CELLES & The Wonders of Microarmour. Retheming a hex and counter wargaming
Posted: Wed Mar 09, 2022 3:08 pm
Hello everyone,
i m sure this has been done before but i have always been very interested in the idea of replacing the boring unit counters of the traditional hex and counter wargames with our splendid microarmour. But I have always been hesitant to do it after considering the multiple challenges that needs to be overcomed to microarmornize (is that even a word? ) a hex and counter wargame. The primary challenge that troubles me is that the hex size on the standard wargame map leaves too little room for microarmour models ,so an area with multiple units will inevitably result in a crammed parking-lot sight, and we have not even talked about games where multiple units are stacked in the same hex! And there is not a lot of information about retheming hex and counter games with microarmour on the web.
But the good news is i came across a cool lil game by the name of Celles by Revolutions Games which is a low density wargame about the Ardennes campaign. After checking out the rules (love the simple and elegant game mechanics) I decided to finally bite the bullet and microarmornize my first ever hex and counter wargame. So, i supersized the original map, redid the original game counters to better accommodate our lovely microarmour and voila! i present to you: CELLES IN MICROARMOUR
++German Commander: Our forces have surrounded you Amercians, surrender so you may live
++American Commander: NUTS!"
I hope i am not the only one with the crazy idea of converting hex and counter wargame with microarmour. Would love to have this become a thread and see other peoples works!
*** Oh, a note - this was a collaborative effort between me and a buddy (Hey Ernest are you in this forum?). The American units in the game belongs to him. Yes, i m the filthy fascist ....
i m sure this has been done before but i have always been very interested in the idea of replacing the boring unit counters of the traditional hex and counter wargames with our splendid microarmour. But I have always been hesitant to do it after considering the multiple challenges that needs to be overcomed to microarmornize (is that even a word? ) a hex and counter wargame. The primary challenge that troubles me is that the hex size on the standard wargame map leaves too little room for microarmour models ,so an area with multiple units will inevitably result in a crammed parking-lot sight, and we have not even talked about games where multiple units are stacked in the same hex! And there is not a lot of information about retheming hex and counter games with microarmour on the web.
But the good news is i came across a cool lil game by the name of Celles by Revolutions Games which is a low density wargame about the Ardennes campaign. After checking out the rules (love the simple and elegant game mechanics) I decided to finally bite the bullet and microarmornize my first ever hex and counter wargame. So, i supersized the original map, redid the original game counters to better accommodate our lovely microarmour and voila! i present to you: CELLES IN MICROARMOUR
++German Commander: Our forces have surrounded you Amercians, surrender so you may live
++American Commander: NUTS!"
I hope i am not the only one with the crazy idea of converting hex and counter wargame with microarmour. Would love to have this become a thread and see other peoples works!
*** Oh, a note - this was a collaborative effort between me and a buddy (Hey Ernest are you in this forum?). The American units in the game belongs to him. Yes, i m the filthy fascist ....