AARs: Show Us Yer Games!

This is a general forum for all types of posts related to Military models.

Moderators: dnichols, GHQ, Mk 1

Post Reply
BattlerBritain
E5
Posts: 628
Joined: Fri Apr 29, 2005 7:00 pm
Location: Somerset, UK

Post by BattlerBritain »

That looked a really great game. I love your terrain - it even looks 'sunny', and the use of pastels makes it look very real. I think even 'mluther' on this forum would be impressed with your pastel terrain.

And quite an interesting scenario. French Cavalry vs Italian tanks. Good one.

lekw
Posts: 42
Joined: Fri Apr 07, 2006 11:55 am

Post by lekw »

Thanks. Actually mluther is kind of my inspiration working mostly of his ideas and pictures. He has been a great help in inspiring me to get my stuff painted and terrain done and I love his battle reports.

mluther
E5
Posts: 212
Joined: Wed Nov 15, 2006 10:09 pm
Location: Atlanta, GA

Post by mluther »

Some nice looking pics there lekw. I am humbled that you mention me as your terrain inspiration. I don't know how many times I have also said ÿou can never have enogh trees!"
Looking forward to more of your games.
Mark

lekw
Posts: 42
Joined: Fri Apr 07, 2006 11:55 am

Post by lekw »

Yea a lot of trees just seem to always make things look more realistic. I always add them last to get that final feel of the terrain. Glad folks like the pictures.

firstblood
Posts: 41
Joined: Tue Jul 24, 2012 1:01 am

Post by firstblood »

In 1944, in Normandy, two american battalions were tasked to liberate two towns..

The battlefield
Image

Americans deploys in a wood
Image

The germans split the battalion in two and deploy a small company in defense of the town on the left, supported by a 120mm mortar platoon…
Image

… and the other on the town on the right, supported by a 75 mm infantry gun platoon
Image

The panzer IVH deploys in cover of a small corridor between the bocage and the hill
Image

The sherman platoon advance toward the railways…
Image

… and the battalion follows him!
Image

The german FO take place behind a near grove, looking on the hill
Image

The sherman pass through the the corridor covered by the panzer IVH…
Image



… and the panzer score a hit on it…
Image

… and it disorganize them!
Image

The american FO take place on the hill…
Image

… but the german FO score an accurate 105 mm howitzer on them…
Image

… destroying it!
Image

The sherman platoon attempt an overrun on the 75 mm infantry gun…
Image

… the germans are very hasty in combat and defeat the sherman platoon… but there is another coming…
Image

… the combat is hard…
Image

… and the american defeat the german position!
Image

The american advance toward the town through the fields!
Image

The 120mm mortar strike hard on the support platoon, rolling a double 1… BOOM
Image

Two infantry platoons assault the panzer IVH…
Image

bazooka, grenades, bazooka, grenades! Boom!!!
Image



This was just a fast scenario played to familiarize with the game mechanics! I would like to thank Luca for the funny game and day!

Even in Switzerland we play the micro armour!! Hell yeah!!

Oriax
Posts: 40
Joined: Sun Mar 04, 2012 3:03 am
Location: Sweden, Eksjö
Contact:

Post by Oriax »

Nice looking game, seems you had fun playing it! :)
/Jonathan

My model building blog: http://tinyterrain.blogspot.com/

My hobby blog: http://mytinythings.blogspot.com/

firstblood
Posts: 41
Joined: Tue Jul 24, 2012 1:01 am

Post by firstblood »

thanks! yes was very funny!!

RedLeif
E5
Posts: 784
Joined: Sat May 21, 2011 3:11 am
Location: Boise, ID
Contact:

Post by RedLeif »

Thanks for sharing that AAR.
Looks good.

Leif
"sent from a PC I built myself"

Luca
E5
Posts: 364
Joined: Fri Feb 18, 2005 11:52 pm
Location: SLC

Post by Luca »

Eh eh! Nice game indeed! It was real fun!

:D
Ars & Mars

Military vehicles are beautiful because they are built from functional designs which make them real, solid, without artifice. The short timers

Erst wägen, dann wagen (first consider, then risk) von Moltke the Elder

Luca
E5
Posts: 364
Joined: Fri Feb 18, 2005 11:52 pm
Location: SLC

Post by Luca »

I take the chanches given by this nice pictures, to ask a question about the GHQ rules.

