AARs: Show Us Yer Games!

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Cav Dog
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Post by Cav Dog »

Some more pics from the Lorraine game:
Turns 1-4
The game begins with the Panzer Grenadiers crossing the LD
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And beating the American teams to the farm in the center of the table
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Americans deploy two combined arms teams to attack the farm
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Turns 5-10
The Armored Infantry dismounts
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And Shermans fire on the Grenadiers in the buildings
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The Grenadiers return fire
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The dismounted assault goes in
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But the supporting Shermans take fire from the ridge
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The culprits: Panthers on the prowl...
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And their prey...
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High water mark in the farm
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More to come
Tactics are the opinion of the senior officer present.

Mk 1
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Post by Mk 1 »

Cav Dog:

That's a great looking game there! I particularly like the close-ups of your US Infantry -- very nice looking grunts!

But if this is Lorraine, they should have French unit insignias on the shoulders of their uniforms, n'est-ce pas? :lol:

I've often wanted to run a Lorraine scenario or two. Such an interesting set of actions. But from my readings I conclude that if you don't use a careful hand in putting together scenario-specific rules it would be hard to make the game play out in anything like the actual history of the clash. And it would be hard, for me at least, to find German players who were willing to accept scenario-specific rules that say any Panthers are crewed by amatures and students, while any Shermans are crewed by aces and experts! (And French aces and experts too, no less! 8) Just find me a German-playing opponant who will sit still for that!)

What rules were you using? I know that GHQ has several Lorraine scenarios. Did you use one of these? Enquiring minds want to know ...
-Mark 1
Difficile est, saturam non scribere.
"It is hard NOT to write satire." - Decimus Iunius Juvenalis, 1st Century AD

todd.jayhawk
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Lorraine follow up

Post by todd.jayhawk »

Cav Dog
More questions
what scale are the bases 1:1 and squad/platoon/?

What size are your bases?

Thank you for the pics

ACWBill
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Second Manassas

Post by ACWBill »

Here are some pics of my pending game for this weekend coming. It will be Fire & Fury Classic Brigade level rules and my terrain boards built specifically for the battle.

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I will provide an AAR after the completion of the event on Sunday. The game will serve as our clubs 2010 Civil War Weekend.
"I was worse scared than I was at Shiloh" - Sam Watkins
Perryville, KY - October 8, 1862

ACWBill
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Second Manassas

Post by ACWBill »

Deleted after dupes.
Last edited by ACWBill on Mon Aug 16, 2010 7:56 pm, edited 1 time in total.
"I was worse scared than I was at Shiloh" - Sam Watkins
Perryville, KY - October 8, 1862

ACWBill
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Second Manassas

Post by ACWBill »

Deleted after dupes.
Last edited by ACWBill on Mon Aug 16, 2010 7:55 pm, edited 1 time in total.
"I was worse scared than I was at Shiloh" - Sam Watkins
Perryville, KY - October 8, 1862

ACWBill
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Second Manassas

Post by ACWBill »

Deleted after dupes.
"I was worse scared than I was at Shiloh" - Sam Watkins
Perryville, KY - October 8, 1862

chrisswim
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Venezuela vs. Columbia

Post by chrisswim »

I forgot to take my camera.... dang.

Venezuela. leader, Cmdr John attacked into heavy wooded area. He had 13 AMX 30B2, 13 AMX VCI apcs, and 8 V100 with twin .30 in the turret(vietnam era GHQ produced) 8 Scorpin 90's. He moved slowly. Allowing the Columbian. leader (DJ) to move a forward a section of TOW launcher to front edge of wood-line. Hence Ven lost two AMX 30, and Col did not suffer any causalties. On of the AMX30 was the company commander, and the other 3 AMX 30 ran back to a wood-line.

Venezuela leader pushed up the middle thinking of a break out. The Columbian leader pushed to the flanks of the Venezuelan attack, forcing the Venezuelans to defend their flank and change the axis of attack. A slow moving gun battle in the wood ensued. The Columbian left flank group had infantry EE-11 and EE-9 in the woods. Being assaulted by AMX 30, AMX VCI and infantry. After 30 minutes of battle each was able to call up a battery of 81mm mortars.

On the Columbian right was facing Scorpin 90s, AMX VCI defending in the large wooded area with infantry EE-11 and a few EE11 with 90mm gun. Columbia had a some TOW launcher Hummers and M113/M150 to defend other wooded area in depth. [[smart move, I thought]]

The attacker did move some AMX 30 to front edge of wood-line, but were unseen by Columbian defense forces. The Venezulian force did not venture out. Had they moved out, some TOW would have hit them in the face and flanks along with a few 90mm rounds from EE-9s.

