AARs: Show Us Yer Games!

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Mk 1
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Post by Mk 1 »

mluther wrote:I played a Poland 44 scenario twice last week.
Another great (set of) AAR(s) Mark! I find I am running out of superlatives to offer to compliment your great gaming stories and pictures. :D
Used the Toofatlardies I Ain't Been Shot Mum rules again
You seem to play this set of rules consistantly. Can you give us a description of how the rules play, and what you like about them? Particularly relative to any other rulesets you might have experience with?
Last edited by Mk 1 on Sat Dec 12, 2009 2:42 am, edited 1 time in total.
-Mark 1
Difficile est, saturam non scribere.
"It is hard NOT to write satire." - Decimus Iunius Juvenalis, 1st Century AD

Mk 1
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Post by Mk 1 »

I thought I might offer this link for the enjoyment of my breatheren in this gaming community:

http://www.veridical.co.za/Default.aspx?tabid=556

I haven't seen anyone else mention it here, yet. It is rather remarkable, really. A combination of historical writings, pictures, and videos regarding the South African / Angola war of the late 1980s -- AND A RE-PLAYING OF THE ENTIRE CONFLICT IN MICRO SCALE!

Honestly, it seems they have played out all of the significant engagements. Pictures and AARs are posted. Full TOEs and sources for all of the equipment are included (mostly UK 6mm vendors :oops: ).

It is really a rather remarkable site for the micro-scale gamer and/or the modern military history buff to read. I'll be exploring it for a long time.

Hope others here will enjoy it, too.
-Mark 1
Difficile est, saturam non scribere.
"It is hard NOT to write satire." - Decimus Iunius Juvenalis, 1st Century AD

mluther
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Post by mluther »

Thanks again MK1

I like the IABSM rules mainly because they are fun. You can get them in a pdf, so cheap. They have quite a few scenario books and a very active forum.
As far aas the rules go, they are a card activated system. This means that units do not move or have a turn in any particuliar order and sometimes they don't get a turn at all. This can be very frustrating fo some folks, but represents friction on a small scale table quite well. Even movement is variable as it is based on available action points and a dice roll. Combat is also affected by how many actio points are available. Combat consists of determining if the target is hit(lots of variable there) and rolling strike dice for AP and rolling a 'savings' throw based on the targets' armor. HE and small arms combat causes shock and kills. These rules are not designed for competitive point play or rules lawyers. They are for knowledgeable players who want to resolve a tactical situation in a reasonablely realistic manner.
Maybe its because I have no imagination, but I can't stand 'phases' or abstract 1 stand equals 3-10 of that unit type. I'm not a big fan of board games masquerading as a miniature game. I think thats why I try to make my tables look like what they are suppose to represent. I've played plenty of games that give a historical result, but if you get there without a sense of the confusion using God-like control, then I tend not to enjoy the game as much.
These rules aren't for everyone and I wouldn't recommend them for more than 4 players at a time, but they convey the feel of a small scale battle than any other that I've played

Mark

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Post by Mk 1 »

OK, here's an AAR on a micro wargame that I haven't seen anyone else writing up yet...

This past September at the Pacificon gaming conference in the Bay Area, I joined in a "demo" game of Check Your 6!, an aerial combat wargame.

Since I have aircraft for each of my micro armies, which I prize in my collection but which seldom see much use on the gaming board, I thought it would be interesting to join in this game and check out an approach to wargaming that I had not yet experienced. And it was tons of fun! So much so that I now have the rules and a hex-mat so I can play at home.

Here's the story.

This was a multi-player Battle of Britain scenario. Two squadrons of heavily laden German bombers were trying to cross the board. Two 2-plane sections of Bf-110s were providing close escort, and two 2-plane sections of Bf-109e's were free-roaming in company. Two 3-plane sections of Hurricanes approached from the front, and two 3-plane sections of Spitfires approached from behind the bombers.

Most of the gamers were complete newbies to the rules. All models were provided by the game organizer.

All of the pics were taken with my phone, so please pardon the quality of the photography (not that I do much better with my camera, for all that).

I flew one of the 3-plane sections of Hurricanes. All pics are taken from my side of the board.

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Here I am at the start. The left flight (from my angle) of German bombers is seen ahead. You can find them by their blue square bases. Two Bf-110s preceed them on their course. They have black hex stands. Both sections of Bf-109s are to my right, at the edge of the picture, between this flight of bombers and the second flight, which is out of the picture to the far right. A section of Spits started the game directly behind each squadron of bombers. If you look you can see three black hex stands of the Spits trailing behind this left bomber squadron.

