
Three questions ensued during and after the game.
1)If a stand practice opportunity fire (OF), and subsequently is the object of a close assault or overrun, does it mean something that he has already fired, or anyway he has tested his capability to respond at the movement of the enemy? I Mean, if the stand fires with succes, maybe he suppresses or disorder the enemy. But this doesn't mean that he actually stops him to make the close assault or overrun. At this point, the attacked unit can roll again to sustain the attack?
2) Improved positions, terrain, smoke, etc, affect the overrun? I know that for the close assault of infantry You don't take in account the terrain and other defensive improvements. But it is the same for armor? It seemed strange to me that a Pz35t could ovverrun without problems a russian infanty platoon in a heavy improved position.
3) I couldn't catch the idea of destroying an improved position. To destroy a medium improved position, You need to score an Eliminated result. To destroy a heavy improved position, it is needed to score 2 eliminated. You calculate this using the die-roll modifiers of the personell placed in the position (usually infantry or ATG at 6**, 5,4 defence value). But it is really possible to destroy the occupant of a bunker, and even the bunker itself, with normal fire? We found more easy to blast the position with fire, blank the enermy FO to deny them the use of artillery, and assault the positions wich at that point where severily suppressed.
Thank You! L.