1 ) Mein Panzer
This is the ruleset I have settled on. My gaming preference is always towards 1-to-1 unit scale, with 1 model = 1 vehicle, and 1 stand = 1 squad. I also like to field battalion-sized units. My demands on a ruleset are hight. Gotta be pretty fast-play to manage such large forces (several dozens of pieces per side). But I still want realism, at least to the extent that I can look at the way the game flows and see historical parallels. After 30 years I've come to Mein Panzer, and I am pleased with this game so far. The rules are kind of pricey, but worth it for me. The play is fast and fluid, but there is a certain "bite" of realism to it. You definitely see the differences in performance between a T-34m42 and a PzIIIj, but you also see the differences in performance between 1942 Red Army tankers and the vaunted Panzertruppen. Also, I still hold out hope for the long-promised modules for post-WW2 combat. I very much like to play moderns, but have no workable rules right now.
2 ) PanzerWar
This is produced by one of our locals, Mobius. I am amazed at the technical detail of these rules. If you like to play 1-to-1 in company-sized games, I think this is an extraordinary set of rules. For the armor buff, these rules have delicious details. You will see the differences between a T-34m42 and a T-34m41, or between a PzIIIj and a PzIIIL. I played this ruleset with a group of 4 or 5 guys (including Thunder and CGEricsson of this forum) for a couple of years, and while we suffered a bit over the speed of play (mostly because our ambitions for big games) I was always impressed by the quality of the rules and their content. If your taste in gaming takes you along the Tank Charts or Challenger/Firefly route, this is the better choice in my book. Oh, and they're free, too. Quite a guy, that Mobius!
3 ) WRG Armor and Infantry
I started in miniatures wargaming with WRG way back in the mid-1970s. 1-to-1 fast-play rules, but infantry is at the 1 stand = 1 fire team (2 or 3 stands = 1 squad) level. I later made the rounds of half a dozen other WW2 sets, as well as half a dozen moderns, and came back to WRG in the late 1980s / early 1990s. I was never fully satisfied with them. If I want this level of fast-play today, I'll go with a game of JagdPanzer with James (PaloAlto of this forum). But WRG rules have a place in my gamer's heart simply from being my first.
All three of my top rulesets are 1-to-1 WW2 ground combat systems. You think I'm in a rut? Naw, not me. I'd have a moderns set on the list if I had a good playable ruleset in my hands, but I don't. I will happily play micronaughts, or Napoleonics, or even space ships from time-to-time. But that's with someone else's rules. For my own investments I am just a tanks and infantry kind of guy.