We (the Brits) decided to focus all of the Hurricanes and one of the Spit sections on the left bombers, and leave the bombers on the right to the single section of Spits that started the game behind them.

The Germans split their -109s, leaving only four fighters (two -110s, two -109s) to defend the bomber squadron we had focussed 9 of our fighters on.

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We Hurricane pilots made a dash straight at the bombers. The Bf-110s in front could not turn fast enough to engage us. Here you can see the Spits already getting into the thick of it.

White smoke markers indicate structural damage. This restricts a plane's ability to maneuver. Black smoke markers indicate engine damage, which restricts a plane's speed and climb. Two damages to either structure or engine will bring a plane down. There are also "critical hits" which can reduce fire-power, or wound (or kill) the pilot, etc. Any damage might affect your pilot's morale, and any time you fire your guns after your first shot, you risk running out of ammo.

Crew quality levels play a significant role in the game. Your rating establishes the base role for firing, saving, and morale. It can also give you additional maneuvering options. Perhaps most importantly, the planes move and shoot in order of crew quality (ie: lowest quality moves first, shoots last).

In this game the flight leaders were of higher quality than the wingmen, and Hurricane pilots in general were lower quality than the Messerschmitt pilots. That hurt. :?

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Now our Hurricanes are in the thick of it. The Bf-110s have swung round to bring their guns to bear, but you must be at, or one level above, your adversary's altitude to shoot him with forward bearing guns (unless you are specifically climbing, in which case you can shoot a target one level higher), and the -110s had not reached our altitude yet. But as we dove through the bombers, that issue would resolve itself.

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What a furball! Everybody shooting everybody, and we even had a couple of near-misses and at least one collision! The defensive guns of the bombers were taking their toll, and the -110s were getting to be a very significant threat.

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The -109s were not yet in the thick of it, at least on our side of the board. Not for lack of trying, but the gamer flying them took a little while to get the feel for anticipating the flow and movement of the game, and with fast planes wound up out of position pretty quickly. Here he's finally gotten a handle on flying, and is racing in to join the fray.

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My section was shot to pieces. So was the other one. The Spits were shot up too. We riddled the bombers with bullets, but they were HARD to bring down.

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In the end I had no planes left to shoot with. My sole surviving Hurricane had engine damage and ran out of ammo, and I was diving to try to clear the action and return to my side of the board.

But the bombers, at least the squadron on the left, had been scattered and shot to pieces. Only one single Ju-88 escaped undamaged. One Do-217 went down, and one Ju-88 can be seen turned around and running for home. Only a single British fighter is still undamaged and chasing a bomber, a couple of fighters with damage are still trying to get their guns on target, but the rest are hors de combat. The German escort is un-scathed, and maneuvering for position on the surviving Brits.

I didn't see much of the action with the right-side squadron. I think a couple bombers were damaged, but the single section of Spits got shot up pretty bad doing it.

This was the end of our game. Since we got points not only for each plane destroyed, but also for each bomber damaged, we won it on points. But it did not feel like much of a victory.

The game was played out in 2 hours, including learning the rules. Loads of fun.
-Mark 1
Difficile est, saturam non scribere.
"It is hard NOT to write satire." - Decimus Iunius Juvenalis, 1st Century AD

Gompel
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Post by Gompel »

Nice miniatures and stands Mark! I really like that you can lean the aircrafts into a turn. Looks very convincing.
I played some Check your 6! too. With it's planning and blind mechanics it was a great game. I don't know about you, but after we had finished a two hour game our brains were quite exhausted. It can be mindboggling to anticipate the moves that have to be put on paper! Haha. But it looks like you had a lot of fun.

mluther
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Post by mluther »

Looks like a fun game, Mark.
CY6 is a great set of rules. Its hard to do the 3D element and keep the rules playable. CY6 does that and adds enough chrome to make it interesting. Their combat resolution works very nicely.
I plan on doing a couple of games at Siege of Augusta. One a USAAF raid over Rangoon and the other a IJNAF raid on the NEI.
I just wish GHQ made more aircraft.

(the other)Mark
Last edited by mluther on Mon Dec 14, 2009 8:31 am, edited 1 time in total.

