AARs: Show Us Yer Games!
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Kieran,
I don't want to violate any protocols by providing a link, but if you Google Micro Melee, it will pop up. It is published by Britton Publishers.
A game of six turns takes anywhere from 3 to 4 hours. It is predicated on action chits and is based upon the troop quality of the units in play. It is company level: three platoons for the attacker and somewhat less for the defender and uses a 1:1 ground scale. For example; a 6-foot table measures 183cm, which is 610-yards in scale. So, for armor, the battle begins pretty close.
There are a number of Micro Melee specific scenarios available, and the AARs that Bez posted are also there on this site at the DWC (Dulles Wargaming Club) page. Ben
I don't want to violate any protocols by providing a link, but if you Google Micro Melee, it will pop up. It is published by Britton Publishers.
A game of six turns takes anywhere from 3 to 4 hours. It is predicated on action chits and is based upon the troop quality of the units in play. It is company level: three platoons for the attacker and somewhat less for the defender and uses a 1:1 ground scale. For example; a 6-foot table measures 183cm, which is 610-yards in scale. So, for armor, the battle begins pretty close.
There are a number of Micro Melee specific scenarios available, and the AARs that Bez posted are also there on this site at the DWC (Dulles Wargaming Club) page. Ben
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Re: My 3rd Micro Armor game
Actually those trees are perfectly in scale with the models, even the larger pines. Most model trees which are allegedly "in scale" with a particular troop size are actually far too small. A mature tree is a BIG object - far taller than a typical house, for example.SKeeM wrote:So tonight I played my third game. I only own 15mm terrain so the table didn't look as good
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Wow...sounds like its more involved in charts and chits than anything else. Without stepping on toes here, how would you say they are compared to other 1:1 rules?Benlacy wrote:Kieran,
...A game of six turns takes anywhere from 3 to 4 hours. It is predicated on action chits and is based upon the troop quality of the units in play. It is company level: three platoons for the attacker and somewhat less for the defender and uses a 1:1 ground scale. For example; a 6-foot table measures 183cm, which is 610-yards in scale. So, for armor, the battle begins pretty close.
There are a number of Micro Melee specific scenarios available, and the AARs that Bez posted are also there on this site at the DWC (Dulles Wargaming Club) page. Ben
Great report and terrain as well.

