MICRO ARMOUR THE GAME: MOVEMENT

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shadowspears
Posts: 30
Joined: Wed Jul 10, 2013 6:22 pm
Location: NW Arkansas
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MICRO ARMOUR THE GAME: MOVEMENT

Post by shadowspears »

Question: Help me understand movement. Example a Tiger 1 can move 9T. He has no S or D markers. Passed cohesion roll. So now he can move.....?
Open Ground: 9"
Good Road: 18"
Slope: 4.5"

Also what are the ground scale (100m = 4") and time scales? 1 move = 1 minute?

Thank you all!

microgeorge
Posts: 86
Joined: Tue Nov 23, 2004 6:57 pm
Location: Arlington, TX

Re: MICRO ARMOUR THE GAME: MOVEMENT

Post by microgeorge »

Your movements are correct. Ground scale for WWII Microarmour is 1 inch equals 100 yard. Each turn equals 3 minutes.

microgeorge
Posts: 86
Joined: Tue Nov 23, 2004 6:57 pm
Location: Arlington, TX

Re: MICRO ARMOUR THE GAME: MOVEMENT

Post by microgeorge »

Sorry. Gentle slope costs 1 point per inch for tracked stands and steep slopes costs 3 points per inch for tracked stands.

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