Yeah I think that paper is definately the way to go in terms of both cost and variety. Don't get me wrong, I own multiples of most of GHQs' current buildings as well as the resin product that they offered previously. All very nice, but not too much variety. Right now 75% of my wargaming (as opposed to diorama) structures are paper. Some purchased from Paper Terrain, but most downloaded for free online. Check out the following site and surf the links.
http://www.ss42.com/toys.html
I must have nearly 100 building files on my hard drive at this point.
ASL is still my favourite for 1:1 gaming. Like Ritter, I too contemplated using terrainmaker hexes to duplicate the mapboards - until I did the math and realized how much room I would need (as well as a way to defy gravity and hover over the mapboard to move the pieces in the middle). I decided on a compromise. I use the GHQ hexes but I don't attempt to recreate the mapboards. I also don't use the scenarios any more. I design my own. I also use a "field modified" version of ASL. Nothing drastic in the way of revisions, just some simple mods to accommodate minis instead of cardboard counters. Since I'm using a 3D terrain board I've ditched most of the LOS rules. I use a miniature laser pointer. Red dot appears on the target - you get to kill it. No red dot - ur SOL dewd. As far as urban combat goes, I am not going to make buildings with removeable roofs and floors. A unit is either in a building or it is not. None of this room to room and floor to floor stuff. Just not worth the hassle in my opinion. All distances are measured in inches rather than hexes, and with GHQs' hexes forming the equivilant of a HUD on the terrain board we only need to use the measuring tapes when a target appears to be borderline between 2 range bands. Anyone who can't eyeball a 6 inch move when there is a 4 inch grid on the table should probably find another hobby.
Over the years I've had people tell me "ASL! You need to be a CPA to figure it out and the rules require an interpretation from SCOTUS every time you roll the dice!" Personaly I have always found the game straight forward and easy to understand, but I have noticed that it seems to draw rules lawyers like crap draws flies. I do have a solution to that little problem that works very well indeed. In the games that i participate in we have several rules lawyers and an incorrigable cheater ("it's only illegal if they catch me"). To keep the game flowing, and to prevent hurt feelings and damaged anatomy, we have instituted a challenge rule not unlike that of the NFL. If someone thinks that an illegal action has taken place they can challenge that action. If the challenger is correct, the illegal action is invalidated (or in the case of movement is returned to the last legal position) and ALL the units under the control of the offending player suffer a 1MC. The 1MC is for a first offence. Get caught a second time and it's a 2MC. A third time and it's a 3MC, etc. ad infinitem. However, if the challenger is wrong, ALL of the units under his control will suffer the penalty. In other words, if you're gonna cheat - don't get caught, and if you're gonna challenge you better be right. We find that this speeds things up quite a bit ( but one guy just didn't get the message and had his day end with a 4MC and all his troops surrendered or run away).
What's the best thing that's ever happened to your side during a game? For me it was a set of hot dice when using a Panther to break a Soviet charge - killed 6 T34s with 7 consecutive shots. My opponent then ran his last T34 up for a point blank flank shot on the same Panther - and rolled a 12. MA malfunction. At that point he just walked away.
regards
Steve
Proudly addicted to micro-armour since 1975.