ACW Question

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jaxenro
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Joined: Thu Feb 12, 2015 6:38 am

ACW Question

Post by jaxenro »

Hi All
I am working up my first ACW order and have some questions. At one point I had a collection of WWII armor but that is a completely different ball game. My intent is to eventually do Jackson's valley army plus his union opponents using a mix of GHQ and cracker line / plank road for variety. (Hope I can mention them as long as I don't link to them) I might do the confederates as GHQ as they look a little less well fed than the other lines. Plus I will be needing at least 20 6 pounder guns

I am starting with Taylor's brigade, Ewell's division, Jackson's valley army. 2,400 men in 4 regiments plus a battalion (Wheat's). Figuring 75 men per base (8 figures) that works out to 32 infantry bases or 256 figures. I will have 2 eight base regiments (600 men each), 2 six and a half base regiments ( roughly 500 men) and one 3 base battalion.

I was going for a mix of advancing and firing infantry figures in shell jackets and caps. Typically do you mix advancing and firing within the same regiment or segregate by regiment? Is it ok to mix it by brigade with one regiment advancing and another firing?

I realize what makes me happy works but I was wondering what the norm is. I was also planning 3 batteries of artillery (6 guns representing 12) with 4 caissons, a battery wagon and a forge (to start) sound ok? Plus a few squads of cavalry, a command pack to represent Taylor, and some odds and ends and this easily $300 to $400 so I want to get it right to start

Extra Crispy
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Post by Extra Crispy »

I do not mix pose "types" within a unit. Advancing + firing just looks silly. It might make sense for a rabble (militia or home guard or some such) but for even half way trained troops, no. However, you can happily mix within a brigade. One regiment would often be in reserve anyway so you'd have different actions going on.

Things to consider: you can often use pose as a morale indicator. Firing units are elite, advancing are trained, marching are green, that kind of thing. It's a nice way to take advantage of the design. Or you can do that with arms - advancing are smoothbores, firing are rifled muskets, etc.
Mark Severin
Owner, Scale Creep Miniatures
Author DeepFriedHappyMice.com

paul
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Post by paul »

I typically mix all my guys up since I like the different figs represented in the stands.

cabin4clw
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Post by cabin4clw »

I don't mix advancing and firing figures in the same unit. The look just doesn't look right.

What rules are you planning on using?

Joe

jaxenro
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Joined: Thu Feb 12, 2015 6:38 am

Post by jaxenro »

GHQ's I have those going in my order as well

cabin4clw
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Post by cabin4clw »

You will like the rules. There are people on this forum that will answer any questions that you have.

jaxenro
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Post by jaxenro »

I understand 1 gun represents 2 for artillery regardless of figures on a base and 8 infantry figures represents 75 men, give or take, but how does the cavalry work? How many figures to a 1x1 base and what does it represent? Trying to nail down quantities for my first order

Extra Crispy
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Post by Extra Crispy »

If you're starting out don't bother buying any cavalry. You really won't use it very often at all.
Mark Severin
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paul
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Post by paul »

I second the no cavalry. Most scenarios do not have any or very limited amounts. Get lots of infantry and a variety of guns.

jaxenro
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Post by jaxenro »

But I like cavalry :)

I will hold off for now seems like they would mainly be use during the campaign for screening and scouting and very little during the battle

But under GHQ's rules how are hey based and what do they represent?

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