Doug
A goal is not always meant to be reached, it often serves simply as something to aim at.
Bruce Lee
A goal is not always meant to be reached, it often serves simply as something to aim at.
Bruce Lee
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Doug,
Micro Melee (MM) is pretty far over at the simulation end rather than the beer and pretzels end of the miniature gaming spectrum. It has significant detail that allows you to play historical or hypothetical WWII company level engagement with pretty realistic results. Despite its detail, its unique orders and troop quality system make it quite playable, especially once you've played through it once or twice and understand the mechanics.
In my experience ODGW's Mein Panzer (MP) is close in the level of detail, but the mechanics are different and MM is a true 1:1 scale representation rather than the telescoping ranges in MP. Fireball Forward and GHQ's Micro Squad - The Game are closer to MM than Micro Armour - The Game, but none of these systems are as involved (or in my experience/opinion fun and challenging). I have not tried any other WWII one stand = one squad systems to compare it to.
The learning curve probably would be considered steep by a majority of gamers, but IMHO the investment of time is well worth it if you want to fight realistic company-level WWII tactical engagements. I'm in the process of finishing up a Boot Camp series of scenarios for MM. It comprises eight scenarios that introduce gamers to the MM system in a building block fashion that progresses from a simple infantry platoon vs infantry platoon meeting engagement to a couple of full, combined arms engagements that include all aspects of the system including armor, mortars, OBA, snipers, and close air support.
I hope this rather lengthy (sorry) response answers your question and please let me know if you have any others.
Bez
Micro Melee (MM) is pretty far over at the simulation end rather than the beer and pretzels end of the miniature gaming spectrum. It has significant detail that allows you to play historical or hypothetical WWII company level engagement with pretty realistic results. Despite its detail, its unique orders and troop quality system make it quite playable, especially once you've played through it once or twice and understand the mechanics.
In my experience ODGW's Mein Panzer (MP) is close in the level of detail, but the mechanics are different and MM is a true 1:1 scale representation rather than the telescoping ranges in MP. Fireball Forward and GHQ's Micro Squad - The Game are closer to MM than Micro Armour - The Game, but none of these systems are as involved (or in my experience/opinion fun and challenging). I have not tried any other WWII one stand = one squad systems to compare it to.
The learning curve probably would be considered steep by a majority of gamers, but IMHO the investment of time is well worth it if you want to fight realistic company-level WWII tactical engagements. I'm in the process of finishing up a Boot Camp series of scenarios for MM. It comprises eight scenarios that introduce gamers to the MM system in a building block fashion that progresses from a simple infantry platoon vs infantry platoon meeting engagement to a couple of full, combined arms engagements that include all aspects of the system including armor, mortars, OBA, snipers, and close air support.
I hope this rather lengthy (sorry) response answers your question and please let me know if you have any others.
Bez
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Thanks for the reply and brief info. I watched the 2 videos on the net. Seems like a decent set of rules, but I'm more used to the streamline type of games...no not BA or FoW...more IABSM and CoC.Bezmozgu7 wrote:Doug,
Micro Melee (MM) is pretty far over at the simulation end rather than the beer and pretzels end of the miniature gaming spectrum. It has significant detail that allows you to play historical or hypothetical WWII company level engagement with pretty realistic results. Despite its detail, its unique orders and troop quality system make it quite playable, especially once you've played through it once or twice and understand the mechanics.
In my experience ODGW's Mein Panzer (MP) is close in the level of detail, but the mechanics are different and MM is a true 1:1 scale representation rather than the telescoping ranges in MP. Fireball Forward and GHQ's Micro Squad - The Game are closer to MM than Micro Armour - The Game, but none of these systems are as involved (or in my experience/opinion fun and challenging). I have not tried any other WWII one stand = one squad systems to compare it to.
The learning curve probably would be considered steep by a majority of gamers, but IMHO the investment of time is well worth it if you want to fight realistic company-level WWII tactical engagements. I'm in the process of finishing up a Boot Camp series of scenarios for MM. It comprises eight scenarios that introduce gamers to the MM system in a building block fashion that progresses from a simple infantry platoon vs infantry platoon meeting engagement to a couple of full, combined arms engagements that include all aspects of the system including armor, mortars, OBA, snipers, and close air support.
I hope this rather lengthy (sorry) response answers your question and please let me know if you have any others.
Bez
Doug
A goal is not always meant to be reached, it often serves simply as something to aim at.
Bruce Lee
A goal is not always meant to be reached, it often serves simply as something to aim at.
Bruce Lee
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Doug and Cama,
Micro Melee clearly is at the more complex end of the spectrum and may not appeal to the majority of gamers. But that is what is great about the miniature wargaming hobby -- the diversity of complexity, scale, and historical period. If you ever make it out to the US mid-Atlantic region and are interested in giving MM a try, let me know and I can set something up. Cheers,
Bez
Micro Melee clearly is at the more complex end of the spectrum and may not appeal to the majority of gamers. But that is what is great about the miniature wargaming hobby -- the diversity of complexity, scale, and historical period. If you ever make it out to the US mid-Atlantic region and are interested in giving MM a try, let me know and I can set something up. Cheers,
Bez
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AAR - German 559th VGD vs US 35th ID, 27 Sep 1944
The link below will take you to an AAR on a 6mm scale game our group played on 18 October using the Micro Melee system. Thank you Roger for pulling the AAR together.
http://www.brittonpublishers.com/Files/ ... achAAR.pdf
Volksgrenadiers of II Bataillon, 1127th VG Regt attack the thinly manned defensive line of the 1st Battalion, 137th Inf Regt on the foggy morning of 27 Sep 44. Supported by a few Panthers of the 106th Panzer Brigade and Hetzers from their division, the Volksgrenadiers quickly overrun a forward US roadblock and continue westward to the main US line located 1 km east of Pettoncourt, Lorraine, France. This attack was the opening move by XIII SS Korps to retake Nancy from the US Third Army.
http://www.brittonpublishers.com/Files/ ... achAAR.pdf
Volksgrenadiers of II Bataillon, 1127th VG Regt attack the thinly manned defensive line of the 1st Battalion, 137th Inf Regt on the foggy morning of 27 Sep 44. Supported by a few Panthers of the 106th Panzer Brigade and Hetzers from their division, the Volksgrenadiers quickly overrun a forward US roadblock and continue westward to the main US line located 1 km east of Pettoncourt, Lorraine, France. This attack was the opening move by XIII SS Korps to retake Nancy from the US Third Army.
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AAR -- To the Sound of the Guns
The link below will take you to an AAR on a scenario our gaming group recently played on first effort by LTC Timnes' initial effort to secure Amfreville with a group of about 50 US paratroopers of the 507th on the morning of 6 June 1944. Standing in their way were 25 or so German landser with orders to hold the southern edge of the village. Rules used were Micro Melee and game scale was 6mm.
http://www.brittonpublishers.com/Files/ ... unsAAR.pdf
Here are a few additional photos:




http://www.brittonpublishers.com/Files/ ... unsAAR.pdf
Here are a few additional photos:




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This terrain was a collaboration with my good gaming colleague Ben. He developed the scenario and contoured his canvas terrain mat with rags/cloths underneath and provided the trees, roads, and hedgerows. I contributed the buildings and orchard. It was an exciting game that was decided on the last action phase as the turn limit ran out.
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