WWII Naval Rule Set

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pvt64
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WWII Naval Rule Set

Post by pvt64 »

Looking for suggestions for easy, simple playable fats rules. Any ideas? Some I have seen, I might as well be actualy conning a real ship.

groundlber
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Simple World War Two Naval Rules

Post by groundlber »

'General Quarters' rules are probably the simplest and fast playing set of rules. The combat rules are very simple, so one player can easily control a squadron of little boys or a division of large ships. The downside is that ships get damaged in chunks.
The next step up is 'Command at Sea'. A lot more detail, but still playable once the players are familiar with the rules or the referee is willing to do some pre game planning and is very familar with the rules. WARNING! Once you have more aircraft than a battleship's observation aircraft the game play will slow to a crawl.
I've used GQ for large actions, and Comand at Sea for Solomon Islands inspired games(the most interesting campaign from a game perspective, in my opinion).
Other opinions may vary.
Groundlber

TAMMY
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Post by TAMMY »

It is a question of personal taste, but there are two set of simpler and fast rules:

"Victory at Sea" very simple and even too fast
"GHQ Micronaut" a good introduction to General Quarter.

On the other end of the scale I will put SeeKrieg that may be too much for many players.

Maurilio
Ubicumque et semper

pvt64
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WWII Naval Rules

Post by pvt64 »

Thanks Guys!!

fullmetaljacket
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Post by fullmetaljacket »

Hello

This is a interesting question. I have played around with several sets of rules, since naval warfare is one of my favorite aspects of wargaming. Depending on what you are looking for in your naval games. I have played several and would say if you are looking for fun fast easy try. Fletcher Pratt rules. General Quaters is ok, for the most realastic and indepth, but can be slow until you get use to the game flow is Seekrieg 5. Seekrieg 5 is my favorite, but i love detail in my gaming experience. But then again there is times where Fletcher and Pratt is good old fast fun.


fullmetaljacket

Donald M. Scheef
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Post by Donald M. Scheef »

As an aficionado of naval miniatures wargames, I love Fletcher Pratt's Naval Wargame. This is the game that first introduced me to miniatures wargaming. To me it's a lot of fun and the rules are relatively easy. On the other hand, it's not really fast. Measuring and marking all the shell splashes gives a nice "feel" of surface warfare in the first half of the 20th century, but takes a lot of time.

If time is a consideration, I recommend Victory at Sea or General Quarters. I haven't played GHQ Micronaut rules yet, but these look similar in concept.

Don S.

ed*b
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Post by ed*b »

If you look for the Supremacy at Sea website, you can download a free sample set of those rules sufficient to do the Graf Spee action. The rules cover WW2 only, are a medium level of detail and pretty fast to play. With the full rules, you get specs for virtually all WW2 warships and rules for torpedos, night combat, weather, radar, etc.

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