BattlerBritain
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Post by BattlerBritain »

You know it's a small world when you read a write up of a game that is almost identical to a game you've just played :)

We've been playing a few trial scenarios with Check Your 6 rules as we've done a lot of WW1 Biplane dogfights with Canvas Eagles rules and Check Your 6 has a lot of similarities. Both sets of rules involving plotting a move and then executing the move in a sequence. We've found Check Your 6 quite simple for moving but a bit involved with the combat.

So we setup a Battle of Britain engagement almost exactly the same as Mark 1s, although we had Heinkels instead of Ju-88s.

We also use the Forge World Aeronauticals flight stands, which are cheap and very effective. We use small magnets to attach the planes to the stands.

We're looking to try the new Check Your 6 expansion for B-17s Over the Reich. I've got the B-17s painted and am working on the German planes.

B-17Gs in formation...
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'The Rookies'...
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'Fuddy Duddy'...
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'A Bit O Lace'...
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B-17G models are from a 1/300th manufacturer based in Scotland.
Last edited by BattlerBritain on Sun Dec 29, 2013 11:56 pm, edited 1 time in total.

macscrooge
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Game reports

Post by macscrooge »

There are a number of game reports with (not very good) photos on my blog at http://megablitzandmore.blogspot.com/

I hope it is of interest.

Tim

Mk 1
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Post by Mk 1 »

Tim:

Thanks for the link. Good AARs! Cold War action at its finest. 8)

Could we not impose on you to post your favorite right here in the thread? I'm sure it would be appreciated by many.

You game with Martin Rapier? I remember him from my days on Usenet discussion groups in the 1990s. Might have been a micro armor chat group, or perhaps soc.hist.war.ww2? Good to see he's still at it. :wink:
-Mark 1
Difficile est, saturam non scribere.
"It is hard NOT to write satire." - Decimus Iunius Juvenalis, 1st Century AD

opsctr
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Post by opsctr »

We recently completed a training scenario work-up with a group of dedicated gamers who don't mind giving up their time to help us develop support scenarios for the exercises we do for the active and reserve military.

Here is the scene of the exercise: Photos mostly by Brian. A few by Bill

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Modern warfare isn't one dimensional, especially in regions where there are more than two sides, as we have found in the Balkans, Iraq, Afghanistan, Somalia, in the past 20 years.

In most one dimensional games you have side A fighting side B. The local population either supports one or the other and in some cases both so the locals tend to be targets of one of the combatants.

Our exercise takes place in Bosnia, where there are as many as 5 or 6 different "sides" with conflicting agendas and objectives. The map below illustrates the AOR (area of responsibility) of two of the allegedly supporting factions, the Americans and the Russians.

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In this view you see what the commander of a platoon of Russian T-80's sees as he begins to move his platoon into the heart of the town from the Northeast along the main highway from Sarajevo (Rte 17) on his way south to Mostar.

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And here you see the head of the US column as it begins to enter the town from the Northwest, Route 16-2. You can also see the local UN French military police contingent on their motorcycles getting ready to run interference for the column.

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In the local Bosnian Army's depot we see a small portion of their multi-era collection of military vehicles. It should be noted the US Government provided M-60A3's and the Air Cav version of the venerable M-113 APC in recent years, ...and the training to operate the 2nd Generation optics on the A3.

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Another larger view of the local depot's grounds partially contained within the walls of a medieval fortress that may have been part of the Holly Roman Empire centuries before.

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In the above view you can easily identify the old GeoHex 12" base that is being used as a base for the scenery.

In the picture below we can see several other players in this drama. CNN's vehicles are parked on the right along with their local handlers. You can see four of their security guards fanning out on the left and just barely see the pin used to make the "reporter's" stand easier to handle hiding behind the edge of the tan building near the bottom security guard. You can also see the large limo of the reporter near the two city workers below the city administration building in the center of Government Square.

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Just entering the bottom of the picture is another important player. The "fanatic" driving a stolen UPS truck. This is one of the "wild cards" in games where death can come to call on any street corner at any time of the day or night.

Players for the game:

The US commander was a junior officer in a Squadron of Armored Cavalry ordered to supervise the transition from one part of Bosnia to another via the road net that goes through Jablanica. His command is traveling without main gun ammo but with HMG and personal weapon ammo. The unit has a 30 minute separation between elements of his command (a complete US Armored Cav. Squadron minus the air component). He is aware there are French MP's controlling traffic in the town.

