ( Micro Armor, Micro Squad 2nd Edition Rules, and TO&E ).
I go to my Cart to Check-Out the product, then nothing happens and I get a white blank area with an X right below the 'Wargame Vault'. The same issue happens when I try to log-in ( I can't even log in even thou I registered ).

Edit: I also noticed there is a 'Free Stuff' section for GHQ. Are some of these partial or fully playable Rule-Books ( is this the same or different then the 'Wargame Vault' ) ?
It doesn't seem I have any issue downloading stuff there like I do with the 'Wargame Vault'.

Any Help will be appreciated
Thanx, Joe

Posted: Wed Sep 18, 2013 6:34 am
by jomc67
Ok, Nevermind as all is good...I got the Wargame Vault and GHQ Free Stuff section working.

Thanx again...

Posted: Tue Sep 24, 2013 7:04 pm
by Luca
Hello,

I was updating my Excel spread sheet with new weapon stats.

I'm still in the middle of the process, so this may be just the first of several questions.

What did jumped to my eyes, is the very high Firepower of the german infantry from '43 onward.

In the old stats, the german '43 infantry had a FP of 3/6 and range 1/5

The "new" '43 jumps straight to 6/5 and back to 0/5 in range.
The '44 infantry rises to 6/6 and 0/5
the '45 infanty to 6/6 and 1/5


Why the "new" '43 is so strong?

And why the infanty has a 0 range in the AP value, and not a 1 like the old infantry stats or the vehicles armed with only a MG? (like the PzI or the SdKfs 250/251)


Just to make an appreciation to the rules, are great, very clear and thorough!

Posted: Wed Sep 25, 2013 8:37 am
by RedLeif
Hi Luca,
Great question. As I understand it In mid '43 the first panzerfausts were issued to troops. I gave troops armed with panzerfausts an AP value of 6. The first two models of the panzerfaust ('30' and '60') were more limited in range than the third version ('100') which was available by late '44 through '45 and had a 100m range, so in '43 and '44 the panzerfaust armed troops have an AP firepower of 6 and a range of 0 with that weapon. In '45 they get the longer ranged '100' model with a coresponding increase in range to 1".

So for games or scenarios in the first half of '43 one should use the 1941 infantry stats.
Sorry this was unclear.

You'll have likely noted that pz grenadier troops have a '44 AT' variant. This was provided to simulate the presence of a panzerschreck team or two in the platoon. I introduced the depletion number rule to simulate the limited ammo of the schreck teams, whereas the 'faust's followed the distribution model of grenades and thus have no ammo supply restrictions. If you feel a unit should not be so well supplied with 'fausts you could give them a depletion number for a given scenario or mix up the battalion with '41 and '43 infantry stands.

Thanks for your appreciation of the rules.
Leif

Posted: Mon Feb 24, 2014 7:34 pm
by Luca
Finally I had the chance to play the new MATG. I tried the fire-move posture, and I was dubious when actually the units could fire.

Do they fire in the standard fire phase and then do they move in the movement phase? Or do they move and fire in the movement phase? If they fire in the movement phase, does it work like an Opportunity Fire?, so that I move, I "stop", and continue to move?.

Or anyone is just free to do anything he likes, taking in account the +3 penalty to the initiative?

And second question, if the fire/movement happens in the movement phase, the player has to roll for the movement AND the fire, or one roll is enought? (I'm prone more to the single roll).

Thnak you!

Luca

Posted: Tue Feb 25, 2014 6:03 am
by John Secker
They fire in the normal fire phase, and move in the normal move sequence - but in each case there is a penalty. For firing this is a +3 cohesion penalty, and for movement the maximum distance is halved.

As always, this is subject to confirmation by the oracle (Leif).

Posted: Tue Feb 25, 2014 2:07 pm
by Luca
Thanks, this sound simple and logical. :-)

MATG squad level

Posted: Tue Nov 13, 2018 12:35 am
by BrianH1
I noticed that the front armour values are different in some cases in the squad and platoon level games, will they be reconciled in the future? I understand there is a 3rd Edition of the squad level rules in the works, will there be a 3rd edition of the platoon level rules?
Thanks,
Brian