Perhaps the greatest advantage of FOW is it's high level of quality and comprehensiveness. The rules are top notch, well organized, and well written. They are just a pleasure to read, to the point where I often find myself leafing through them for the enjoyment of it. They also provide a really thorough source of historical data that facilitates the entry of new players into the hobby, and simplifies the creation of scenarios. The FOW rules are also geared more towards gameplay than in the physics of war and as such easier to learn and play. Hence the trmendous support they receive from mainstream and casual gamers.
Have you played a game like this? Seen one? How did you like it? What do you think are the advantages/disadvantages? Do you have any other thoughts or observations?
Another thing that FOW does that is very smart is their packaging of complete units. So, if I want to fight an American Infantry company against a German infantry company, I can go to my local hobby store and buy them complete, and (after half a lifetime of painting) I'm ready to play.We can see the appeal of this type of game- a gaming table doesn't look like a parking lot, the quick learning curve for the rules, low cost for outfitting an army. etc.
I think the use of the term "comprehensive" is incorrect here. The fact is that the FOW system is comprehensive. They offer everything you need in a nice cohesive package. Everything ties together. It doesn't just cover tank warfare, but also integrates, artillery, infantry, and airpower seamlessly.Have any of you started out with the FoW rules as an easy entry to get into historicals, and then moved on to more comprehensive rules? We just want to get a read on what appeals to our customers.
I think what GHQ means in the above statement is "complex," or perhaps "sophisticated." I don't think these systems are necessarily more comprehensive, and by nature they are almost certainly more difficult to learn and take longer to play with. As a result, they are going to appeal to the grognards, but not necessarily the mainstream, who are looking for a set of rules that they can get started with right away.
That's the key really. FOW is a system that anyone can like, and many can love, and BF has wrapped it up into a complete, slick package, which they support with their website, and with frequent upgrades, updates, and releases. In short they had/have a superior marketing plan that has allowed them to tap into mainstream gamers, and more importantly, to attract new gamers, in other words grow the market.
In summary, I'm using micro-armor with FOW, more for practical purposes as I already have a sizeable micro-armour collection and do not want to start investing in another scale, especially one in which the vehicles are not even as nice as GHQ. But I have to believe that GHQ could tap into the FOW craze. It seems a natural to me. I think some repackaging is needed, actual units as opposed to the generic and often wasteful five vehicles, and 60 figures. And I think that greater emphaisis on infantry and infantry weapons would be required in order to attract existing FOW players away from their 15s.