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Moderators: dnichols, GHQ, Mk 1
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In 1944, in Normandy, two american battalions were tasked to liberate two towns..
The battlefield

Americans deploys in a wood

The germans split the battalion in two and deploy a small company in defense of the town on the left, supported by a 120mm mortar platoon…

… and the other on the town on the right, supported by a 75 mm infantry gun platoon

The panzer IVH deploys in cover of a small corridor between the bocage and the hill

The sherman platoon advance toward the railways…

… and the battalion follows him!

The german FO take place behind a near grove, looking on the hill

The sherman pass through the the corridor covered by the panzer IVH…

… and the panzer score a hit on it…

… and it disorganize them!

The american FO take place on the hill…

… but the german FO score an accurate 105 mm howitzer on them…

… destroying it!

The sherman platoon attempt an overrun on the 75 mm infantry gun…

… the germans are very hasty in combat and defeat the sherman platoon… but there is another coming…

… the combat is hard…

… and the american defeat the german position!

The american advance toward the town through the fields!

The 120mm mortar strike hard on the support platoon, rolling a double 1… BOOM

Two infantry platoons assault the panzer IVH…

bazooka, grenades, bazooka, grenades! Boom!!!

This was just a fast scenario played to familiarize with the game mechanics! I would like to thank Luca for the funny game and day!
Even in Switzerland we play the micro armour!! Hell yeah!!
The battlefield

Americans deploys in a wood

The germans split the battalion in two and deploy a small company in defense of the town on the left, supported by a 120mm mortar platoon…

… and the other on the town on the right, supported by a 75 mm infantry gun platoon

The panzer IVH deploys in cover of a small corridor between the bocage and the hill

The sherman platoon advance toward the railways…

… and the battalion follows him!

The german FO take place behind a near grove, looking on the hill

The sherman pass through the the corridor covered by the panzer IVH…

… and the panzer score a hit on it…

… and it disorganize them!

The american FO take place on the hill…

… but the german FO score an accurate 105 mm howitzer on them…

… destroying it!

The sherman platoon attempt an overrun on the 75 mm infantry gun…

… the germans are very hasty in combat and defeat the sherman platoon… but there is another coming…

… the combat is hard…

… and the american defeat the german position!

The american advance toward the town through the fields!

The 120mm mortar strike hard on the support platoon, rolling a double 1… BOOM

Two infantry platoons assault the panzer IVH…

bazooka, grenades, bazooka, grenades! Boom!!!

This was just a fast scenario played to familiarize with the game mechanics! I would like to thank Luca for the funny game and day!
Even in Switzerland we play the micro armour!! Hell yeah!!
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Nice looking game, seems you had fun playing it! 

