GHQ wrote: ...As we see it, the difference between insurgents and irregular deals more with the organization, and political situation, than the look of the people involved. In an earlier post someone included a link that shows an image search of "insurgents". When you see a photo of someone on a street, armed with an AK-47/RPG/etc. and he is wearing local street clothes, maybe has his face covered with a keffiyeh or a hood, is he an irregular, or is he an insurgent?...
GHQ
What he gets called is irrelevent. But now we can't call them anything but imaginary. But the money you invested to create Middle Eastern buildings, civilians, and the western and local forces used by conventional armies to fight those insurgents is wasted until you provide figures for those insurgents.
Your approach to the Middle East is best ** CENSORED ** as an approach to the Pacific war in WWII. If you created every vehicle used by the US Army, Marines, Brits and Australians including those ONLY used in the Pacific, then created a line of buildings to represent Island huts and buildings, then created a pack of civilians for the Islands, and then never produced ANY Japanese infantry. Would you sell any Marines, buildings or civilians? Absolutely by the collectors, but what gamer in their right mind would buy those forces until you produced Japanese forces to fight.
You have produced over 100 packs of miniatures to provide all of the forces the US, UK, and Israel need to fight against the Mahdi Militia, the Sunni Insurgents, Hamas, Hezbollah, and many others. Along with that you produce the buildings and civilians for them to fight among and for the cost of producing a pack or two of middle eastern irregulars you have made 100 other packs in your catalog less valuable, less useful, and less marketable.
Nazgul wrote:Remember, they're just like us with families to feed and bills to pay. Would you risk a sizable chunk of cash on developing miniatures that only four or five individuals might buy? Think about it.
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He is right. Improvise. I had planned to paint the straps on the Bush Warriors as folded over jackets with a contrasting shirt underneath. Using the 3 foot rule they would have looked just right.
If I wanted to go with the 3 foot rule, I would not have spent 22 years buying GHQ and would have bought from their competitors whose vehicles and figures look just fine from 3 feet.
But my point is that GHQ has already invested a sizeable chunk of cash producing miniatures that have absolutely no other purpose than to fight middle eastern insurgents.
SO those miniatures have no purpose for war gamers unless their are insurgents to fight. WHile GHQ has close to 100 items in their catalog that are useful for games against insurgents (M-E buildings, M-E civilians, aircraft, US, Israeli, and UK forces along with a lot of soviet equipment used by the Iraqis.)
Without Middle Eastern irregulars (who represent 99% of the fighting in the last 30 years) why would anyone buy Middle Eastern civilians for them to hide among and behind? Why would anyone buy M-E buildings unless they wanted to fight urban combat such as Falluja and Baghdad? You can say these would serve fine in conventional operations, but most of that fighting has been conducted out in the desert away from civilians where you need little terrain.
But what about the forces GHQ made that are solely designed for fighting insurgents?
Just looking at the US line, we have 2 Humvee variants designed solely for COIN operations Iraq. If nobody wargames scenarios with IEDs, why has GHQ invested the money to develop two MRAPs and an IED removal vehicle? So just a quick look turns up 5 vehicles in the GHQ inventory that have no purpose other than fighting insurgents, and why would anyone buy them if there are no insurgents to fight?
That does not even begin to get into the vehicles in the GHQ catalog, that might be valuable in other types of operations but have only been involved in combat in Iraq. This includes the M1A2 Tusk, the entire Stryker line, and many more.
Why would anyone make or buy a 5th M1 variant (under the 3 foot rule), designed solely to survive street fighting against insurgents if there are no insurgents to fight and no gamers interested in those battles?
suisse6 wrote: ... From a gaming standpoint, at this scale I don't see the benefit of "irregulars". THose sorts of skirmishes tend to be shoot n scoot with very small groups of armed bozos, even in Iraq and Afghanistan. They rarely hang around long enough to be pummeled by superior firepower in the case of the US.
That is a total misunderstanding of the situation in Iraq. Not to mention Gaza, the West Bank and Lebanon. While ambushes and IEDs wer common, their were routine battles with far mor than a battalion worth of US troops involved, so dozens of stands of infantry and vehices at 1 stand to squad level.
Also can you not see the tactical challenge involved in those scenarios, where disimilar forces fight trying to get the other side to fight it out on their terms. While Timothy mentions Falluja, this was going on around Iraq on a company and battalion scale routinely.
suisse6 wrote: ...I look at this way, I asked for an Admiral Scheer for years. I finally got one, but until that happened I had three Graf Spee's painted three different schemes. Were they 100% accurate, of course not, but they were better than using a Bismark for the other two ships.
Yes every line is going to have gaps in it. My point is and has been for years, that GHQ has left out the entire enemy side of the war. It would be like producing US and UK Micronauts and producing no Germans, in a world where no one else makes German ships in that scale either. How many US or UK micronauts would GHQ sell if no one in the world made German ships for them to fight against? It is wasted investment to create a line of troops if you do not also create the troops for them to fight against.
IT would be just as foolish in that scenario to argue that there is no use making the Germans since no one is buying the Allies who have no one to fight against.
Panzerleader71 wrote: I'm not really sure where you guys are going with this discussion. To me 6mm figs are to game large battles (ie A/I War, Cold War, etc.), the exact oppositie of modern "asymetrical" war. Unless you are gaming a BHD in The Mog I really don't see any realistic wargame situation can be gamed out with 6mm irregulars. By definition they fight small scale skirmishes. Which are better gamed out at a larger scale, IMO, like Ambush Alley stuff.
The reason people are going to larger scales and abandoning micrarmor is because of this mistaken attitude that battles are not occuring. I am not ready to join the legions that sell their microarmor at a loss on ebay or aat the Historicon FLea Market and abandon fighting battles and switching to skirmishes or FOW tank battles at which the gunnery ranges and ground scale make it look like you could exchange lances with the enemy tanks.
How many Cold War scale battles, battalions and brigades, are occurring in subsaharan african irregular warfare? Probably fewer a decade than some of the bad weeks in Iraq.