SCENARIOS

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sfcgreg29er
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Post by sfcgreg29er »

Here's a small scenario I put together and solo-played using GHQ's rules. The board measures only 5 x 6 hexes.
It's a German Recon in force vs. a US infantry company with AT support

Overall view of the battlefield.
Image
OOB:
German: Cohesion Level 16
1 x HQ +0 SdKfz 222 =38 pts
3 x SdKfz 251/1 = 36
3 x Infantry Plt =57
2 x SdKfz 10 transpt =16
2 x Engineer Plt =58
2 x 80mm Mortar =32
3 x Puma =129
2 x SdKfz 234/4 =149
1 x SdKfz 222 =19
1 x Marder II =71

Total points =634

US: Cohesion Level 16
1 x HQ +0 M5 Hlftrk =30 pts
3 x Infantry Plt =36
1 x Engineer Plt =22
1 x Spt Stand HMG =16
1 x 57mm ATG =33
1 x M10 =78
6 x Mines Standard =24
1 x Roadblock =10

Total points =249

Game length=15 turns
Objective= Get at least 1/3 of German stands off enemy edge of board.

The Germans entered on both roads. The plan was for the German infantry and mortars to keep the US infantry pinned down in the houses along the road while punching straight down the main road with armor. A force was also to punch down along the railroad tracks. The main concern was getting thru the minefields quickly and with minimum casualties. An Engineer Plt was with each column in order to reduce the minefields.

View of Germans entering the board attacking US infantry in houses along road. Armor column advancing down main road.
Image

The US plan was to spread out the minefields and cover them with AT assets and infantry. The M10 location was critical to the defense. It was placed so that it could move quickly to any flank of the battlefield in case of a German armor breakthrough. It took out quite a few German armor stands!!

View of US positions.

M10 in position covering main road. Infantry in houses.
Image
57mm ATG in orchard covering right flank with infantry support.
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I played this several months ago. From what I can remember the US prevented the Germans from exiting a third of their units of the US edge of the field. The infantry platoons in the houses were just too difficult to destroy and they prevented any German armor from moving down the main road. The Germans had better success pushing down along the tracks. The German armor kept the 57mm AT gun busy while the Engineer with infantry support reduced a section of minefield. Once through this the only thing in the way was the M10 and an infantry platoon located in the orchard. From what I can remember the Germans made it slightly past the orchard.

Closer view of battlefield showing minefield placement.
Image

Close up of US engineer platoon and HMG platoon covering main road.
Image

Hope you enjoy :D
Mike G.

"29 Let's Go"

cbovill
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Post by cbovill »

Mike,

That is some beautiful terrain! I still haven't decided on whether to go with terrain maker or battle boards, seeing your is a vote towards terrain maker.

Chris

pmskaar
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Post by pmskaar »

Mike

Very nice pictures and AAR with great terrain. 8ball and I did a North Africa scenario last year using the GHQ Micro Armor the Game rules. I thought it was a lot of fun. On other fronts, I will be doing another go of my 1942 Russian Front game with the Mein Panzer rules on August 26th.

Have a great day!

Pete - Binpicker, Out!

GMills
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Post by GMills »

Mike,
Nice terrain but have to ask what the plastic boxes are for? Can't your infantry fit near/in your houses? I think a battle board could be easier to make. I have 2X4 foot boards that can have terrain added to them to change from 15mm ACW to microarmor. I also have 3X6 foot and 4X6 foot boards.

thenorthman
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Post by thenorthman »

If I had to wager the plastic cases around the buildings are used for putting figures on top of them to say they are "IN" the building.

Yes it is very nice terrain. Makes me want to get to work on the terrain maker packs I got off of ebay awhile back (a little more than half off). :lol:

Might be an easier thing to do now since I moved back to town and my commute isn't 2 1/2 hours every day any more. :roll:
:wink:
Sean

sfcgreg29er
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Post by sfcgreg29er »

GmMills,

thenorthman is correct about the plastic boxes/stands. My scratch built houses do not allow for placing of stands inside so I had to figure out a way to place troops inside buildings. I tried placing troops next to the buildings, writing on a slip of paper troop locations or leaning stands agaist the building. None of these looked or worked to my satisfaction. I can't take credit for the use of the plastic stands. Discovered this on Ian H's website. I think it is the best work around with my scratch built houses. You can still see the houses thru the plastic and it allows you to place stands "inside" excactly where you want them. You only have to place a plastic stand over a building when it is occupied. Once the stand moves out side, take the stand off. The onl;y time I write troop locations in houses is when I place hidden troops inside at the beginning of a scenario. Once the troops move or fire then they remain unhidden for the rest of the game.

