1:1 rules
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Another nice 1:1 rule set os MEIN PANZER by odgw games.
It is a very nice smooth flowing game. You can have up to 6 players (3 each side) and still not get bogged down. (I guess in reality there is no limit on how many players on each side but the more players you have sometimes it slows the game to much).
It has "Drop-in Modules" that if you want to start using Moral, or Command, etc. it fits smoothly into the game. It not like here is the basic game then here is the advance game. When you get that with rules somtimes the basic is VERY much different from the advance.
At any rate it is a very nice game.
Sean
It is a very nice smooth flowing game. You can have up to 6 players (3 each side) and still not get bogged down. (I guess in reality there is no limit on how many players on each side but the more players you have sometimes it slows the game to much).
It has "Drop-in Modules" that if you want to start using Moral, or Command, etc. it fits smoothly into the game. It not like here is the basic game then here is the advance game. When you get that with rules somtimes the basic is VERY much different from the advance.
At any rate it is a very nice game.
Sean
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Re: 1:1 rules
Yes, that is a remake of the old Panzer by Yaquinto games. I have a friend who still plays the old game. Unlike the old game which is a plot movement type game that has simultaneous turns this new version is faster but is IgoUgo. Both games are very detailed.="DrBig"Being that there is alot of interest in 1:1 rules, have do you guys know about this:?
All your tanks are belong to us.
Panzer War rule system
Panzer War rule system
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Piquet's Point Of Attack: Forgotten Heroes Vietnam module is a 1=1 system, although figures are mounted in stands of 3, 4 stands to a squad plus heavy weapons. I started mounting my GHQ NVA on 20x15mm Litko thin bases and they look very good indeed. Using 20x20mm for the heavy weapons and pennies for command. Their Blitzkrieg module is done the same way, I believe - dont have that one yet, but do have the Barrage module for WW1, and it is done in the same basic rules system. Piquet is one of those systems that you either love or hate.
Tom Oxley, OD Green Old Fart
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Came across an interesting web site that might be useful for 1:1 games:
http://www.hypospace.net/armorpen/armorptest1.html
Results seem quite good
http://www.hypospace.net/armorpen/armorptest1.html
Results seem quite good
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Wierd. At first glance it looks really good. But then I tried to find which allied gun would actually penetrate a Panther's front hull from any range and the answer seems to be 'none'.="BattlerBritain" Came across an interesting web site that might be useful for 1:1 games:
http://www.hypospace.net/armorpen/armorptest1.html
Results seem quite good
All your tanks are belong to us.
Panzer War rule system
Panzer War rule system
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I haven't done much 1:1 gaming. The only two rule sets I know are Mobius' rules, and Mein Panzer. Both of these are a little too detailed and complex for me. That's why I've been leaning more towards FOW. But as jb and others have pointed out, FOW has some wierd quirks that are sometimes tough for me to wrap my head around.
What I'd like to see is a set of rules with the historical accuracy of Mobius' but with the ease and speed of play we see in FOW. Ya know, like "Hey, you got peanut butter on my chocolate!"
What I'd like to see is a set of rules with the historical accuracy of Mobius' but with the ease and speed of play we see in FOW. Ya know, like "Hey, you got peanut butter on my chocolate!"