It's been awhile since I've played the GHQ WW2 rules, but I will try to answer as much as I can.
Indirect Artillery fire must be plotted but author doesn't (appear to) say how. I can't picture placing the inch square "impact" markers on the board the turn before. Opponent will simply steer clear. ;P
At the very back of the rulebook, there is a page that has the artillery plotting charts...or just use paper and write it down. Remember too that the Indirect Fire must be plotted before the turn it arrives. So if you want to have artillery to land in turn 4, you must plot it in turn 3. If you look at the Sequence of Play, you will see that 'Movement' is taken place after all fire and plotting. Read the Example of Play on pages 110- 112, it helped me.
Line of Sight on the Terrain Effects Chart says some block line of sight and most make sense. But Woods? Unless a unit in the woods fires, how is it ever sighted? Rolling Eyes Rough terrain blocks line of sight for personnel but not others. That's even hazier.
Good question. Page 6- rule 6.1.5 and 6.1.6 discuss this as well. Being that Woods are classed as closed terrain, spotting would only be good to 10 inches, unless the stand in the woods fires, then it is spotted either way. I also have a house rule when concerning woods.
"In an attempt at spotting enemy stands in woods, the spotting stand must be within spotting range for closed terrain which is 10 inches. The spotting stand must be stationary for one full turn in order to spot the enemy stand in the tree line. If the spotting stand is a recon stand, it may attempt to locate the enemy stand, as long as it is within the spotting distance...10 inches and does not have to remain stationary for a full turn. From there, the recon stand can call for direct fire from friendly units nearby, as long as they are within firing range, have LOS and passed cohesion."
Hope those help out...if not, ask again and I will try to help out as much as possible...