Columbians did give some group on their left frank, but never left the woods and did inflict significant casualities on the Venezuelian attackers.

A victory for Columbians.

GameMasters notes: I should have provided the attackers with perhaps another company of equipment, mixed tank and apc force.

Cav Dog
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Post by Cav Dog »

Final turns
US Commander commits his reserve armor
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2nd Team attacking the farm on left flank
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1st Team survivors on right flank bugging out
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Panthers on the move following the successful destruction of the US 1st team on the right flank
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US TDs take up firing positions on the ridge but the Panthers see them
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TDs fire into the Panther's flank; three kills!
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The Panthers stunned by the TD's success halt and return fire
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Meanwhile the 2nd team on the left flank continues the attack under HE fire
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US Reserve destroys 3rd Grenadier platoon
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The German Commander capitulated at this point. His 1st, 3rd and Schwere platoons were all but destroyed, his armor was unable to advance due to loses and his depleted 2nd Grenadier platoon was still holding the farm but was under a retreat reaction.

The US player agreed because his 1st team on the right flank bugged out and the second arm inf platoon on the left flank was under a retreat reaction outside the farm. The US lost the better part of two armored infantry platoons, a tank platoon and a platoon of tank destroyers.

Rules were WRG Armour & Infantry 1925 - 1950, 73 edition (before they got weird!)

Played with 1:1 stands with infantry fire teams. For example the Grenadier squads were composed of a LMG team, an anti-tank team and a rifle team.

The scenario was very loosely based on the German attack southeast of Arracourt by 11th Panzer on Sept 26 - 27th.
Last edited by Cav Dog on Tue Aug 17, 2010 9:06 pm, edited 1 time in total.
Tactics are the opinion of the senior officer present.

mluther
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Post by mluther »

Just a fw pics from a big Kursk game I ran a couple of weeks ago. Few photos because I was so busy keeping everything moving with 5 players and lots of ATG and small arms combat to resolve.
The Ferdinands and Sturmpzrs didn't show up on time-random event -so the grenadiers wwere forced to get through the mines and wire with the help of pioneers and the Stugs and BIV demo vehicles. By the time the Ferdinands and Sturmpzrs showed up the grenadiers ahd already broken into the Soviet trenches. No pics of the Stukas or Il-2s either

http://www.flickr.com/photos/6mmgaming/ ... 566637083/

I used IABSM rules as usual

mluther
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Post by mluther »

Sorry about double posting
M

Mk 1
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Post by Mk 1 »

Cav Dog wrote:Final turns
Rules were WRG Armour & Infantry 1925 - 1950, 73 edition (before they got weird!)
Before they got weird!

For that comment you just got promoted one level in your standing on my totem pole of gamers, cav! :lol:
Played with 1:1 stands with infantry fire teams.
Wow ... the old rules. Haven't played a game with the originals since the late 1970s.

My WW2 Soviet infantry battalion, and my modern US, French and Soviet infantry, were all originally based for WRG.

That's a pretty big game to be playing with fire-team based infantry! But the old WRG rules were pretty straight forward, and played pretty quickly from all that I recall.

Nice AAR! Very much enjoyed the show. :wink:
-Mark 1
Difficile est, saturam non scribere.
"It is hard NOT to write satire." - Decimus Iunius Juvenalis, 1st Century AD

pmskaar
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Show Us Your Games

Post by pmskaar »

Hi Mark

Thanks very much for posting another great AAR. As I have said before, I always enjoy looking at your stuff.

Pete - Binpicker, Out!

mluther
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Post by mluther »

Thanks, Pete.

And here is another one that I finally got around to editing.

http://www.flickr.com/photos/6mmgaming/ ... 732603920/

It was the 3rd of the Operation Epsom games and a bit of a bonus. I had only planned on doing 2 on this table, but when I got my tail kicked so quickly with the German counterattack, HugeWallly & I decided to do another.

This game would actually take place between the other two. It woud've been nice if we played them in order to have some hulks scattered about as a result of this game for the counterattacking Germans to have to move around.

Mark

mluther
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Post by mluther »

Thanks, Pete.

And here is another one that I finally got around to editing.

http://www.flickr.com/photos/6mmgaming/ ... 732603920/

It was the 3rd of the Operation Epsom games and a bit of a bonus. I had only planned on doing 2 on this table, but when I got my tail kicked so quickly with the German counterattack, HugeWallly & I decided to do another.

This game would actually take place between the other two. It woud've been nice if we played them in order to have some hulks scattered about as a result of this game for the counterattacking Germans to have to move around.

Mark

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