AARs: Show Us Yer Games!

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RedLeif
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Post by RedLeif »

Your terrain is really nice. did you make the tank 'dug in' positions yourself, if so what did you use?

Also what does IABSM stand for?

Thanks for posting this
RedLeif

El Grego
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Post by El Grego »

mluther wrote:The table is approxiamtely 4X6 feet.

Thanks for that info - that would be the perfect size for my projected games.

IABSM = I Ain't Been Shot Mum, a set of WW2 rules.
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Greg
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Two blogs - not much GHQ content, yet...

https://pewterpixelwars.blogspot.com/

https://minishipgaming.blogspot.com/

mluther
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Post by mluther »

The tank dug-in positions come from Timecast. They make some really cool items.
Mark

sam scott
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Post by sam scott »

A quick little game I set up as a refresher for the Fire on the Waters rules I use for WWII naval.

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The USS Livermore, USS Gwin, the light cruiser USS Richmond and USS Bagley patolling near Savo Island.

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The Japanese approach- The light cruiser IJN Sendai leading the destroyers Kagero, Akitsuki and Shiratsuyu.

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Rounding the northern end of Savo.

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The columns converge, but due to the murky darkness, they are still unaware of the other's presence.

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As the range closes, the first vessels sight each other.

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The USS Richmond is illuminated by a star shell and takes a 5" hit to the funnel, slightly reducing her top speed.

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Sendai is bracketed by several salvoes, but no hits.

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The Japanese turn to pass the US column on the opposite heading as the US destroyers launch torpedoes at Sendai. (I was using the glass beads to remind myself which vessels were in visual range)

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The Sendai and Kagero take some hits, including a dangerous fire in Sendai's after magazine.

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Richmond and Bagley receive multiple hits but escape with light damage

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BABOOM! Sendai's magazine fire becomes a moot point as one of Richmond's 6" shells detonates Sendai's starboard torpedo tubes.

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Kagero and Akitsuki launch some Long Lance torpedoes trying for some payback.

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Kagero is lit up with a flare and endures a storm of fire. The damage, however, is minimal.

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As the Americans maneuver to keep the Japanese in range, Richmond is illuminated and subjected to Japanese fire. She narrowly escapes Sendai's fate as a hit on her torpedo tubes destroys the mount, but does not explode the fish.

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The moment of decision. The Japanese torpedo spreads intersect with the US battle line.

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Oh, the shame! The targeted vessels escape without damage. Poor Bagley eats one of the torps meant for Richmond and is blown in half.

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The Japanese turn tail for Rabaul. Last blood goes to the US Navy as a 6" shell destroys X turret on Siratsuyu.

The rules were as fun as I rememeber, although I have a few ideas for streamlining the turn sequence. It's got my blood up for some more naval action so expect a few more games soon.

-S

dougeagle
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Post by dougeagle »

Great stuff guys.
Sam- just looking at your pics definitely makes me want to get into WWII naval action even more.
Doug

A goal is not always meant to be reached, it often serves simply as something to aim at.
Bruce Lee

pibber
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Post by pibber »

:D

Great stuff !

As "dougeagle" said - "just looking at your pics definitely makes me want to get into WWII naval action even more".
:D
Pibber.
(Long life to GHQ !)

El Grego
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Post by El Grego »

Very nice Sam - I especially like your starshell indicator.
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Greg
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Two blogs - not much GHQ content, yet...

https://pewterpixelwars.blogspot.com/

https://minishipgaming.blogspot.com/

mluther
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Post by mluther »

We played a really fun 2 part Greece 41 game a while back that involves some Royal Engineer trying to knock out some bridges in the face of the German invasion in April.

http://www.flickr.com/photos/6mmgaming/ ... 214562233/

We even had some folks 500 miles away in Florida following the game through text and photos.

Mark

Mickel
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Post by Mickel »

Mark, that terrain is stunning.

mluther
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Post by mluther »

Thanks.
It took me awhile to figure out ho I was going to represent this theatre, I really like the Total Battle Miniature buildings. I'll be doing a few more games from Chris' Greece book soon.

Mark

pmskaar
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Show Us Your Games

Post by pmskaar »

Hi Mark Luther

That is another really eye popping and informative AAR. You have done an excellent job once again. I really do like the Mediterranean buildings and your work on them. Have a great day!

Pete - Binpicker, Out!

Mk 1
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Re: Show Us Your Games

Post by Mk 1 »

pmskaar wrote: You have done an excellent job once again.
Ain't it so?

The eye to detail -- the terrain ... the models ... the scenario(s) ...

This is like 360 degree wargaming. MLuther puts on a quality event from every angle! :wink:
-Mark 1
Difficile est, saturam non scribere.
"It is hard NOT to write satire." - Decimus Iunius Juvenalis, 1st Century AD

pmskaar
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Show Us Your Games

Post by pmskaar »

Mk 1

That is so true. Great stuff.

Pete - Binpicker, Out!

mluther
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Post by mluther »

The pics are good because I let Martin take 'em.

Sometimes the action is enough to make us forget to snap some photos though.

Mark

Hugewally
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Post by Hugewally »

mluther wrote:The pics are good because I let Martin take 'em.

Sometimes the action is enough to make us forget to snap some photos though.

Mark
I'm just a blind squirrel... ;)
Martin

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