The question is: the german 75mm IG, when performing direct fire toward the Sherman, is given the same benefit as the other artillery pieces that fire against armoured targets? (the benefit is that the defense value of the target is halved).

I mean, the IG did have a quite flat trajectory. Maybe when firing at targets 1000+ meters the falling rounds were coming more from an height, so they could hit the top of the tanks; but when the IG fires at the tank, which is barerly 200m or less from it, it for sure will use AP rounds (the same used by Pz IV), and of course will try to hit him in the front.

So in this cases, when artillery pieces are firing at very close ranges, the defense value of the tank isn't halved. I'm I correct or did I missed something? But what would be distance limit?

Thank you.

Luca
Ars & Mars

Military vehicles are beautiful because they are built from functional designs which make them real, solid, without artifice. The short timers

Erst wägen, dann wagen (first consider, then risk) von Moltke the Elder

RedLeif
E5
Posts: 784
Joined: Sat May 21, 2011 3:11 am
Location: Boise, ID
Contact:

Post by RedLeif »

Ciao Luca,
The rulebook says the 75mm IG is "artillery". So yes, you would fire it during the artillery fire phase and armored targets would 'halve' their defense value. You should use the artillery units AP firepower value not the HE value.

Regards,
Leif

RedLeif
E5
Posts: 784
Joined: Sat May 21, 2011 3:11 am
Location: Boise, ID
Contact:

Post by RedLeif »

Ciao Luca,

follow up
- I 'm not sure the 75L13 Inf Gun was the 'same' as the 75mmL24 KwK 37. I know they both began to be equipped with a limited number of heat rounds though, for anti-tank defense.

- you may wish to try this 'home' rule I call "A little HEAT"
After January 1941 Germany began supplying units with the 75mm L24 cannon (these included the Pz IVa-f1, Pz IIIn, StuG IIIa-e, SdKfz 233, 234/3, 251/9, 250/8) and the 75mm light IG with HEAT rounds. Units with these guns were intended for and were used for HE support, but were equipped with very limited amounts of HEAT ammunition to defend themselves against enemy tanks.

Using this optional rule, each stand is allowed to make one direct fire attack per game, in the standard fire phase against armored vehicles. This attack has an AP firepower of 8 (5 for the light IG) and a maximum range of 10 inches. Unlike normal artillery attacks, this attack does not automatically suppress, the defense value of the armored unit is not halved as a usual, and it does incur CRT range modifiers. The attacking stand may not have fired previously in the turn. Recording the expenditure of this ammo by stand number is required.

Basically the attacker turns into an 'anti-tank gun' class weapon for this one attack.

best regards
Leif

TAMMY
E5
Posts: 865
Joined: Wed Jan 27, 2010 12:09 am
Location: MILANO, ITALY

Post by TAMMY »

The 7,5 cm iG18 L11 (the l13 was a different and rare model) was completely different from the tank gun.

Their shells were different and the iG18 had smaller propelliing charge divided in five-part. The L/24 had fixed rounds with a powerful charge.

In any case both guns could fire the Gr 38 HEAT shellls but with different propelling charges, The difference is shoown by the muzzle velocity of 260 mps (IG18) against 450 mps (L/24). They were fixed rounds for both the guns.

The low muzzle velocity means that the perforation was the same but the hit probabilitie of iG18 was much lower.
Ubicumque et semper

RedLeif
E5
Posts: 784
Joined: Sat May 21, 2011 3:11 am
Location: Boise, ID
Contact:

Post by RedLeif »

Grazie Tammy for confirming my suspicion that these were rather different weapons. Helpful as always.

Ciao,
Leif

Luca
E5
Posts: 364
Joined: Fri Feb 18, 2005 11:52 pm
Location: SLC

Post by Luca »

Ok, Thank you both. It sounds good to me as a rule.

Now i remember that exists also canister rounds for the artillery, to be used at very close range against attacking infantry. These could be also considered as another optional rule.

Ciao,

Luca
Ars & Mars

Military vehicles are beautiful because they are built from functional designs which make them real, solid, without artifice. The short timers

Erst wägen, dann wagen (first consider, then risk) von Moltke the Elder

Post Reply