Tabletop Battlefield Density: How Much is Too Much?

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Mk 1
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Post by Mk 1 »

av8rmongo wrote:Another technique that can be used to bring some maneuver back into the game is to think outside the box ....

Rules rarely promote or even permit the idea that an "off board" flank is vulnerable. But some fights are 360 degree fights. We have off board artillery why not off board movement.
I'm with Paul on the issues of surprise and the 360 degree fight.

Some rules may provide for off-board maneuver, as he has described. But if your rules don't, simple mechanisms can be created by the game master to give similar effect.

For example take the game I inserted pictures from above. Go back to the first, distant, picture. It was a pretty quick pick-up game. One fellow, James (Palo Alto from this forum), responded to my invitation for a battle.

We agreed on a Barbarossa battle -- early July, 1941, somewhere on the road through the baltic states. I set up a pretty big board, but wanted to keep the battle fairly tight. So I put a cross-roads, village, and some outlying farms near the center. To reflect the confusing circumstances that Soviet commanders faced, and to intentionally "waste" a lot of the battleboard, I gave James odds for which edge he would enter n, and had him role the dice in secret. I was forced to set up an all-around defence, with some sense that he was most likely to come at me from the west. He didn't! Fortunately my screening force delayed him enough for me to re-deploy my defenses. But it was a tight-run thing.

No parking lots of tanks, advancing in a line wheel-to-hub, while rolling buckets of dice. I think its all in the game set-up. Thinking outside the box is right. Scale your forces, and use a little creativity.
-Mark 1
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"It is hard NOT to write satire." - Decimus Iunius Juvenalis, 1st Century AD

kgpanzer
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Post by kgpanzer »

Paul what scale do you use when using CM?

Cheers
Anthony
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Sniper motto's ....A sniper...."While Hidden, I See and Destroy"..."One shot one kill"....

Timothy OConnor
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Post by Timothy OConnor »

Found this relevant photo while surfing microarmor sites this evening! Now THAT'S a tight squeeze!

:-)

I don't know why but it reminds me of a group of piglets lining up for a meal! :D

For those who enjoy battle reports check out microarmor.com. Wonderful stuff and a lot of hard work has gone into these reports! Outstanding job guys!

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pmskaar
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Battlefield Density

Post by pmskaar »

The Meeting Engagement game I ran on September 29th here in the greater Phoenix area had a total of 34 German tanks and 47 Russian tanks. The battle was fought on a 4'x 8' table although the actual gaming area was more like 3 1/2 ' x 7' of terrain. Having the forces come on their respective sides along the length of the board provided ample opportunities for maneuver for both sides and the battle actually was composed of 3 distinct parts - North, Center, and South which corresponded to where the 3 objectives were positioned.
For our game, I believe the density was about right and could have been a little bit higher still without adversely affecting play. On the other hand I have witnessed some games at conventions and even at the local hobby shop where there is no manuever room at all due to all the lead on the table and the game becomes an excercise in die rolling with little or no movement required to engage the enemy.
For those that missed it, Thunder took some excellent pictures of the game and posted it here on the forum under Meeting Engagement game. The pictures show different aspects of the battle and there are some good overview shots as well which show the relative density of the forces for our battle.

Pete - Binpicker, Out!

Mk 1
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Post by Mk 1 »

Timothy OConnor wrote:Found this relevant photo while surfing microarmor sites this evening! Now THAT'S a tight squeeze!

:-)

I don't know why but it reminds me of a group of piglets lining up for a meal! :D
He he he ... hmmm. Been there. Done that. Got the T-shirt. Image

In fact, I was one of three guys pushing those Shermans! But in all fairness, that battle involved a LOT of maneuver.

However, facing Panthers with Shermans is never easy, and if you have numbers, you'd best USE them.

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For those who enjoy battle reports check out microarmor.com. Wonderful stuff and a lot of hard work has gone into these reports! Outstanding job guys!
Yep, Chris (Thunder on this forum) has managed to keep a pretty interesting website. He is mid-stream in a major upgrade now, though, and so don't be surprised if you find broken links or pages with only "draft" contents.

And he also has some great terrain boards, which have seen many tanks and lots of action!
-Mark 1
Difficile est, saturam non scribere.
"It is hard NOT to write satire." - Decimus Iunius Juvenalis, 1st Century AD

jb
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Post by jb »

Prokhorovka 12 July 1943 10:10 Hrs roughly 7 Kilometers South west .
This was the Game done at Little Wars 14 april 2007,Chicago.
Situation. the German 2nd SS panzer Corps is advancing towards the communication center of Prokhorovka. The 1st SS PGD division is the main assault towards the objective. The 3rd SS PGD is on the left flank guarding the same. The 2d SS PGD is guarding the right flank of the attack. We will be dealing with what happened with the 2d SS

25th Guards Tank Brigade advancing
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Tank Melee! the end for the Hitlerites!
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[img]http://i2.photobucket.com/albums/y4/jbm ... mixitup.jp
John

Timothy OConnor
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Post by Timothy OConnor »

Hey Mark 1!

I really like the flame/smoke markers in Chris's photo. Home made or store bought? How were they made or what was the source? Looks a lot better than my spray-painted cotton!

Tim

Mk 1
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Post by Mk 1 »

Timothy OConnor wrote: I really like the flame/smoke markers in Chris's photo. Home made or store bought? How were they made or what was the source? Looks a lot better than my spray-painted cotton!
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On the topic of flame and smoke for micro gaming, I am a true zealot. A fanatic, even. Given how much time and effort we put into painting up the tanks, and making the terrain, and creating the scenarios, not to mention maneuvering for that killer shot, I just can't see putting a puff of white cotton on top of a dead tank. Looks like cotton candy or something. Or ... worse yet ... I've seen some gamers just turn 'em over! :roll:

Nope, nope, nope. I shoot a tiger, I kill a tiger, I want to know that there is a DEAD TIGER there!

In my games we always get all huffed-up over the first kill. Oh, wow, bring out the camera, set up the tripod, let's make it look right, and capture it for posterity. :P

How is it done? Store bought? Yep. Store bought. Unless you game with me, and I give you some. I spent about a buck and a half on smoke and flames some years ago, and I've been giving it away ever since, and I still have several lifetimes' worth in my gaming box.

What is it? Yarn. Bright orange, and ink black yarn. Cheap, synthetic yarns. Polyester, even, because it is shiny. Cut both the orange and the black into about 1/4 to 1/3 inch snips, then fray it out to seperate the multiple twisted strands, then put a black strand with an orange strand, and much 'em up together a bit, and you are ready to hang it on a tank. Oh, and have some extra blacks ... they make good "immobilized" markers -- just black smoke coming out of the engine campartment = no more moving for that vehicle.

Simple, cheap, and it's hard to beat the look! :wink:
-Mark 1
Difficile est, saturam non scribere.
"It is hard NOT to write satire." - Decimus Iunius Juvenalis, 1st Century AD

av8rmongo
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Post by av8rmongo »

I finally tracked it down! The rules I was referring to above, the ones that allow you to flank your opponent are Battlegroup by Ian Clarke and Mike Jones. (Google search should locate it for you) They have a Flank Movement rule which allows you to send troops off board to your enemy's flank or even their end of the board. The farther you send them and the faster you want them to get there the more probable it becomes that something bad will happen to them along the way.

I've never played this ruleset but this feature caught my eye when I was reading through it. Its basically a 1:1 ruleset that has some interesting features.

Paul
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