"HISTORICAL" Wish List for 2010-2011
Moderators: dnichols, GHQ, Mk 1
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Historical Wish List
I also would like to see the Pz III L,M, and N offered with sideskirts as well as per Pibber and ACW Bill. These would be great for Kursk and beyond.
In addition, I would very much like to see the Panzer III J with the short barrel. These were actually produced in greater numbers than the long barrel Pz III J's. These are appropriate for late 1941 and through 1942.
Pete - Binpicker, Out!
In addition, I would very much like to see the Panzer III J with the short barrel. These were actually produced in greater numbers than the long barrel Pz III J's. These are appropriate for late 1941 and through 1942.
Pete - Binpicker, Out!
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Re: Historical Wish List
pmskaar wrote:I am after all just a spoiled Sherman seeker.



Is this an un-authorized splinter group from the SLS*? A local, gone rogue? Or another association altogether?
After all, we'll never manage to beat down the PLS** if we don't provide a unified front!
-Mark 1
* SLS: Sherman Lover's Society

** PLS: Panther Lover's Society

-Mark 1
Difficile est, saturam non scribere.
"It is hard NOT to write satire." - Decimus Iunius Juvenalis, 1st Century AD
Difficile est, saturam non scribere.
"It is hard NOT to write satire." - Decimus Iunius Juvenalis, 1st Century AD
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Here's a suggestion that's a bit off the beaten track... a conversion kit combining etched brass and white metal components to convert 3 sherman or cromwell hulls into British ARV Mk1's. There are a lot of common components between them (main hatch plate, lifting gear etc) and some boxes particular to each, but not large components. It'd save production space (not needing to ask for ARV's for both sherman and cromwell squadrons) and would give us something to do with the few extra hulls we all seem to accumulate.
P
P
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Here's my top ten for the pot :
UK Bailey Bridge + Extensions (perhaps two packs - one with ends, a centre piece and pontoons and a second with extra centre pieces & pontoons)
UK Churchill Engineer Pack - Mine Plough A, Bobbin & Fascine
UK Lanchester 6*4 Armoured Car
UK Austin K2 Ambulance
UK Churchill Crocodile
UK Humber/similar 5/8cwt light truck
German Horch car, 1 in pack with 20mm AA
German Bruckenleger IV (Panzer IV Bridgelayer)
USA 90mm AA (deployed)
Russian Voroshilovets/Komintern fulltrack artillery tractors (2+3)
UK Bailey Bridge + Extensions (perhaps two packs - one with ends, a centre piece and pontoons and a second with extra centre pieces & pontoons)
UK Churchill Engineer Pack - Mine Plough A, Bobbin & Fascine
UK Lanchester 6*4 Armoured Car
UK Austin K2 Ambulance
UK Churchill Crocodile
UK Humber/similar 5/8cwt light truck
German Horch car, 1 in pack with 20mm AA
German Bruckenleger IV (Panzer IV Bridgelayer)
USA 90mm AA (deployed)
Russian Voroshilovets/Komintern fulltrack artillery tractors (2+3)
CG1
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Panzerleader71,
I use 1:1 scale and therefore am used to adjusting rules to fit. These sort of vehicles make more sense at 1:1, especially if you are looking at longer battles or even campaigns where casualties returning to battle are more relevant. Equally, they add some interesting additional scenarios - I refer you to the film 'Ice Cold in Alex' - that was a fun one to game, especially the beer!
CG1
I use 1:1 scale and therefore am used to adjusting rules to fit. These sort of vehicles make more sense at 1:1, especially if you are looking at longer battles or even campaigns where casualties returning to battle are more relevant. Equally, they add some interesting additional scenarios - I refer you to the film 'Ice Cold in Alex' - that was a fun one to game, especially the beer!
CG1
CG1
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Panzerleader71,
I use 1:1 scale and therefore am used to adjusting rules to fit. These sort of vehicles make more sense at 1:1, especially if you are looking at longer battles or even campaigns where casualties returning to battle are more relevant. Equally, they add some interesting additional scenarios - I refer you to the film 'Ice Cold in Alex' - that was a fun one to game, especially the beer!
CG1
I use 1:1 scale and therefore am used to adjusting rules to fit. These sort of vehicles make more sense at 1:1, especially if you are looking at longer battles or even campaigns where casualties returning to battle are more relevant. Equally, they add some interesting additional scenarios - I refer you to the film 'Ice Cold in Alex' - that was a fun one to game, especially the beer!
CG1
CG1
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Panzerleader71 wrote:"UK Austin K2 Ambulance "
Just out of curiosity are vehicles like this actually used in some rules, or this just for the sake of completing a collection?
I too like to add twists or complications to my scenarios, and ambulances are often a part of that.CG1 wrote: ... they add some interesting additional scenarios ...
Most often I use them to complicate a commander's challenges by affecting victory conditions. In actual war commanders have a LOT of things to worry about, including supplies, civilians, and taking care of their wounded.
Two examples of how ambulances can be worked into a scenario, even without anything in the rule book:
1 ) Simple: Provide an aid station, with a medical team, a couple ambulances, and a couple of trucks. The side gets 3 extra victory points if the aid station remains on the board and active at the end of the game. They loose no victory points if the aid station must displace and leave the board (it takes 2 full turns to pack up before they can move). But they loose 2 victory points for each aid station resource (2 x ambulance, 2 x trucks, 1 x medical squad = 10 possible points to lose!) destroyed during the game.
This takes very little time away from game play, other than adding to the worries of the commander. As in real life, he has more to worry about than just shooting and moving tanks.
2 ) More complex: Provide an aid station. That side gets back 1/2 of the points lost for each unit destroyed in action, if one of the ambulances reaches the point where the unit was lost, remains stationary for 1 turn, and returns to the aid station. (It can stop at up to 3 lost units on each trip before it is "full" and must return.)
This takes a more active hand by the players to have any effect on the game. It provides an extra issue into a one-off game that would more often be seen only in a campaign. Also it can add a bit of fun, particularly when using hidden unit rules, to have units running about the board doing things that the opponents can't figure out. You'd be amazed how some players become obsessed with chasing down the lone figure that's behaving "irrationally".
As an example, from a Barbarossa game at the Kublacon conference several years ago:

My red army troops faced the fascist hords. Some had the courage to advance into the teeth of the viper, while others saw their courage fail at the critical moment.

