Gentlemen, I'll be hosting a large WWII Microsquad scenario at Twistercon in Oklahoma City on March 11t. If you live in the OKC area or are planning to attend the con, please drop by my table and join in or just say hi. Here is an overview of the game: By the fifth day of the Kursk offensive, German mechanized forces had still not obtained operational freedom of movement into the Soviet rear areas. By 10 July, the 2nd S.S Panzer Corps had advanced just 30 miles north of their start line, and were nearing the small town of Prokhorovka. Positioned on the corps right flank, S.S. Leibstandarte took the lead, by now its armor strength reduced to just 77 tanks and assault guns. S.S. Panzergrenadier Regiment 2, supported by tanks of the 1st S.S. Panzer Regiment, advanced straight up the road to Prokhorovka against heavy resistance. Despite constant Soviet tank attacks, the grenadiers had cleared the Komsomolets
State Farm by midday and then began the attack on Hill 241.6, which they secured shortly after nightfall on 10 July.
This is a very large scenario, which is ideal for team play with 3 to 4 players on a side and should take at least 8 hours to complete. It is also what I like to term a “hybrid†scenario that involves both a hasty assault to clear the farm and a meeting engagement between German and Soviet armor.
This game will span both morning and afternoon sessions on Saturday. Players may sign up for either or all two sessions. The game will be played on a custom 12ft x 6ft table representing the area around Komsomolets State Farm in the summer of 1943. The Soviet players will have over 100 stands of armor, infantry, and anti-tank guns to stop the German assault. The German players will have over 120 stands of panzers, armored panzergrenadiers, assault guns, and anti-tank guns to overwhelm the Soviet resistance.
Komsomolets State Farm at Twistercon March 11
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Re: Komsomolets State Farm at Twistercon March 11
Is it possible to request pics of the battle for those of us not in OKC or surrounding area? Cant wait to hear how this plays out.microgeorge wrote:Gentlemen, I'll be hosting a large WWII Microsquad scenario at Twistercon in Oklahoma City on March 11t. If you live in the OKC area or are planning to attend the con, please drop by my table and join in or just say hi. Here is an overview of the game: By the fifth day of the Kursk offensive, German mechanized forces had still not obtained operational freedom of movement into the Soviet rear areas. By 10 July, the 2nd S.S Panzer Corps had advanced just 30 miles north of their start line, and were nearing the small town of Prokhorovka. Positioned on the corps right flank, S.S. Leibstandarte took the lead, by now its armor strength reduced to just 77 tanks and assault guns. S.S. Panzergrenadier Regiment 2, supported by tanks of the 1st S.S. Panzer Regiment, advanced straight up the road to Prokhorovka against heavy resistance. Despite constant Soviet tank attacks, the grenadiers had cleared the Komsomolets
State Farm by midday and then began the attack on Hill 241.6, which they secured shortly after nightfall on 10 July.
This is a very large scenario, which is ideal for team play with 3 to 4 players on a side and should take at least 8 hours to complete. It is also what I like to term a “hybrid†scenario that involves both a hasty assault to clear the farm and a meeting engagement between German and Soviet armor.
This game will span both morning and afternoon sessions on Saturday. Players may sign up for either or all two sessions. The game will be played on a custom 12ft x 6ft table representing the area around Komsomolets State Farm in the summer of 1943. The Soviet players will have over 100 stands of armor, infantry, and anti-tank guns to stop the German assault. The German players will have over 120 stands of panzers, armored panzergrenadiers, assault guns, and anti-tank guns to overwhelm the Soviet resistance.
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Played this scenario once at my house during the Christmas holidays in 2013. I used my 15mm figures for that game and many areas ended looking like tank parking lots. Using my microarmor will solve that problem as well as the transportation issues. I'll be taking pictures during the game but will have to learn how to post them on the forum.
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I use photo bucket.com to upload and host the pics. I usually cut down the pic size to 800x600 to save on uploading time due to smaller file size.
Once uploaded and placed in a library, copy the URL link for the pic and paste it in the forum.
Typically insert the www.address.jpg inside the
syntax.
See if that works for you.
Once uploaded and placed in a library, copy the URL link for the pic and paste it in the forum.
Typically insert the www.address.jpg inside the

See if that works for you.