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First Game of Team Yankee

Posted: Mon Mar 07, 2016 1:03 am
by Extra Crispy
Had a couple of lads over to the shop to have a lash at learning to play Team Yankee.

The Table:
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Soviets entered from the far end. Objective was to get to the industrial complex at the near end. I had no thought they could get there but it just helped to give some "shape" to learning the rules.

Soviets advanced full speed down the two main highways and then attempted to engage the M1s at reasonable ranges. Not a winning idea. Both platoons were pretty much wiped out at the cost of two M1s. The soviet flanking force never got through in time. Nor did the Su-25s ever make an appearance in four tries.

Overall everyone had a good time and we got a good sense of how the rules work. Points were 124 Soviet, 113 American. If i were to expect a competitive scenario I think the Soviets would need at least 50 more points.

It does seem the bigger the point size game you play the more it favors the Americans.

I'm going to try the same game solo with Fistful of TOWs III.

A platoon of M1s take on the T72s advancing down the road.
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US Infantry, Mortars and the HQ on the right flank
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Late game action T72s engage M1s
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Soviet Recon and Infantry attempt to flank the American position

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Posted: Mon Mar 07, 2016 7:11 pm
by paul
Looks good. I'm sure the more points used are going to favor the US side. Hard not to since the US equipment is better.

Posted: Mon Mar 07, 2016 8:41 pm
by Extra Crispy
Not a big deal since I tend toward scenarios instead of the canned battle types in the books anyway but I like a points system as it gives me a sense of relative strengths for periods where my knowledge is sketchy (like all of the 20th century!).

Posted: Sun Mar 13, 2016 2:22 pm
by ExGGFG
Funny enough, locally we're thinking when you get into bigger games, the Russians will turn into an unstoppable juggernaut. BMP-2's are very dangerous, hordes of Hinds, currently the only recce in the game with a powerful recce deployment ability...

I have to test a US Mech list out next game, because I think all the Guided weapons in it, plus maxed out air support is the best way to deal with the Hind swarm, while still being able to dish out death to T-72's and BMP's. But at a higher level, the Russians really start to have a huge numerical advantage. US infantry is fairly inconsequential, as are their transports. Not so Russian lists.

Russian list construction also allows for more AA and artillery support.

Posted: Sun Mar 13, 2016 8:24 pm
by SKeeM
I have played 12 games in a mixed of 6mm and 15mm and I agree with ExGGFG that at higher points the Russians get stronger. I play games between 100 points and 200 points. In 15mm I play at 100 points and I find the game very balanced but very tight on the table. It is a good idea to stick with the missions because they do help balance the sides. If you play a defensive battle game and let the Americans defend with equal points on the table the Russians will get smashed. In 6mm I play 150-200 points and that is where Team Yankee really shines. There is plenty of room for tactics and the quality of the equipment really shows. I also find in 6mm it is better to go terrain heavy on the table.

At 200 points you can max out a Russian tank Battalion which is nice and very impressive on the table. But very hard to stop. The Americans struggle against Russian air support and 6 Hinds and 4 SU25's on the table is very scary. Plus with 4 SA-13's and 4 ZSU23-4's American air support has a very hard time. The SA-13's are BEAST!

I myself enjoy the game very much I just eish I had more people to play against.

Posted: Tue Nov 08, 2016 10:02 am
by Stryker
I got to play Team Yankee a couple times at What Khan (Rock Con) and feel that it should not be like WWII Flames of War but allow defensive firing as well as offensive firing.