MICRO ARMOUR THE GAME: MOVEMENT

This is a general forum for all types of posts related to Military models.

Moderators: dnichols, GHQ, Mk 1

Post Reply
shadowspears
Posts: 30
Joined: Thu Jul 11, 2013 6:22 am
Location: NW Arkansas
Contact:

MICRO ARMOUR THE GAME: MOVEMENT

Post by shadowspears »

Question: Help me understand movement. Example a Tiger 1 can move 9T. He has no S or D markers. Passed cohesion roll. So now he can move.....?
Open Ground: 9"
Good Road: 18"
Slope: 4.5"

Also what are the ground scale (100m = 4") and time scales? 1 move = 1 minute?

Thank you all!

microgeorge
E5
Posts: 100
Joined: Wed Nov 24, 2004 6:57 am
Location: Arlington, TX

Re: MICRO ARMOUR THE GAME: MOVEMENT

Post by microgeorge »

Your movements are correct. Ground scale for WWII Microarmour is 1 inch equals 100 yard. Each turn equals 3 minutes.

microgeorge
E5
Posts: 100
Joined: Wed Nov 24, 2004 6:57 am
Location: Arlington, TX

Re: MICRO ARMOUR THE GAME: MOVEMENT

Post by microgeorge »

Sorry. Gentle slope costs 1 point per inch for tracked stands and steep slopes costs 3 points per inch for tracked stands.

Post Reply