I've been interested in Modern Conflicts and have had a difficult time getting suitable maps. To solve this I made a pdf file of a hex grid marked off in rectangles that correspond to the size of the GHQ TerrainMaker Skirmish Boards. Now when I need a map to use as a guide I can go to Google Maps, select the area, set the resolution to 1000 ft and print the map. Next I can print the hex grid on top of the map print and use that as a guide to arranging or making the hex modules I need. Right now the grid is somewhat rough but serviceable.
The only drawback is that it does not show elevation anywhere so you will need something as a backup. So far the best reference has been the University of Texas Map repository at http://www.lib.utexas.edu/maps/.
I'm curious if anyone else has done this or something similar for creating battlefields for their games.
Google Maps for Game Maps
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Busboy has done some interesting stuff using google maps
http://www.ghqmodels.com/forum/viewtopi ... y&start=60
http://www.ghqmodels.com/forum/viewtopi ... y&start=75
http://www.ghqmodels.com/forum/viewtopi ... y&start=60
http://www.ghqmodels.com/forum/viewtopi ... y&start=75
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I use the ArcGIS topographic view to get an idea of the topography/elevations; here's a link:
http://www.arcgis.com/home/webmap/viewe ... dd3c2fdebd
The contour lines appear to be at fairly large increments that are not the level of detail I'm looking for, but which do give a general idea of the topography.
I combine this info with that on Google Maps/Satellite imagery, other online map repositories, and any other reference maps and terrain descriptions in the primary source books I use to extrapolate -- hopefully -- a reasonable representation of the terrain for the battle area involved.
http://www.arcgis.com/home/webmap/viewe ... dd3c2fdebd
The contour lines appear to be at fairly large increments that are not the level of detail I'm looking for, but which do give a general idea of the topography.
I combine this info with that on Google Maps/Satellite imagery, other online map repositories, and any other reference maps and terrain descriptions in the primary source books I use to extrapolate -- hopefully -- a reasonable representation of the terrain for the battle area involved.