BTW if Hitler to invades Iceland this might bring the US into it quiker than December. Also I beleive the Royal Navy would have a great big say so. Just some thoughts.
Yes, those are reasons (based on very recent, very limited research) why German Navy was able to persuade Hitler to not do that. But... the US didn't really take over the defenses until mid '41 (I think). And IF Germany was able to pull it off the Royal Navy would HAVE to respond. What would that effect be? Weakening their strength in the Med maybe the far east. What effect would that have had? Would Malta fall? Would North Africa have been lost? Who knows.
I know this is dragging the discussion off topic so one more thought then I'm done. Tthe Atlantic convoys are the fulcrum around which the whole war in Europe pivots. What if Germany had really seized upon that idea and thrown all their efforts into blocking those crucial supplies - that would make this campaign a very exciting proposition IMHO.
Paul
I don't beleive you are off topic at all. I beleive your response is playing a part in it (the campaign)as it gets setup. All the players still need to go by what their national leaders decide. This way nobody has to play politics or grand strategy.The high commands get their orders from them,and they in turn will give operational orders to the rest of the players. These players will in turn give the results of what is happening on the tactical battlefield(s),which of course will determine the course of the theater they are in. Theater commanders(or high command) may still play tactically too.Pray that you have some good players on your flanks! I even hope to continue with my original idea of bringing GHQ The Game to the Last Square and have some people who may not even be signed up play tactically.
I'm only repeating this so the idea stays to the forefront. Sorry if it is repeatitive.
JB
kgpanzer wrote:JB are you suggesting we use GHQ rules or we can use any rules on this campaign?
Ar
I beleive Cama and I discussed using GHQ The game as the official ground tactical rules. One good reason is because they already have a point system for all the units.But If someone else uses a different set they would need to convert points over to their system. For instance lets assume a platoon of PzIIIGs arrived in tripoli,and someone needed to covert this into 1 to 1 scale for their game. GHQ's PzIIIG platoon=43 pts divide by 5(the number of tanks in a FULL platoon)or 8.6 per tank. These point values may be neccessary down the line for victory or replacement values.
I would just as soon use the GHQ rules. I'm sure Cama feels the same.
This of course is not set in stone and is open to suggestions by everyone who is participating.
Thanks for keeping things going...
JB
Last edited by jb on Sat Mar 31, 2007 4:50 am, edited 1 time in total.
I would like to support the idea of using the GHQ rules based on my own experience with using them for campaign games.
I have been running an east front campaign using the rules for some time and found them to provide consistent results and the point system and the TOEs make for easy construction of units.
dnichols wrote:I would like to support the idea of using the GHQ rules based on my own experience with using them for campaign games.
I have been running an east front campaign using the rules for some time and found them to provide consistent results and the point system and the TOEs make for easy construction of units.
---Daryl
I was looking at it from another degree....the points you suggest i agree however the rules to determain the battle really does not matter
points are points they can be posted to show what is needed?
Ar
kgpanzer@aol.com
Sniper motto's ....A sniper...."While Hidden, I See and Destroy"..."One shot one kill"....
I believe it would be too limiting to insist upon the GHQ rules for the basis of the campaign. The point system is fine and can be the basis for victories, supplies, deployment, etc., but insisting the rules be used exclusively is a mistake and will limit the participation by those who might be attracted to the campaign but don't use them.
Will
"He who fights with monsters should look to it that he himself does not become a monster." - Friedrich Wilhelm Nietzsche, 1844-1900
I believe it would be too limiting to insist upon the GHQ rules for the basis of the campaign. The point system is fine and can be the basis for victories, supplies, deployment, etc., but insisting the rules be used exclusively is a mistake and will limit the participation by those who might be attracted to the campaign but don't use them.
Will
That is a very profound thought. Rules that are inclusive should be done only if GHQ was sponsoring such a campaign.
The points system used for GHQ's game will make good basis for the campaign,just for the fact that they are there.
JB
av8rmongo wrote:What's the latest on the status of the campaign? I'm not nagging as much as trying to keep the idea / thread / discussion moving.
