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Testing Out Modern Rule Sets
Posted: Mon Feb 01, 2016 9:52 am
by Extra Crispy
So I'm looking for a set of modern rules. To help me choose a set I've decided to do a side by side play test of various rule sets. I have a small scenario from "The Bear Marches West." A small US force of two platoons faces down a Soviet motor rifle battalion. US set up to the west. Soviets enter from the east, goal is simply to wipe out the US forces. Map appears at the bottom of the post.
I'm going to play it with Fistful of TOWs, Micor Armor Modern, Team Yankee, 5Core and Command Decision. I'll be writing up reports of some kind, probably posting them on my Deep Fried Happy Mice site....

Posted: Mon Feb 01, 2016 3:25 pm
by bishnak
That's an interesting little project. I'll be interested to see the results and your comparison of the various rules.
Bish
Posted: Mon Feb 01, 2016 9:04 pm
by Extra Crispy
I'll be sure and mention when I post AARs or whatever!
Posted: Tue Feb 02, 2016 7:05 pm
by paul
Definitely post the results. I'm looking for a new set.
Posted: Tue Feb 02, 2016 9:53 pm
by Extra Crispy
What are you playing now?
Posted: Wed Feb 03, 2016 12:11 pm
by Steel Arrows
Look for Modern Spearhead.
Posted: Wed Feb 03, 2016 2:44 pm
by BattlerBritain
I've been doing something similar but using the GHQ scenario for Fulda Gap at:
http://www.ghqmodels.com/pdf/modern_mic ... rios/1.pdf
I've even hand drawn my own map at 250m hex scale to use Assault counters with.
I've decided to write my own rules using the best bits of all the boardgames and rules I like.
I'm setting it at a platoon level game but upto Division/Corps level and about a Day for a game.
So far I'm using:
Air+Armor boardgame for the 'Operational' level mission assignment for Brigades and Regiments on a 2hr cycle
FFOT3 for the anti-tank stuff
A 2d6 version of Panzer Blitz for the Anti-infantry stuff
Some bits from Lock'n Load 'Blood&Bridges', Assault, Panzer Korps and my own 'home grown' stuff to add a bit of variety.
It's playing quite nicely and is a good on-going project to keep me busy.
Posted: Wed Feb 03, 2016 6:40 pm
by paul
I currently use Command Decision but at 1:1 scale. It is ok but would like something newer and accounting of the new technology in play.
Posted: Fri Feb 05, 2016 11:35 am
by 6mmwargaming
You might also want to look at Sabre Squadron.
I haven't played it yet but I will have my first game this sunday and I hope to write a battle report.
Posted: Sat Feb 06, 2016 7:07 am
by paul
Will Sabre Squadron handle brigade size battles at 1:1?
Posted: Sun Feb 07, 2016 3:42 am
by bishnak
paul wrote:Will Sabre Squadron handle brigade size battles at 1:1?
Definitely not!! They are the most complex rules I've seen in quite some time!
Bish
Posted: Sun Feb 07, 2016 9:46 pm
by SKeeM
What about MBT? I know the old version was complex but there is a revised more streamlined version in print right now. I'm waiting to get my hands on them. As of right now I have FFT3, GHQ's game, MBT and Team Yankee. I have played all of them and I am waiting to hear what you have to say so we can compare thoughts.
Posted: Mon Feb 08, 2016 3:55 am
by Extra Crispy
MBT is a boardgame right? The GMT site shows it as not yet published? And it looks like 1:1 and I want 1 tank = 1 platoon. Or am I wrong?
Posted: Mon Feb 08, 2016 4:11 am
by 6mmwargaming
We had our first game of Sabre Squadron yesterday and it was most excellent. Neither of use had read the rules completely and so we kept the armies simple with 80s Brits vs 80s Soviet with about 1200pts each.
We found the rules pretty straight forward and after a couple of turns the game was flowing very well. A lot of the info is on the datacards so that keeps the rules cleaner and simpler. Anything we had to look up like morale or artillery was easy to understand, and made sense. The game flowed quite quickly and we found we didnt have to refer to the rules a lot once we got going. Because most things need a 5+ (with modifiers) to succeed we found that we could throw the dice and if it was high or low then you could figure out quickly if you were successful (and because there arent a lot of modifiers).
There are a lot of rules in the main book but you only have to read the section that apply. Eg we didnt bother with aircraft, human wave attacks, nukes and so forth.
Shooting tends to be very deadly with tanks auto killing each other, and it is more of a case if you can see it, you can shoot it and probably destroy it. But we both had tanks with big guns (T-80BV vs Chieftain Mk9). I think it will work well for earlier periods when the gun/protection factors are more even, but there have been suggestions on the forum of how to change this but we will try a few more game first.
I think if you have played the old WRG Moderns rules (1979 version) then this seems like a natural progression, but it is written in plain english with diagrams and charts and so forth. There is some cool setup options and neat little tactical nuances we noticed towards the end of the game, but our first game was really seeing if we liked the rules (which we did!) So we really enjoyed the game and found it the right balance of play ability vs period flavour/detail..
Note the free download rules are a lot simpler, so reading them may not give you a good indication of the main game.
Cheers
Kieran
Posted: Mon Feb 08, 2016 4:14 am
by 6mmwargaming
paul wrote:Will Sabre Squadron handle brigade size battles at 1:1?
We only played with a company which is the standard size but IIRC the author suggested multiple company sized games.
Its hard to say after one game but I think they will work. I'm not sure about command/control and morale for larger games.