/Jonathan
My model building blog: http://tinyterrain.blogspot.com/
My hobby blog: http://mytinythings.blogspot.com/
My model building blog: http://tinyterrain.blogspot.com/
My hobby blog: http://mytinythings.blogspot.com/
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I take the chanches given by this nice pictures, to ask a question about the GHQ rules.
The question is: the german 75mm IG, when performing direct fire toward the Sherman, is given the same benefit as the other artillery pieces that fire against armoured targets? (the benefit is that the defense value of the target is halved).
I mean, the IG did have a quite flat trajectory. Maybe when firing at targets 1000+ meters the falling rounds were coming more from an height, so they could hit the top of the tanks; but when the IG fires at the tank, which is barerly 200m or less from it, it for sure will use AP rounds (the same used by Pz IV), and of course will try to hit him in the front.
So in this cases, when artillery pieces are firing at very close ranges, the defense value of the tank isn't halved. I'm I correct or did I missed something? But what would be distance limit?
Thank you.
Luca
The question is: the german 75mm IG, when performing direct fire toward the Sherman, is given the same benefit as the other artillery pieces that fire against armoured targets? (the benefit is that the defense value of the target is halved).
I mean, the IG did have a quite flat trajectory. Maybe when firing at targets 1000+ meters the falling rounds were coming more from an height, so they could hit the top of the tanks; but when the IG fires at the tank, which is barerly 200m or less from it, it for sure will use AP rounds (the same used by Pz IV), and of course will try to hit him in the front.
So in this cases, when artillery pieces are firing at very close ranges, the defense value of the tank isn't halved. I'm I correct or did I missed something? But what would be distance limit?
Thank you.
Luca
Ars & Mars
Military vehicles are beautiful because they are built from functional designs which make them real, solid, without artifice. The short timers
Erst wägen, dann wagen (first consider, then risk) von Moltke the Elder
Military vehicles are beautiful because they are built from functional designs which make them real, solid, without artifice. The short timers
Erst wägen, dann wagen (first consider, then risk) von Moltke the Elder
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Ciao Luca,
follow up
- I 'm not sure the 75L13 Inf Gun was the 'same' as the 75mmL24 KwK 37. I know they both began to be equipped with a limited number of heat rounds though, for anti-tank defense.
- you may wish to try this 'home' rule I call "A little HEAT"
After January 1941 Germany began supplying units with the 75mm L24 cannon (these included the Pz IVa-f1, Pz IIIn, StuG IIIa-e, SdKfz 233, 234/3, 251/9, 250/8) and the 75mm light IG with HEAT rounds. Units with these guns were intended for and were used for HE support, but were equipped with very limited amounts of HEAT ammunition to defend themselves against enemy tanks.
Using this optional rule, each stand is allowed to make one direct fire attack per game, in the standard fire phase against armored vehicles. This attack has an AP firepower of 8 (5 for the light IG) and a maximum range of 10 inches. Unlike normal artillery attacks, this attack does not automatically suppress, the defense value of the armored unit is not halved as a usual, and it does incur CRT range modifiers. The attacking stand may not have fired previously in the turn. Recording the expenditure of this ammo by stand number is required.
Basically the attacker turns into an 'anti-tank gun' class weapon for this one attack.
best regards
Leif
follow up
- I 'm not sure the 75L13 Inf Gun was the 'same' as the 75mmL24 KwK 37. I know they both began to be equipped with a limited number of heat rounds though, for anti-tank defense.
- you may wish to try this 'home' rule I call "A little HEAT"
After January 1941 Germany began supplying units with the 75mm L24 cannon (these included the Pz IVa-f1, Pz IIIn, StuG IIIa-e, SdKfz 233, 234/3, 251/9, 250/8) and the 75mm light IG with HEAT rounds. Units with these guns were intended for and were used for HE support, but were equipped with very limited amounts of HEAT ammunition to defend themselves against enemy tanks.
Using this optional rule, each stand is allowed to make one direct fire attack per game, in the standard fire phase against armored vehicles. This attack has an AP firepower of 8 (5 for the light IG) and a maximum range of 10 inches. Unlike normal artillery attacks, this attack does not automatically suppress, the defense value of the armored unit is not halved as a usual, and it does incur CRT range modifiers. The attacking stand may not have fired previously in the turn. Recording the expenditure of this ammo by stand number is required.
Basically the attacker turns into an 'anti-tank gun' class weapon for this one attack.
best regards
Leif
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The 7,5 cm iG18 L11 (the l13 was a different and rare model) was completely different from the tank gun.
Their shells were different and the iG18 had smaller propelliing charge divided in five-part. The L/24 had fixed rounds with a powerful charge.
In any case both guns could fire the Gr 38 HEAT shellls but with different propelling charges, The difference is shoown by the muzzle velocity of 260 mps (IG18) against 450 mps (L/24). They were fixed rounds for both the guns.
The low muzzle velocity means that the perforation was the same but the hit probabilitie of iG18 was much lower.
Their shells were different and the iG18 had smaller propelliing charge divided in five-part. The L/24 had fixed rounds with a powerful charge.
In any case both guns could fire the Gr 38 HEAT shellls but with different propelling charges, The difference is shoown by the muzzle velocity of 260 mps (IG18) against 450 mps (L/24). They were fixed rounds for both the guns.
The low muzzle velocity means that the perforation was the same but the hit probabilitie of iG18 was much lower.
Ubicumque et semper
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Ok, Thank you both. It sounds good to me as a rule.
Now i remember that exists also canister rounds for the artillery, to be used at very close range against attacking infantry. These could be also considered as another optional rule.
Ciao,
Luca
Now i remember that exists also canister rounds for the artillery, to be used at very close range against attacking infantry. These could be also considered as another optional rule.
Ciao,
Luca
Ars & Mars
Military vehicles are beautiful because they are built from functional designs which make them real, solid, without artifice. The short timers
Erst wägen, dann wagen (first consider, then risk) von Moltke the Elder
Military vehicles are beautiful because they are built from functional designs which make them real, solid, without artifice. The short timers
Erst wägen, dann wagen (first consider, then risk) von Moltke the Elder