Lone wargaming???

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bobstro
Posts: 6
Joined: Mon Sep 15, 2008 2:13 am
Location: Grafton, MA
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Solo gaming. Not just solo anymore!

Post by bobstro »

Another aspect to 'solo' gaming - You can play with a group as well. Rules-controlled opponents lend themselves well to cooperative play. This can be very handy with a convention-style or introductory game for a group. They work very well for campaigns as well.

- Bob

bobstro
Posts: 6
Joined: Mon Sep 15, 2008 2:13 am
Location: Grafton, MA
Contact:

Post by bobstro »

tstockton wrote:I dunno... the guy I've solo wargamed with always seemed to know what I was planning...
Then you're using the wrong rules! He (you) shouldn't. Well, there should be a good deal of uncertainty as to what will happen next anyhow. And a good set of rules, or mechanics adapted to a set of rules, will place constraints on what your opponent (you) can do in specific situations.

So yeah, he knows what you want to do, but not necessarily what you will do.

- Bob

flyinwedge
Posts: 2
Joined: Sat Jun 16, 2007 10:36 pm

Solo Gaming

Post by flyinwedge »

Team
I have been solo gaming for years with the old General Quarters rules (modified for my solo) using CNC and mostly GHQ ships. I do have the new GHQ rules but haven't tried them solo yet ( a lot of study).
About the only problem I had was with the torpedoes, I fixed that with a die roll 33% chance of the target ship turning left ,right or charging on. Then the modifers apply.
I have quity a few sihps so I play campaing games, I set them up and play them at a later date BUT the later games might change because the countries only have the ships I have commisioned in my fleets (painted). I usually have 10 or more ships in a game (Task Force or Task group) at a time they must complete a task with points applied . Now this will take time some and the fun is I can't do this in one setting, when I come back to the game who is doing what?
After each game the ships are either on call for duty, in repair for a number of games depending on damage or lost.
I have played most of the real world scenarios River Plate, Demark strait and many more ,most won on a die roll .
If you let your mind loose you can gain ground .

flyinwedge
Posts: 2
Joined: Sat Jun 16, 2007 10:36 pm

Solo Gaming

Post by flyinwedge »

Team
I have been solo gaming for years with the old General Quarters rules (modified for my solo) using CNC and mostly GHQ ships. I do have the new GHQ rules but haven't tried them solo yet ( a lot of study).
About the only problem I had was with the torpedoes, I fixed that with a die roll 33% chance of the target ship turning left ,right or charging on. Then the modifers apply.
I have quity a few sihps so I play campaing games, I set them up and play them at a later date BUT the later games might change because the countries only have the ships I have commisioned in my fleets (painted). I usually have 10 or more ships in a game (Task Force or Task group) at a time they must complete a task with points applied . Now this will take time some and the fun is I can't do this in one setting, when I come back to the game who is doing what?
After each game the ships are either on call for duty, in repair for a number of games depending on damage or lost.
I have played most of the real world scenarios River Plate, Demark strait and many more ,most won on a die roll .
If you let your mind loose you can gain ground .

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