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I decided to put this info on a thread of it's own,because we all wondered off of the initial subject of the parent thread. I hope nobody minds.
Pmaidhof stated
In my spotting ranges I believe that 1800m is a very generous range for freind or foe identification. Like I mentioned earlier games need parameters to function by. Now some of the variations I add to that 1800m range would be if you engage the enemy at that range and they retreat, I allow your fire to continue at the enemy as long as you have the capabilities to fire at the range they are at. So if you have a gun system that is capable of fire to say 4000m then you may continue fire on the enemy while they are within this fire range. Of course they must be entirely in sight while extruding themselves from the forementioned 1800m initial range.Timothy/John,
Spotting at long range is problematic. In a desert environment , I had the opportunity to run a quick demonstration for my platoon. We stationed one TOW vehicle to spot, and then tracked with both day and night sights two other vehicles that moved down range to 3,750m (2.2 miles). 3,750 was our max effective range.
While you could see it, and could confirm whether it was moving or not, I honestly could not tell if it was a HMMWV, and not some BRDM or other similar vehicle. Now obviously tanks are larger "targets", so it would not be as bad at that range, but then you get into identification whether friend or foe. The target HMMWV reported in that they had a tough time spotting us as we were stationary.
"It's a T-62. But is it an Iraqi T-62 or a Syrian T-62? Hey wait, the Syrians are our friends this time."
Shots are possible, but you'd better be sure of who you are shooting at.
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S/F
Pete
Another example of firng at enemy targets beyond this 1800m ForF range would be if you have friendly recon out there identifying the enemy. This could also conjour up a gray area too. If your recon force is composed of the same size or shape as the enemy a fraticide may occur,but then again a good recon would give precise map cooridinates to verify the enemy and themselves (hope they don't have a 2nd Lt that is bad at map reading) as I mentioned a grey area. These are just some examples of spotting rules and modifiers without screwing up a game with a lot of needless rolls.
Talking about fraticide does anybody have any good ideas about rules for fraticide?