To answer your question about hex terrain; when I first discoverd micro armor I came across hex terrain on GHQ's website. Since I was an avid player of Avalon Hill board games I liked the flexability of making any map layout. Also, I started with hex terrain and I have too much time and materials invested to make other terrain boards. I think my wife would disapprove of making any other type of terrain boards. I already have over 300 hexes stored in four plastic tubs. I have a system where I can turn out hexes pretty qiuckly, and with the number I already have it doesn't take long to make additional hexes for any particular map/scenario. I guess everyone has their favorite method. I'm not against larger boards. Iv'e seen some pretty awesome boards.
Mike G.

"29 Let's Go"

8ball
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Post by 8ball »

If you are playing 1:5 scale rules, and using Terrain Maker (or not) see if you can snag a copy of the old Talonsoft West Front and East Front.

There are dozens of scenarios in each game. Tha maps were all produced using hisotrical and topographic maps, and the OOBs were all very carefully researched.

pushbike
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Post by pushbike »

Superb terrain
Nice scenario, very inspriring.
Who are the train tracks by?

Chris

sfcgreg29er
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Post by sfcgreg29er »

pushbike wrote:
Superb terrain
Nice scenario, very inspriring.
Who are the train tracks by?
Thanks for the comments.

I took 4.5 inch lengths of "Z" scale model railroad track that I cemented to .75 x 4.5 inch bases then used regular old woodland Scenics fine track ballast and ballast cement. Added static grass, bushes and gravel for effect. I also took and cut one piece of track into three equal sized pieces and made them into road crossings. I know it seems like a lot of work but it looks pretty cool. I know there are other sources for track but I already had the ballast and cement so I just purchased the track at a local hobby shop and didn't have to pay postage or paint other types of track.
Mike G.

"29 Let's Go"

sfcgreg29er
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Post by sfcgreg29er »

Here's a battle report played Sat.14 October 2006 with a new gaming buddy. So far we’ve played two GHQ WW2-Micro Armour games and a Crossfire game.

This was a fictional scenario between Germans and Russians set in '44. We used the meeting engagement scenario builder in the rules as a guide. We kept the cohesion level at 16 for each side. Forces were organized using 1750 points. Neither of us knew what the other was bringing to the battle which made it a challenge to determine your forces. Four objectives were set around the battlefield; two on high ground, one at a crossroads within a town, and one in a factory. The main road running down the center of the map was good road. All side roads were poor roads. A die roll determined the end of the table forces would enter. Sighting distance was set at 20". The game lasted about 4 1/2 hours for a total of ten game turns. A little slow, but this was my opponent's second time at playing the game. Most of the time was spent deciding the next move. Next time it should go a little faster.

The battlefield was created using my hex terrain.

OOB:

German:
1 x GHQ (+2) w/Transport
Armor BN:
1 x HQ-Mk IV
6 x Mk V Panthers (1-FO)
2 x Tigers
Inf BN:
1 x HQ-SdKfz-251/1
6 x Inf Plts w/SdKfz 251/1's (2-FO's)
2 x Inf Support w/SdKfz 251/1
1 x SdKfz 251/9 75mm HOW
Arty:
1 x Bison 150mm IG (3)

Russian:
1 x GHQ (0) w/truck
1 x M17 AA 1/2trk, 1 x Inf Support w/trk
Armor BN:
1 x HQ T34/85
6 x T34/85
3 x T-70 Lt tanks
2 SMG BN:
1 x HQ
6 x SMG Plt
Additional assets:
3 x SU -76
3 x SU-152

Approximate sequence of events:

Image

The Germans forces were divided into three battle groups. Two main groups consisting of a Coy of Panthers and a Coy of Grenadier Infantry with support platoons and a third group of two Tiger plts which would provide support to the other groups as needed. The German plan was to move one group down the main road and the other along the right flank. The Tigers would advance down the center between the river and small berm.

The Russians forces were divided into two large groups and three smaller groups as follows; a BN of T34/85s with three platoons of SMG as tank riders, a BN of SMG traveling on foot, a Coy of SU 76s, a Coy of SU 152s, and a Coy of T 70s with SMG tank riders. I was the German player so I didn't know the Russian player's plans.

The game opened with the Germans moving a battle group of Panthers and Grenadiers along with their GHQ down the main road, occupying the center of the first objective in town.
Image
The other battle group advanced to the wooded area on their right flank. The Artillery Bty took up position behind the town.
Image
The Russians entered from the South moving their BN of T34/85s, with some SMG riders, up the main road to a small village.
Image
A SU 76 Coy advanced to the first objective on the high ground, the GHQ occupied the second objective in the factory, Image
and the SU 152 Coy moved into the woods along the main road.
Image
They also occupied the woods across the river with the T 70 Coy and SMG riders.