Still, the German dogs felt our wrath that day.

Our noble soviet men could advance in full confidence, knowing that the most modern of medical resources were ready to serve them if they should come to grief at the hands of the invaders!
In this case the aid station provided a sense of richness to the game that I just love. Even if it was an extra burden on me keeping it out of trouble.


-Mark 1
Difficile est, saturam non scribere.
"It is hard NOT to write satire." - Decimus Iunius Juvenalis, 1st Century AD
Difficile est, saturam non scribere.
"It is hard NOT to write satire." - Decimus Iunius Juvenalis, 1st Century AD
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TO MK1
Here!! Here!!
I call to order the SLS society aka Sherman lovers Society! Do we have any certificates suitable for framing. Patches of our favorite sherman etc!!
I need to add another sheman to the list
Composite Shermans - you know the half man half ape kind or in this case Half welded half cast kind. What was the rationale behind that one any way?
Carl- Member of the SLS -Cleveland Syndicate out
Here!! Here!!
I call to order the SLS society aka Sherman lovers Society! Do we have any certificates suitable for framing. Patches of our favorite sherman etc!!
I need to add another sheman to the list
Composite Shermans - you know the half man half ape kind or in this case Half welded half cast kind. What was the rationale behind that one any way?
Carl- Member of the SLS -Cleveland Syndicate out
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Re: Historical Wish List
Mk 1 wrote:pmskaar wrote:I am after all just a spoiled Sherman seeker.![]()
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Is this an un-authorized splinter group from the SLS*? A local, gone rogue? Or another association altogether?
After all, we'll never manage to beat down the PLS** if we don't provide a unified front!
-Mark 1
If you get a chance look at the Warzone matrix site in cleveland. My microarmor shermans are painted and posted on their forum. Every now and then I play a game but mostly I paint and collect the stuff due to the fact that there are few of us micro armor folk in the cleveland area. I keep GHQ busy thought by getting the store to make a big purchase every now and then. I'm under the the other tabletop games section under sgt slaughter. I have some of my shermans on the prowl through Normandy with the terrain maker system as the scenery
Carl Out
* SLS: Sherman Lover's Society![]()
** PLS: Panther Lover's Society
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Historical Wish List
I am willing to join the SLS but for now I am but a lone rogue spoiled Sherman seeker. I actually acquired this rather interesting title from over a year ago when I pointed out that more Shermans were needed and it was pointed out to me that GHQ already makes around 19 different Sherman models. Unfortunately, there still are none for the Americans in Normandy although the Brits are well represented in this time frame.
The Sherman probably has the most variants of any other tank of WWII and fought on all fronts including North Africa, Sicily, Italy, NW Europe, East Front and the Pacific. In my opinion this warrants even more Shermans.
I am happy to see any new Shermans but we really need those types that were in Normandy and beyond - the later M4A1's, M4's, maybe an earlier M4A3, and a reworked M4A1 76mm Sherman. This last one would be easy for GHQ to do since they already have the M4A3 76 w. T-23 turret and would have the newer hull for the M4A1. If they opt not to do this I could buy extra turrets and make my own I suppose.
An M4A2 would be nice to have for Russian front and the Pacific Theater as well.
Another possible one would be the British Sherman III for North Africa and Italy.
There are many possiblities as well for mod kits and conversion kits for both European and Pacific Shermans - extra track links, roadwheels, hedgerwo cutters, planks and sandbags etc. just to mention a few.
Hopefully, the Normandy Shermans will be done soon followed by the others.
Pete - Binpicker and rogue spoiled Sherman seeker - Out!
The Sherman probably has the most variants of any other tank of WWII and fought on all fronts including North Africa, Sicily, Italy, NW Europe, East Front and the Pacific. In my opinion this warrants even more Shermans.
I am happy to see any new Shermans but we really need those types that were in Normandy and beyond - the later M4A1's, M4's, maybe an earlier M4A3, and a reworked M4A1 76mm Sherman. This last one would be easy for GHQ to do since they already have the M4A3 76 w. T-23 turret and would have the newer hull for the M4A1. If they opt not to do this I could buy extra turrets and make my own I suppose.
An M4A2 would be nice to have for Russian front and the Pacific Theater as well.
Another possible one would be the British Sherman III for North Africa and Italy.
There are many possiblities as well for mod kits and conversion kits for both European and Pacific Shermans - extra track links, roadwheels, hedgerwo cutters, planks and sandbags etc. just to mention a few.
Hopefully, the Normandy Shermans will be done soon followed by the others.
Pete - Binpicker and rogue spoiled Sherman seeker - Out!
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Not a real Sherman . . .
But still I'd like to see the Canadian Ram Mk II. GHQ already has the hull tooling with the Kangaroos, we just need the turrets.
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Re: Not a real Sherman . . .
Used a Ram 'roo mini with a sherman turret with the gun trimmed back a bit to create a Ram OP (FOO) for my BKC Canadians. At 6mm no one will know the difference.fishnoise wrote:But still I'd like to see the Canadian Ram Mk II. GHQ already has the hull tooling with the Kangaroos, we just need the turrets.

The moral high ground: A good place to site your artillery.