The Russian player is the lead platoon commander of the tank battalion attached to a Motor Rifle Regiment. His company is responsible for making sure the route between Sarajevo and Mostar is open. His troops have limited main gun and HMG ammo but normal personal weapon supplies. The main body is an hour behind. He is aware there are US forces in the area as well as NATO security forces in Jablanica.

The Bosnian player is the local army post commander and the assistant police chief. He has two deadlined M-60A3's and a mixed bag of transport and support weapons, most mobile. His infantry platoon is mounted on M-113 ACav. APC's.

The local Croatian militia commander is part of a fanatical group who see the oppression by the local government as justification for some form of military action. Since he does not have any formal unit or any heavy equipment he has decided to take matters into his own hands and "conduct a protest" by detonating a truck bomb (VBIED) in town unless the mayor promises to stop the persecution of Croats by the local Muslim majority. He is willing to talk but is on a short fuse.

The CNN reporter is from Sarajevo. She has just found out she is close to being fired and wants to do something that will get her noticed by the network's bosses. A source has informed her there is a weapons cache in Jablanica. She will do anything she needs to do to find and expose it to the public.

There are several other players, all of whom have objectives that are mostly in conflict with at least one other player within the game.

More to follow...
Last edited by opsctr on Fri Jan 08, 2010 11:40 pm, edited 3 times in total.
"The three most important words when trying to make a decision are: communications, communications, communications, ...in that order" MGen BG Hollingsworth USMC (retired)

Thunder
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Post by Thunder »

Who makes the bases in these CY6 game photos? I know there are several manufacturers out there, but I have not seen these particular bases. I've heard great things about the rules and probably will get them eventually.

BattlerBritain
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Post by BattlerBritain »

opsctr - that terrain looks fantastic! :D

Looks quite realistic.

Can you give us any details on how you made it? Did you make the street lights yourself or did you purchase them?

The road surfaces look very realistically painted. Were they done by you as well?

Thanks for any details.

Battler

PS Check Six stands are from Forge World Aeronauticals. I won't give a link (for GHQs sake) but a Google search'll get you there.

opsctr
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Post by opsctr »

Battler, thanks for the compliment.

The road surfaces vary. You can see the individual paving stones in the picture below because the plastic surface (two layers of sheet styrene) was scribed to present the best representation possible, and the only way to appear realistic that was available at the time that segment of the work was completed. The police cars were painted by Joe Collins. The street lamps are also a "Z" scale product available from Walthers on line.

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The paving was scribed before the sidewalks and curbs were installed and lined using a lining brush. The road and parking marking were also done with a with a lining brush.

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The picture above illustrates the use of cobble stone self adhesive made by Noch that used to be available from Walthers though I don't know if you can get it anymore. The road striping was also done with a lining brush. The chain link fence is made of clear acetate scribed to simulate the look. There is now a "Z" scale product that is excellent but expensive.

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The picture above clearly illustrates the paving stone scribing as well as the curbs, sidewalks, and striping, and another "Z" scale accessory, the fire engine set is right out of the box, also available from Walthers. The ladder works by the way. All the figures in this picture are Preiser "Z" scale figures.

The above pictures were all taken by Brian.

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The picture above is also a part of the valley indicated on the AOR map. You can clearly see more of the lights, the faux chain link fence, a GHQ building, two Leva Buildings and some "Z" scale storage tanks.

The bottom two thirds of the electrical transmission tower is a commercially produced product by Plastistruct. The top third was made by painting clear acetate to look like the metal work of a tower and can be used to simulate all sorts of structures without having to assemble each small piece. I did the pattern on paper and laid the clear acetate over the printed structure tracing the lines with a lining brush with the paint color of choice. The fold points were scribed, the plastic folded carefully then glued to make the fiddly bits. Time consuming but worth the effort and easily reproduced.

The beginnings of the scenario have been posted on the previous page's post...
More to follow shortly. Will
Last edited by opsctr on Fri Jan 08, 2010 11:42 pm, edited 1 time in total.

macscrooge
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Corinth ** CENSORED ** Bridge 1941

Post by macscrooge »

Once again I will lower the standards of this forum with a game report. Or two, as I playtested the game one night and then played it 'for real' later that week. Enjoy:

http://megablitzandmore.blogspot.com/20 ... ridge.html

http://megablitzandmore.blogspot.com/20 ... again.html

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