I have now got a few mini's for early war Europe and was wondering on how to put together a KG using GHQ-WW2 rules.
Can anybody help me with this?
Thanks,
Kampfgruppe for GHQ-WW2 ruleset
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Kampfgruppe for GHQ-WW2 ruleset
Doug
A goal is not always meant to be reached, it often serves simply as something to aim at.
Bruce Lee
A goal is not always meant to be reached, it often serves simply as something to aim at.
Bruce Lee
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The TO&E doesn't tell you how too create a KG. It only has the listings for companies then tells you how many companies you need to make up a battalion. But, I guess the '41 Panzer KG Command set is a good place to start.Sierra 19 wrote:Isn't there a TO&E in the Rulebook? You could use the 1941 Panzer Kampfgruupe command set as a starting point, and just swap a few units around too.
Thanks
Doug
A goal is not always meant to be reached, it often serves simply as something to aim at.
Bruce Lee
A goal is not always meant to be reached, it often serves simply as something to aim at.
Bruce Lee
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- Joined: Sat Jul 29, 2006 3:39 am
- Location: Harrisburg, PA, USA
Well, by it's very nature, a kampfgruppe is an ad-hoc unit. The Germans were famous for this in WWII. They would throw together a unit with whomever and whatever men and equipment were on hand, put a senior officer in charge, and voila! instant kampfgruppe. There are no hard and fast rules, however the kampfgruppe would try to tailor itself to the current mission (if possible), whether it be breakout, defend, attack, ect... Mixed armor is usually a good starting point, and just go from there. Try and do some web research too on historical units to get a good idea of their composition.