The German lead Panthers wasted no time and started exchanging shots with the lead T34/85s while moving two Plts forward to the RR tracks. The Panthers and Inf on the right failed their cohesion roll and couldn't move forward. The Tigers moved along the road towards the bridge planning to advance between the river and small ridge to try and get a better position in which to attack the Russian armor.
The Russians however, were able to bring their T34/85s up on line to counter the German armor and also swung a Coy of T34/85s over to their right flank behind a large wood. The SMG BN advanced on foot to occupy the objective on the high ground on the south end of the board. They took the place of the Coy of SU 76 which advanced down the hill and took up a defensive position in the woods directly in front of the German advance. The German FO licked his lips in anticipation as he plotted the arty strike on the Russian armor which would arrive next turn.

The German arty barrage arrived successfully, lasting three to four turns, and effectively prevented the T34/85s from advancing any farther down the main road pinning them in place. It unseated and suppressed two SMG plts riding on the tanks which then took cover in a small ruin.
Image
The Russians on the other hand were able to advance a Coy of T34/85s thru the woods endangering the left flank of the Panthers by the RR tracks before the Germans could react and block their approach with two Coys of infantry. Oh…SH**!! The Panthers are in a crossfire!!
Image
The Russian SMG BN continued to creep forward and finally secured the objective on the high ground. They were smart and stayed behind the crest of the hill so they couldn't be seen by the German FOs and become cannon fodder. The T 70 Coy dropped off their SMG plts which took up defensive positions in the woods on either side of the road, thus effectively blocking that avenue of approach.
Image

Realizing the threat of the T34/85s, the German player moved his Tiger Coy towards the town to provide support for the exposed Panthers. The German battle group on right flank in the woods failed their cohesion roll and stayed in place.

For some unknown reason, the Russian player decided to drop off two Plts of SMG Inf into the woods and move his Coy of T34/85s farther around to the left rear of the German held town, instead of engaging the German Panthers in their exposed flank.
This gave the Germans the opportunity to move the Tiger Coy in a position to block off the avenue of approach and also to swing a Panther Plt around to engage the T34/85s in a side shot.
Image
Below is the result of the Russian's ineffective return fire and inability to withdraw after three turns of play.
Image

German Arty fire and fire from the lead Panthers finally took its toll on the T34/85s on the main road, resulting in one Plt taken out of action and the other three retreating to more protective ground. The German battle group on the right was finally able to advance forward, securing the objective on the high ground with two Plts of Inf and further advancing the Panthers towards the ford in an attempt to take the factory.
Image

After the unsuccessful advance towards the German held town, the Russians decided to pull back their SU 76 Coy to the woods behind the SMG BN to defend the objective. They shifted their remaining T34/85 Plts back to defend the ford and the main road on the way to the factory. Two SMG Plts were left in the ruin.

The Germans now had to push forward as fast as possible to keep up the momentum. The Panther and Inf Coys on the German right reorganized and advanced towards the SMG BN on the high ground. They also pushed towards the ford but were held up by the dismounted SMG Coy in the woods. One Panther Plt tried to push along the road out into clear terrain but was stopped in its tracks by the SU 152 Coy in the woods. German arty was unsuccessful in laying any fire on the SU 152s. The German Inf was also unsuccessful in dislodging the SMG Coy in the woods suffering two destroyed plts thereby forcing the rest of the Germans around the woods and across the ford for a last ditch attempt at attacking the factory.
Image

Below is an unsuccessful die roll attempt to remove a suppressed and disorganized marker.
Image

The Russians made a last ditch effort with the T 70 Coy and attacked the flank of the dismounted inf on the high ground with a loss of one T 70 plt
Image

The final German push was an overrun attempt of Panthers on the SMG BN and a close assault of infantry with no result. The game was determined a draw with two objectives still in control by each side. There was no factoring in each side's losses. Total losses were:
German: 1 - Panther Plt and 2 or 3 Inf Plts
Russian: 5 - T34/85s, 1- T70

Enjoy!
Mike G.

"29 Let's Go"

dougeagle
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Post by dougeagle »

sfcgreg29er

Very cool on both games. In the 2nd posting with the Soviets, what type of material was used for thier basing? :)
Doug

A goal is not always meant to be reached, it often serves simply as something to aim at.
Bruce Lee

sfcgreg29er
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Post by sfcgreg29er »

I didn't paint or base the Russian models. My gaming buddy did. I think he said they were Games Workshop slotted bases which he said were a pain because he first had to fill in the slots that GW figures fit into. He may rebase his models using another method.
Mike G.

"29 Let's Go"

jb
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Post by jb »

...very nice stuff Mike. It looks like you guys had a great time.
John

fullmetaljacket
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Post by fullmetaljacket »

couple questions about the terrian.

1. what color are you all using for the roads?
2. And how did you make the bridges are they scratch built?
3. What scale train track are you using?

thanks for the info
FMJ

Ritter
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Post by Ritter »

Great Job on the pics and AAR sfcgreg29er!

Looks like some awesome battles!

I like the idea for Infantry in buildings.

Troy

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