Paul
The status right now is that I would like to see the website activated to ... 1) How many are truly interested and want to put ernest time into it. 2) What function the sign ups would like to do. i.e. theater commander,player,etc,. 3) Which nationality 4) Naval,Ground ,(maybe air?).
Afterwards is when I can put more attention to this effort.
Help (for the campaign) in any form is definitly needed, and truly appreciated-PM me if interested!
I'm glad you wrote -it helps to keep it going.
As I stated earlier I'm in the throws of getting ready for a con,with very short handed help to get it done.
I've hardly got any feedback about the campaign since the last post. It seems that it will take are large effort from a group of individuals.
In the mean time, I will continue with putting on micro Armor games in Madison.
JB you know that me for sure will help get info and what ever else needs done, but like you stated i think we need several dedicated -people to pull this off. I would say atleast 5 to 6 to make things run smoothlty. Any way just letting you know that im interested and willing to help.
I have run a very large east front campaign before that had about 7-9 players and was done largely by e-mail and a website. The campaign ran for almost 2 1/2 years.
A couple lessons that our group learned.
1) Understand that each player has a life outside the campaign. There will be times that players will be less than responsive with their reports or orders etc. If real life is making it hard to participate, then you send a quick note to the referee and your teammates and somebody takes over for you. Our referee would send out an e-mail to everybody that went something like...."General Kirichenko, commander of the 8th Army was wounded by a airstrike on his command car and will be recovering for..."
2) Players have to respect and adhere to deadlines. Campaigns have to keep moving to stay interesting and alive. The referee has to set deadlines, all orders are due by XYZ and players have to take that deadline seriously. Again back to lesson #1, if one member of the team can't meat a deadline because of any reason, a teammate steps in, writes the orders and meats the deadline.
3) Don't get bogged in the details. Players want to command armies and fleets they don't want to work out the details of how many tons of this ammo to this unit and how many gallons of fuel etc. Abstract the supply and logistics.
4) Don't expect players to stay in the game when it is clear that one side has the clear advantage is going to win. Nobody wants to play the Germans in 1945.
5) Campaigns can be great fun! A scenario would be sent off to a group in Europe to play over a weekend and the tension of waiting for the reports from the field on what happened was...well tense. The e-mail discussions on how to react to that Panzer Division that our recon planes found where we didn't think it was were always interesting.
I personally enjoy playing referee for campaigns and am currently running another east front campaign using GHQ rules and and Columbia games' "East Front" as the map that is moving along nicely.
Yeah, thanks for the ideas guys. I do plan on making this simple, very simple. Still need Bodies to do it.
Darryl,yes the key is to keep it going. I know all about the ones that say they will commit,I've been left holding the bag too many times. Something like this will definitely have a "reserve" solution to the work,school,etc and the other excuses.I believe I have that remedy without losing the quality,and episodes of the campaign for the ones who do play.
I do committ myself to this because this is what I do when I'm not working. Yes, I do still have a life besides too! I do beleive there are others out there that will also committ. I know FMJ will committ,and Lately I've had a few others by PM.
We are gathering information to begin the "Afrika" theater of our Campaign.
There are four of here in the St. Louis area who will provide the basic information for anyone who wishes to participate either in the land battles or the sea campaign that will be a very important part of the overall battle for North Africa.
I don't know if we have another location where players need to sign up, but anyone who wishes to give it a go can let me know through this site...
Will
"He who fights with monsters should look to it that he himself does not become a monster." - Friedrich Wilhelm Nietzsche, 1844-1900
1ComOpsCtr wrote:We are gathering information to begin the "Afrika" theater of our Campaign.
There are four of here in the St. Louis area who will provide the basic information for anyone who wishes to participate either in the land battles or the sea campaign that will be a very important part of the overall battle for North Africa.
I don't know if we have another location where players need to sign up, but anyone who wishes to give it a go can let me know through this site...
Will
Will,I didn't really recieve enough committed people through PMing. (The ones that did, I thank you) What do you have going. I am interested in joining and helping in any way!